Areas Overview


Page Contents

Every area has different enemy threats to be aware of, and different strategies for clearing, which will be covered in this page.

Due to the extensive tech behind bosses they will be covered on a separate page.

As IDPD HQ can only be entered in L1-L2 it is not listed here, as well as Jungle due to how infrequent runs would include it at this point of the game. (Campfire strategy as a whole will be on the bosses page)


Desert strategy


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1-1
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1-2
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1-3
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Sewers strategy


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2-1
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Scrapyards strategy


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3-1
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3-2
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3-3
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Crystal Caves strategy


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4-1
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Frozen City strategy


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5-1
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5-2
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5-3
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Labs strategy


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6-1
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Palace strategy


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7-1
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7-2
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7-3
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Oasis strategy


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1-?
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Pizza strategy


Entering Pizza: The manhole that spawns can be opened by any explosive, but only will work once Mom is defeated. Any explosive weapon works with the exception of Jackhammer/blood/flame weapons, otherwise Popo Freak grenades or Van explosions can be used if the level is still on-going. Some enemies can be purposefully left alive in a corner to purposefully not let the level end to allow for Popo Freaks to continuously revive until they drop grenades that open Pizza Sewers - ushov can help knock the grenades in place.

(Chicken/Eyes can bring weapons between levels easily to ensure pizza entrance, while Rogue can use her active/passive to freely enter.)

Finding the manhole itself can be difficult at times due to the amount of enemy corpses on the floor. It has a tendancy to spawn underneath weapon/ammo chests and should be the first place checked. It will always spawn on grey floor tiles, so green ones can be ignored. (There are rare chances for Sewers to be fully green-tiled, and most likely prevents the manhole from spawning at all.)

2-?
Random sewer-like layouts, but always the same 5 enemies to start with.

Mansion strategy


Entering Mansion: The broken down car only spawns in with 25 HP thus is particularly fragile, and is usually destroyed before the player even comes across it either due to SPC or multiple Snipers blowing up around it as they tend to back into corners. In order to not break the car, 3-1 should be cleared with mainly/entirely ushov and if IDPD spawns the player should back up towards spawn - only going to fix the car once there is a safe opening. Fixing the car will set it to 47 HP, so it will even survive a full hit from Energy Screwdriver with Laser Brain, however it will be very close to destruction and should be entered swiftly.

(Similarly to Pizza, Chicken and Eyes can bring screwdrivers inbetween levels to ensure entry. And similar to Oasis, Ultra Crossbow can also be brought to dig around the level to safely hit the car before IDPD spawns.)

3-?
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Cursed Caves strategy


Entering CCC: Seeing this area in deeploop is particularly rare as it requires bringing in a cursed weapon, while ushov and SPC are needed for functional meta. One strategy is to leave cursed chests unopened (between 1-1 and 3-3) until the level is fully cleared out, and then swapping both weapons for other ones to re-add the meta weapons to the drop pool, and then open the cursed chest. This gives cursed chests a ~2% chance to see either cursed weapon.

CCC can be visited multiple loops in a row if a cursed chest spawns on 7-3. After defeating The Throne, swap out the cursed meta wep with whatever is in the chest, and then the loop portal will uncurse the unwanted weapon. On 0-1 the meta wep will still be cursed and can be picked back up.

(If SPC is the cursed weapon, be aware this may largely prevents hotswapping.)

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4-?
A fully webbed CCC layout.
Note Hyper Crystal being a light source, and it spawning the only Lightning Crystals.