Props Overview
Props are various objects that are spread across each area of the game to add flair. While some props are just normal objects that do nothing, others are hazards that can cause harm to the player and enemies.
While enemies HP scales by loop, props will always have the same amount. The exceptions to this is Proto Statues increasing with each loop, and Loop Generators only having higher HP on preloop.
Due to their more advanced mechanics, Radiation Canister variants and Proto Statues are listed on the pickup and secret area pages respectively.
Most props can be damaged by both the player and any enemies. This means that they can be used for temporary cover (mainly in early game), or block a players shot if not paying attention. Weapons that are capable of piercing can also pierce props if their HP is low enough.
Enemies that do contact damage can only harm props this way if their size variable is larger than that of the prop. There's a few exceptions to this, such as Big Maggots never breaking props.
While most props are neutral, some are on the enemy team and will not be
damaged by enemies. These include the Ice Flower, Proto Statues, Throne
Statues, Large Generators and Frog Eggs.
IDPD can still harm these props
as they're considered on the IDPD team, and any enemy damage that can
harm all teams can still damage these props (such as explosives or
toxic).
Props List
The "Hazard" category on the table refers to the type of damage it can cause. These can harm both the player and enemies, aside from props that simply spawn enemies.
Hazard damage includes explosions that do 5 damage a frame twice for 10 damage total, bullets that do 3 damage, and toxic that do 3 damage a cloud and respects iframes.
This table is sortable! Suggested sorting includes HP and Hazard columns.
| Name | Image | HP | Area | Hazard | Description |
| Barrel | ![]() |
1 | Desert / Jungle | Explosion | Will cause a normal explosion when destroyed. 3 Bandits will always generate alongside it. In the Jungle, will generate with 3 Jungle Bandits. |
| Bone Pile | ![]() |
2 | Desert | Normal | A pile of bones. |
| Cactus |
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|
2 | Desert | Normal | Normal cactus that populate the wasteland. |
| Rotting Cactus |
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|
2 | Desert | Normal | A cactus variation that spawns specifically on the muddy grey tiles. |
| Big Skull | ![]() |
50 | Desert | Normal |
A skull that can block a lot of shots. If the mouth is open that means that Oasis can still be accessed during that level. |
| Toxic Barrel | ![]() |
1 | Sewers | Explosion & Toxic | A barrel variant that will explode and then spread toxic gas when destroyed. |
| Sewer Pipe | ![]() |
1 | Sewers | Normal | A normal pipe. |
| Tires | ![]() |
6 | Scrapyards | Normal | A pile of tires. |
| Car Wreck | ![]() |
20 | Scrapyards | Explosion | A broken down car that will explode into three normal explosions and two smaller ones upon being destroyed. |
| Venus Car Wreck | ![]() |
25 | Scrapyards | Explosion |
A broken down car that will explode into five normal explosions and
three smaller ones upon being destroyed. If hit with any screwdriver, it will become the Venus Car Fixed prop and its health will be reset. |
| Venus Car Fixed | ![]() |
47* | Scrapyards / Crib | Explosion |
The fixed version of Venus Car which works the same mechanically,
but can be entered to visit YV's Mansion. It is reused in YV's Crib, and can be used to be exited the area. It will only have 25 HP here. |
| Crystal | ![]() |
2 | Crystal Caves | Normal |
A glowing crystal that shines light around it. It will no longer emit light upon being destroyed. |
| Cocoon | ![]() |
8 | Crystal Caves | Enemy | A wriggling cocoon that has a chance to drop a pickup or spawn an alligator enemy upon destruction. |
| Hydrant | ![]() |
5 | Frozen City | Normal | A fire hydrant that has been frozen over. |
| Street Light | ![]() |
5 | Frozen City | Normal | A street light that has been frozen over. |
| News Stand | ![]() |
6 | Frozen City | Normal | A newspaper stand that has been frozen over. |
| Icicle | ![]() |
6 | Frozen City | Normal | A harmless icicle protruding from the ground. |
| Frozen Car Wreck | ![]() |
20 | Frozen City | Explosion | Mechanically works identical to a normal Car Wreck, but with a frozen over appearance. |
| Snowman | ![]() |
20 | Frozen City | Enemy | A snowman that will drop 6 rads and spawn 3 snow bandits upon destruction. |
| Soda Machine | ![]() |
24 | Frozen City | Normal | A soda machine that has been frozen over, featuring Y.V. saying "POP" three times on it. |
| Ice Flower | ![]() |
500 | Frozen City | Special |
An icy flower that spawns only on 5-1 if the player currently has
the Last Wish mutation. The flower can be 'fed' HP using the interact button, and when fed 4 HP it will bring the player to the Jungle area. Strong Spirit can be used to feed it 1 HP, but otherwise being at 1 health will be lethal, even if it's the last HP needed to enter. |
| Tube | ![]() |
2 | Labs | Normal | A cracked mutant tube, with most of its contents missing. |
| Mutant Tube | ![]() |
2 | Labs | Enemy | A tube filled to the brim with freaks. Upon its destruction will cause 8 lab freaks to spill out of it. |
| Terminal | ![]() |
6 | Labs | Normal |
A computer terminal that shines light around it. It will no longer
emit light once destroyed. Only spawns when there are enough Server props in a small area, converting one into a Terminal. |
| Server | ![]() |
10 | Labs | Normal | A simple server, usually multiple are seen in a room together. |
| Small Generator | ![]() |
40 | Palace | Explosion | A radiation-powered generator that will cause a green explosion upon its destruction. Gives 5 rads when destroyed. |
| Nuclear Pillar | ![]() |
70 | Palace | Normal | A radiation-powered pillar that will not drop any rads upon its destruction, just serving as a beefy prop to block projectiles. |
| Throne Statue | ![]() |
Special | Throne Room | Enemy |
7-3 will always include 10 of these statues and cannot be destroyed
by most means. Upon being destroyed it will spawn 1 Palace Guardian,
plus 1 more for each loop. Any large plasma ball attack will instantly destroy them, whether from the Throne or the player using Plasma Cannon or Super Plasma Cannon while the fight is active. Also destroyed if the Throne walks over them, as well as Guardians being killed when right next to a statue. |
| Big Generator |
|
230* | Throne Room | Explosion |
Four of these will always spawn on 7-3 and can only be damaged while
the fight is active. Upon its destruction it will cause four green
explosions and drop 20 rads, with a chance of 2 pickups. If all four are destroyed before killing the Throne, the run will be loop back to the start rather than end. This will also cut the Throne's current HP in half, but only during L0. Starting in L1 generators will no longer reduce the Throne's HP, but they also have their HP lowered to 50 being much easier to destroy. |
| Night Cactus |
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|
2 | Campfire | Normal | A variation of the Cactus that appears in the loop campfire area. |
| Night Bone Pile | ![]() |
2 | Campfire | Normal | A variation of the Bone Pile that appears in the loop campfire area. |
| Proto Statue | ![]() |
120 | Multiple | Normal |
A mysterious statue that is linked to the hidden Crown Vault
area. Unlike other props, it will gain +12 HP per loop, with 120 HP in preloop. |
| Torch | ![]() |
8 | Vault | Normal | A glowing torch that lights up the surrounding area. It will no longer emit light upon being destroyed. |
| Vault Statue | ![]() |
20 | Vault | Enemy |
Two statues are found in the first vault if running a crown, and
always two in the second vault and four in the third. Stepping on
the crown pedestal will cause all the statues to instantly break,
each summoning one Crown Guardian. If a statue is destroyed without touching the pedestal it will also awaken all Crown Guardians, but this will skip crown selection. |
| Oasis Barrel | ![]() |
1 | Oasis | Normal | A broken down barrel that is no longer a hazard. |
| Water Plant | ![]() |
1 | Oasis | Normal | A simple plant that is underwater. |
| Water Mine | ![]() |
10 | Oasis | Explosion & Bullets |
Will detach from its chain upon destruction and flash briefly,
causing a normal explosion while firing out a ring of bullets. For the 2025 openbeta/NTT v100, these bullets are affected by Euphoria. |
| Anchor | ![]() |
30 | Oasis | Normal | A large anchor found underwater. |
| Pizza Box | ![]() |
4 | Pizza Sewers | Normal | Has a 20% chance to drop a pizza slice upon destruction which functions the same as a health pickup. |
| Gold Barrel | ![]() |
1 | YV's Mansion | Explosion |
A variation of the normal barrel that acts the same mechanically,
causing a normal explosion upon its destruction. 3 Molefish/Molesarge will generate alongside it. |
| Money Pile | ![]() |
1 | YV's Mansion / Crib | Normal | A pile of money carelessly left lying around. |
| YV Statue | ![]() |
15 | YV's Mansion | Normal | A statue of the gun god himself. |
| Cursed Crystal |
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|
2 | Cursed Crystal Caves | Normal |
Similar to normal crystals, simply serving as light sources in the
level but recolored for variety. It will no longer emit light upon being destroyed. |
| Bush | ![]() |
1 | Jungle | Normal | A jungle bush that is not harmful on its own. Jungle Assassins will disguise themselves as these props and will try to ambush the player. |
| Big Flower | ![]() |
12 | Jungle | Normal | A large flower similar to the Ice Flower, however this one is harmless. |
| Plant Pot | ![]() |
1 | IDPD HQ | Normal | A simple potted plant. |
| Venuz Car 2 | ![]() |
25 | YV's Crib | Explosion |
A variation of YV's fixed car that appears only in his Crib. Upon
destruction it has a very large explosion radius, being 10 normal
explosions and 6 smaller ones. Interacting with the car will exit YV's Crib. |
| Venuz Couch | ![]() |
Special | YV's Crib | Normal |
A couch featuring Yung Cuz who is playing video games, and will
respond to YV's airhorn button. The couch itself has 10,000,000,000 HP (10 billion) and can technically be destroyed, but if actually done it will not appear destroyed. |
| Venuz TV | ![]() |
1000 | YV's Crib | Normal | A giant TV that Yung Cuz is using to play games on. If destroyed it will cause Cuz to cry loudly until the area is left. |


















































