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Enemies Overview


Page Contents

This page will be a comprehensive list of enemies and their tech at a later date. For now, just their statistical data is listed.

A sub-page for any death causes in the game can be found here. Another sub-page for full enemy HP lists in loop will be created at a later date.

Enemies will be ordered by their first appearances in preloop. An overview of enemies in each area can be found on the area page, with brief enemy descriptions.

Column Classification:


Enemies List



Desert

Enemy Damage Base HP Speed Drops
Bandit
3 Projectile Damage 4 HP Speed: 2.6 2 Rads
1 Pickup (16%)
(Mechanics)
Maggot
1 Contact Damage 2 HP Speed: 1.6 1 Rad
(Mechanics)
Rad Maggot
1 Contact Damage 2 HP Speed: 2.1 2 Rads
Only can spawn from infested rad canisters.
Maggot Nest
None 12 HP Speed: 0 5 Rads
1 Pickup (100%)
1 Weapon Drop (35%)
Spawns 6 Maggots on death.
Big Maggot
1 Contact Damage 22 HP Speed: 0.6
2.6 (Rage)
10 Rads
1 Weapon Drop (5%)
Spawns 6 Maggots on death.
Scorpion
5 Contact Damage
2 Projectile Damage
15 HP Speed: 3.6 10 Rads
1 Pickup (15%)
(Mechanics)
Gold Scorpion
5 Contact Damage
2 Projectile Damage
37 HP Speed: 2.6 30 Rads
1 Pickup (100%)
1 Weapon Drop (10%)
(Mechanics)
Big Bandit
10 Charge Damage
3 Projectile Damage
100 HP Speed: 2.6
4.6 (Charge)
30 Rads
2 Pickups (200%)
(Mechanics)

Sewers

Rat
2 Contact Damage 7 HP Speed: 3.6 4 Rads
(Mechanics)
Green Rat
2 Contact Damage 4 HP Speed: 4.1 1 Pickup (20%)
(Mechanics)
Big Rat
(Rat King)
1 Contact Damage
5 Charge Damage
35 HP Speed: 1.6
5.6 (Rage)
20 Rads
1 Pickup (12%)
1 Weapon Drop (16%)
(Mechanics)
Gator
1 Projectile Damage 12 HP Speed: 2.6 8 Rads
1 Pickup (16%)
(Mechanics)
Buff Gator
4 Projectile Damage (Flak)
1 Projectile Damage (Pellet)
30 HP Speed: 3.1 12 Rads
1 Pickup (32%)
(Mechanics)
Ballguy
2 Projectile Damage 5 HP Speed: 2.6 5 Rads
1 Pickup (20%)
(Mechanics)
Toxic Ballguy
2 Projectile Damage
3 Toxic Damage
21 HP Speed: 2.1 8 Rads
1 Pickup (80%)
(Mechanics)
Assassin
5 Melee Damage 7 HP Speed: 2.6 8 Rads
(16 Rads while hiding)
1 Pickup (20%)
(No pickups while hiding)
(Mechanics)
Mom
(Frog Queen)
10 Contact Damage
5 Projectile Damage (Main Toxic Ball)
3 Toxic Damage
2 Projectile Damage (Death)
350 HP (Base)
490 HP (Loop 1)
1.7 (Base) 100 Rads
3 Pickups (100%)
(Mechanics)

Scrapyards

Raven
3 Projectile Damage 10 HP Speed: 3.1 4 Rads
1 Pickup (20%)
(Mechanics)
Salamander
1 Contact Damage
2-6 Damage per. Flame
25 HP Speed: 2.1 12 Rads
1 Pickup (30%)
1 Weapon Drop (10%)
(Mechanics)
Sniper
3 Projectile Damage
5-10 Explosive Damage (Death)
6 HP Speed: 1.1 8 Rads
1 Pickup (40%)
(Mechanics)
Big Dog
3 Projectile Damage
5-10 Explosive Damage (Death)
300 HP Speed: 0.6 90 Rads
1 Weapon Drop (100%)
(Mechanics)
Big Dog Missile
(ScrapBoss Missile)
5 Contact Damage
3 Projectile Damage (Loop)
5-10 Explosive Damage (Death)
22 HP Speed: 1.6 1 Pickup (100%)
(Mechanics)

Crystal Caves

Spider
3 Contact Damage 18 HP Speed: 4.6 9 Rads
1 Pickup (30%)
1 Weapon Drop (2%)
(Mechanics)
Laser Crystal
20 Contact Damage
1-2 Damage per Laser
45 HP Speed: 1.1 22 Rads
1 Pickup (35%)
1 Weapon Drop (5%)
(Mechanics)
Lightning Crystal
20 Contact Damage
2 Damage per Lightning
45 HP (Base)
47 HP (Loop 1)
Speed: 1.4 25 Rads
1 Pickup (45%)
1 Weapon Drop (5%)
(Mechanics)
Hyper Crystal
200 Contact Damage 550 HP (Base)
770 HP (Loop 1)
Speed: 1.1 150 Rads
3 Pickups (100%)
(Mechanics)

Frozen City

Snow Bandit
3 Projectile Damage 8 HP Speed: 2.6 4 Rads
1 Pickup (16%)
(Mechanics)
Snowbot
4 Charge Damage 15 HP Speed: 2.6
7.6 (Dash)
4 Rads
1 Pickup (40%)
1 Weapon Drop (8%)
(Mechanics)
Wolf
2 Contact Damage
3 Projectile Damage
12 HP Speed: 3.1
4.6 (Dash)
5 Rads
(Mechanics)
Snowtank
3 Projectile Damage
5-10 Explosive Damage (Death)
50 HP Speed: 1.1 8 Rads
2 Pickups (50%)
(Mechanics)
Gold Snowtank
3 Projectile Damage
4 Contact Damage (Missile)
5-10 Explosive Damage (Missile & Death)
70 HP Speed: 1.1 13 Rads
2 Pickups (50%)
(Mechanics)
Lil Hunter
3 Projectile Damage
1 Damage per Flame
5-10 Explosive Damage (Death)
140 HP Speed: 3.6 20 Rads
1 Pickup (200%)
(Mechanics)

Labs

Freak
3 Contact Damage 7 HP Speed: 3.6 1 Rad
1 Pickup (10%)
(Mechanics)
Explo Freak
2 Contact Damage
5-10 Explosive Damage (Death)
5 HP Speed: 2.6 9 Rads
1 Pickup (60%)
(Mechanics)
Rhino Freak
5 Contact Damage 80 HP Speed: 0.6 17 Rads
1 Pickup (50%)
1 Weapon Drop (20%)
(Mechanics)
Necromancer
None 6 HP Speed: 2.6 7 Rads
1 Pickup (60%)
(Mechanics)
Turret
3 Projectile Damage 40 HP Speed: 0 1 Rad
1 Pickup (40%)
(Mechanics)
Technomancer
None 350 HP (Base)
490 HP (Loop 1)
Speed: 0 50 Rads
2 Pickups (100%)
(Mechanics)

Palace

Guardian
2 Contact Damage
5 Projectile Damage
35 HP Speed: 0.2 11 Rads
1 Pickup (50%)
(Mechanics)
Explo Guardian
2 Contact Damage
2 Projectile Damage
50 HP Speed: 2.6 16 Rads
1 Weapon Drop (30%)
(Mechanics)
Dog Guardian
6 Contact Damage 160 HP Speed: 0.5
7.0(Jump)
20 Rads
2 Pickups (60%)
(Mechanics)
The Nuclear Throne
10 Contact Damage
(Damage Goes Here)
1500 HP Speed: 2.3 200 Rads
(Mechanics)

Campfire

Throne II
10 Contact Damage
(Damage Goes Here)
600 HP (Base)
800 HP (Loop 1)
Speed: 5.1 100 Rads
2 Pickups (100%)
(Mechanics)

Misc

Mimic
3 Contact Damage 12 HP Speed: 0 6 Rads
2 Pickups (200%)
(Mechanics)
Health Mimic
(Super Mimic)
4 Contact Damage 15 HP Speed: 0 15 Rads
2 Pickups (200%)
+ 1 Guaranteed Health Pickup
(Mechanics)
Hostile Horror
(Enemy Horror)
4 Contact Damage
(Beam Damage Goes Here)
60 HP Speed: 4.1 25-115 Rads
(Mechanics)

IDPD

Grunt
3 Projectile Damage
8-16 Explosive Damage (Grenade)
8 HP Speed: 2.6
4.6 (Roll)
1 Pickup (40%)
(Mechanics)
Inspector
5 Projectile Damage
8-16 Explosive Damage (Grenade)
10 HP Speed: 2.6 1 Pickup (60%)
(Mechanics)
Shielder
3 Projectile Damage
(Shield Damage Goes Here)
45 HP Speed: 3.1 1 Pickup (60%)
(Mechanics)
Elite Grunt
3 Projectile Damage
4 Contact Damage (Missile)
8-16 Explosive Damage (Missile)
40 HP (Base)
42 HP (Loop 1)
Speed: 2.6
6.6 (Roll)
1 Pickup (80%)
(Mechanics)
Elite Inspector
8 Melee Damage
8-16 Explosive Damage (Grenade)
40 HP (Base)
42 HP (Loop 1)
Speed: 3.1 1 Pickup (100%)
(Mechanics)
Elite Shielder
(Damage Goes Here) 100 HP (Base)
105 HP (Loop 1)
Speed: 3.1 1 Pickup (100%)
(Mechanics)
Van
20 Contact Damage (Drive)
8-16 Explosive Damage
250 HP (Base)
262 HP (Loop 1)
Speed: 8.0
(On spawn)
3 Pickups (100%)
Vans can be entered once per run to enter HQ and once to exit HQ. In Loop 3 they start exploding instead, which will the Popo Freaks inside.
Captain
3 Projectile Damage (Bullet)
12 Projectile Damage (Orb)
10 Charge Damage
1100 HP (Base)
1540 HP (Loop 1)
Speed: 0
13.6 (Dash)
None
(Mechanics)
Popo Freak
5 Contact Damage
3 Projectile Damage
8-16 Explosive Damage (Grenade)
30 HP (Base)
34 HP (Loop 3)
Speed: 4.1 25 Rads
1 Pickup (60%)
All IDPD spawns in as Popo Freaks permanently starting from 1-1 Loop 3.

Secret

Crown Guardian
12 Projectile Damage (Large Orb)
5 Projectile Damage (Normal Orb)
70 HP Speed: 0.2 12 Rads
1 Pickup (100%)
(Mechanics)
Bonefish
2 Contact Damage 6 HP Speed: 3.6 2 Rads
(Mechanics)
Crab
3 Contact Damage
2 Projectile Damage
12 HP Speed: 4.1 3 Rads
1 Pickup (30%)
(Mechanics)
Turtle
4 Contact Damage 15 HP Speed: 4.6 12 Rads
1 Pickup (80%)
(Mechanics)
Molefish
3 Projectile Damage 6 HP Speed: 3.1 3 Rads
1 Pickup (12%)
(Mechanics)
Molesarge
1 Projectile Damage 14 HP Speed: 3.1 6 Rads
1 Pickup (80%)
(Mechanics)
Fireballer
3 Projectile Damage 25 HP Speed: 1.6 5 Rads
1 Weapon Drop (10%)
(Mechanics)
Super Fireballer
1 Contact Damage
3 Projectile Damage
60 HP Speed: 1.1 15 Rads
2 Pickups (40%)
(Mechanics)
Jock
2 Contact Damage
4 Contact Damage (Missile)
5-10 Explosive Damage (Missile)
25 HP Speed: 2.6 8 Rads
1 Pickup (20%)
(Mechanics)
Cursed Spider
3 Contact Damage 18 HP Speed: 4.6 16 Rads
1 Pickup (20%)
(Mechanics)
Cursed Laser Crystal
20 Contact Damage
(Laser Damage Goes Here)
45 HP Speed: 1.1 25 Rads
1 Pickup (40%)
(Mechanics)
Jungle Bandit
1 Projectile Damage 9 HP Speed: 3.6 5 Rads
1 Pickup (18%)
(Mechanics)
Jungle Assassin
5 Melee Damage 12 HP Speed: 3.6 8 Rads
(20 Rads while hiding)
1 Pickup (60%)
(No pickups while hiding)
(Mechanics)
Jungle Fly
5 Contact Damage
1 Projectile Damage (Maggot)
40 HP Speed: 1.6
3.6 (Rage)
10 Rads
1 Weapon Drop (20%)
(Mechanics)
Halloween Bandit
3 Projectile Damage 4 HP Speed: 2.6 2 Rads
1 Pickup (16%)
Can spawn in addition to normal Bandits during the Halloween event only.