This page is a WIP! Formatting may change wildly and information may not be completely accurate. |
Enemies Overview
There is a list of every death cause in the game.
Movement is effected by friction which all enemies have a 0.4 deduction, so in the games code each number will appear as 0.4 higher than they do on this page.
Rads always have a 100% chance of dropping from enemies. Pickups are a base percentage effected by the drop modifier. (Explain better later, and add ammo level thresholds too)
Enemies List
Text goes here! | ||||
Enemy | Damage | HP (Loop 0) | Speed | Drops |
Bandit |
3 Projectile Damage | 4 HP | Speed: 2.6 | 2 Rads 1 Pickup (16%) |
(Mechanics) | ||||
Maggot |
1 Contact Damage | 2 HP | Speed: 1.6 7.0 (Fired) |
1 Rad |
(Mechanics) | ||||
Rad Maggot |
1 Contact Damage | 2 HP | Speed: 2.1 | 2 Rads |
Only can spawn from infested rad canisters. | ||||
Maggot Nest |
None | 12 HP | Speed: 0 | 5 Rads 1 Pickup (100%) 1 Weapon Drop (35%) |
Spawns 6 Maggots on death. | ||||
Big Maggot |
1 Contact Damage | 22 HP | Speed: 0.6 2.6 (Rage) |
10 Rads 1 Weapon Drop (5%) |
Spawns 6 Maggots on death. | ||||
Scorpion |
5 Contact Damage 2 Projectile Damage |
15 HP | Speed: 3.6 | 10 Rads 1 Pickup (15%) |
(Mechanics) | ||||
Gold Scorpion |
5 Contact Damage 2 Projectile Damage |
37 HP | Speed: 2.6 | 30 Rads 1 Pickup (100%) 1 Weapon Drop (10%) |
(Mechanics) | ||||
Big Bandit |
10 Charge Damage 3 Projectile Damage |
100 HP | Speed: 2.6 4.6 (Dash) |
30 Rads 2 Pickups (200%) |
(Mechanics) | ||||
Rat |
2 Contact Damage | 7 HP | Speed: 3.6 | 4 Rads |
(Mechanics) | ||||
Green Rat |
2 Contact Damage | 35 HP | Speed: 4.1 | 1 Pickup (20%) |
(Mechanics) | ||||
Big Rat |
1 Contact Damage 5 Charge Damage |
35 HP | Speed: 1.6 5.6 (Rage) |
20 Rads 1 Pickup (12%) 1 Weapon Drop (16%) |
(Mechanics) | ||||
Gator |
1 Projectile Damage | 12 HP | Speed: 2.6 | 8 Rads 1 Pickup (16%) |
(Mechanics) | ||||
Buff Gator |
4 Projectile Damage (Flak) 1 Projectile Damage (Pellet) |
(HP) | Speed: 3.1 | 12 Rads 1 Pickup (32%) |
(Mechanics) | ||||
Ballguy |
2 Projectile Damage | 5 HP | Speed: 2.6 | 5 Rads 1 Pickup (20%) |
(Mechanics) | ||||
Toxic Ballguy |
2 Projectile Damage 3 Toxic Damage |
21 HP | Speed: 2.1 | 8 Rads 1 Pickup (80%) |
(Mechanics) | ||||
Assassin |
5 Melee Damage | 7 HP | Speed: 2.6 | 8 Rads (16 Rads while idle) 1 Pickup (20%) |
(Mechanics) | ||||
Mom (Frog Queen) |
10 Contact Damage 5 Projectile Damage (Main Toxic Ball) 3 Toxic Damage 2 Projectile Damage (Death) |
490 HP (Loop 1) | Speed = 1.7 + L/2 | 100 Rads 3 Pickups (100%) |
Uniquely has speed that scales with loop. By Loop 6 she is faster than most enemies in the game, and is the fastest moving thing in the game by Loop 24 outpacing Captain's dash attack. | ||||
Raven |
3 Projectile Damage | 10 HP | Speed: 3.1 | 4 Rads 1 Pickup (20%) |
(Mechanics) | ||||
Salamander |
1 Contact Damage (Flame damage here) |
25 HP | Speed: 2.1 | 12 Rads 1 Pickup (30%) |
(Mechanics) | ||||
Sniper |
3 Projectile Damage 5-10 Explosive Damage (Death) |
6 HP | Speed: 1.1 | 8 Rads 1 Pickup (40%) |
(Mechanics) | ||||
Big Dog |
3 Projectile Damage 5-10 Explosive Damage (Death) |
300 HP | Speed: 0.6 | 90 Rads 1 Weapon Drop (100%) |
(Mechanics) | ||||
Big Dog Missile (ScrapBoss Missile) |
5 Contact Damage 3 Projectile Damage (Loop) 5-10 Explosive Damage (Death) |
22 HP | Speed: 1.6 | 1 Pickup (100%) |
(Mechanics) | ||||
Spider |
3 Contact Damage | 18 HP | Speed: 4.6 | 9 Rads 1 Pickup (30%) 1 Weapon Drop (2%) |
(Mechanics) | ||||
Laser Crystal |
20 Contact Damage (Laser damage here) |
45 HP | Speed: 1.1 | 22 Rads 1 Pickup (35%) 1 Weapon Drop (5%) |
(Mechanics) | ||||
Lightning Crystal |
20 Contact Damage (Lightning damage here) |
45 HP (change to loop later) | Speed: 1.4 | 25 Rads 1 Pickup (45%) 1 Weapon Drop (5%) |
(Mechanics) | ||||
Hyper Crystal |
200 Contact Damage | 770 HP (Loop 1) | Speed: 1.1 | 150 Rads 3 Pickups (100%) |
(Mechanics) | ||||
Snow Bandit |
3 Projectile Damage | 8 HP | Speed: 2.6 | 4 Rads 1 Pickup (16%) |
(Mechanics) | ||||
Snowbot |
4 Charge Damage | (HP) | Speed: 2.6 7.0 (Dash) |
4 Rads 1 Pickup (40%) 1 Weapon Drop (8%) |
(Mechanics) | ||||
Wolf |
2 Contact Damage 3 Projectile Damage |
15 HP | Speed: 3.1 4.6 (Dash) |
5 Rads |
(Mechanics) | ||||
Snowtank |
3 Projectile Damage 5-10 Explosive Damage (Death) |
50 HP | Speed: 1.1 | 8 Rads 2 Pickups (50%) |
(Mechanics) | ||||
Gold Snowtank |
3 Projectile Damage 4 Contact Damage (Missile) 5-10 Explosive Damage (Missile & Death) |
70 HP | Speed: 1.1 | 13 Rads 2 Pickups (50%) |
(Mechanics) | ||||
Lil Hunter |
3 Projectile Damage (Fire damage here) 5-10 Explosive Damage (Death) |
140 HP | Speed: 3.6 | 20 Rads 1 Pickup (200%) |
(Mechanics) | ||||
Freak |
3 Contact Damage | 7 HP | Speed: 3.6 | 1 Rad 1 Pickup (10%) |
(Mechanics) | ||||
Explo Freak |
2 Contact Damage 5-10 Explosive Damage (Death) |
5 HP | Speed: 2.6 | 9 Rads 1 Pickup (60%) |
(Mechanics) | ||||
Rhino Freak |
5 Contact Damage | 80 HP | Speed: 0.6 | 17 Rads 1 Pickup (50%) 1 Weapon Drop (20%) |
(Mechanics) | ||||
Necromancer |
None | 6 HP | Speed: 2.6 | 7 Rads 1 Pickup (50%) |
(Mechanics) | ||||
Turret |
3 Projectile Damage | 40 HP | Speed: 0 | 1 Rad 1 Pickup (40%) |
(Mechanics) | ||||
Technomancer |
None | 490 HP (Loop 1) | Speed: 0 | 50 Rads 2 Pickups (100%) |
(Mechanics) | ||||
Guardian |
2 Contact Damage 5 Projectile Damage |
35 HP | Speed: 0.2 | 11 Rads 1 Pickup (50%) |
(Mechanics) | ||||
Explo Guardian |
2 Contact Damage 2 Projectile Damage |
50 HP | Speed: 2.6 | 16 Rads 1 Weapon Drop (30%) |
(Mechanics) | ||||
Dog Guardian |
6 Contact Damage | 160 HP | Speed: 0.5 7.0(Jump) |
20 Rads 2 Pickups (60%) |
(Mechanics) | ||||
Throne |
10 Contact Damage (Everything else) |
(HP) | Speed: 2.3 | 200 Rads |
(Mechanics) | ||||
Throne II |
(Dmg) | 800 HP (Loop 1) | Speed: 5.1 | 100 Rads 2 Pickups (100%) |
(Mechanics) | ||||
Mimic |
3 Contact Damage | 12 HP | Speed: 0 | 6 Rads 2 Pickups (200%) |
(Mechanics) | ||||
Health Mimic (Super Mimic) |
4 Contact Damage | 15 HP | Speed: 0 | 15 Rads 2 Health Pickups (100%) |
(Mechanics) | ||||
Hostile Horror (Enemy Horror) |
4 Contact Damage (Beam damage) |
60 HP | Speed: 4.1 | 25-115 Rads |
(Mechanics) | ||||
Halloween Bandit |
3 Projectile Damage | 4 HP | Speed: 2.6 | 2 Rads 1 Pickup (16%) |
(Mechanics) | ||||
Grunt |
3 Projectile Damage 8-16 Explosive Damage (Grenade) |
8 HP | Speed: 2.6 4.6 (Roll) |
1 Pickup (40%) |
(Mechanics) | ||||
Inspector |
5 Projectile Damage 8-16 Explosive Damage (Grenade) |
(HP) | Speed: 2.6 | 1 Pickup (60%) |
(Mechanics) | ||||
Shielder |
3 Projectile Damage (Shield Damage) |
45 HP | Speed: 3.1 | 1 Pickup (60%) |
(Mechanics) | ||||
Elite Grunt |
3 Projectile Damage 4 Contact Damage (Missile) 8-16 Explosive Damage (Missile) |
42 HP (Loop 1) | Speed: 2.6 6.6 (Roll) |
1 Pickup (80%) |
(Mechanics) | ||||
Elite Inspector |
8 Melee Damage 8-16 Explosive Damage (Grenade) |
42 HP (Loop 1) | Speed: 3.1 | 1 Pickup (100%) |
(Mechanics) | ||||
Elite Shielder |
? Projectile Damage (Shield Damage) |
105 HP (Loop 1) | Speed: 3.1 | 1 Pickup (100%) |
(Mechanics) | ||||
Van |
20 Contact Damage (On spawn) 8-16 Explosive Damage |
262 HP (Loop 1) | Speed: 8.0 (On spawn) |
3 Pickups (100%) |
Vans can be entered once per run to enter HQ and once to exit HQ. In Loop 3 they start exploding instead, damaging the Popo Freaks inside. | ||||
Captain |
3 Projectile Damage (Bullet) 12 Projectile Damage (Orb) 10 Charge Damage |
1540 HP (Loop 1) | Speed: 0 13.6 (Dash) |
None |
(Mechanics) | ||||
Popo Freak |
5 Contact Damage 3 Projectile Damage 8-16 Explosive Damage (Grenade) |
34 HP (Loop 3) | Speed: 4.1 | 25 Rads 1 Pickup (60%) |
All IDPD spawns in as Popo Freaks permanently starting from 1-1 Loop 3. | ||||
Crown Guardian |
12 Projectile Damage (Large Orb) 5 Projectile Damage (Normal Orb) |
70 HP | Speed: 0.2 | 12 Rads 1 Pickup (100%) |
(Mechanics) | ||||
Bonefish |
2 Contact Damage | 6 HP | Speed: 3.6 | 2 Rads |
(Mechanics) | ||||
Crab |
3 Contact Damage 2 Projectile Damage |
12 HP | Speed: 4.1 | 3 Rads 1 Pickup (30%) |
(Mechanics) | ||||
Turtle |
4 Contact Damage | 15 HP | Speed: 4.6 | 12 Rads 1 Pickup (80%) |
(Mechanics) | ||||
Molefish |
3 Projectile Damage | 6 HP | Speed: 3.1 | 3 Rads 1 Pickup (12%) |
(Mechanics) | ||||
Molesarge |
1 Projectile Damage | 14 HP | Speed: 3.1 | 6 Rads 1 Pickup (80%) |
(Mechanics) | ||||
Fireballer |
3 Projectile Damage | 25 HP | Speed: 1.6 | 5 Rads 1 Weapon Drop (10%) |
(Mechanics) | ||||
Super Fireballer |
1 Contact Damage 3 Projectile Damage |
60 HP | Speed: 1.1 | 15 Rads 2 Pickups (40%) |
(Mechanics) | ||||
Jock |
2 Contact Damage 4 Contact Damage (Missile) 5-10 Explosive Damage (Missile) |
(HP) | Speed: 2.6 | 8 Rads 1 Pickup (20%) |
(Mechanics) | ||||
Cursed Spider |
3 Contact Damage | 18 HP | Speed: 4.6 | 16 Rads 1 Pickup (20%) |
(Mechanics) | ||||
Cursed Laser Crystal |
20 Contact Damage (Laser damage) |
45 HP | Speed: 1.1 | 25 Rads 1 Pickup (40%) |
(Mechanics) | ||||
Jungle Bandit |
1 Projectile Damage | 9 HP | Speed: 3.6 | 5 Rads 1 Pickup (18%) |
(Mechanics) | ||||
Jungle Assassin |
5 Melee Damage | 12 HP | Speed: 3.6 | 8 Rads (20 Rads while idle) 1 Pickup (60%) |
(Mechanics) | ||||
Jungle Fly |
5 Contact Damage 1 Projectile Damage (Maggot) |
40 HP | Speed: 1.6 3.6 (Rage) |
10 Rads 1 Weapon Drop (20%) |
(Mechanics) |