Music Editing Instructions


Changing any music heard in-game is actually an incredibly simple process. Every audio file is directly stored in the game files and can be swapped out with a new one. The only requirements is that it must be a .ogg file, and it must have the exact same file name. The length and volume of the track does not matter.

The game files on Steam will be located at 'C:\Program Files (x86)\Steam\steamapps\common\Nuclear Throne'. Music will be located in one of two places, depending on version:

For versions that are not the latest beta these are directly stored in the main game folder with the .ogg file extension. Any custom music track can be converted to .ogg and renamed to the file track it will replace. It can then be placed into the main game folder.

For the 2023 beta and v100 NTT, all the music files are now stored in a folder called 'mus' with their file names as just their numbers, though they are still read as .ogg files.
Custom music tracks can be added by converting them to .ogg, then removing the file extension from the name. This can be done by simply renaming the file while file name extensions are enabled. The file can then be renamed to the file track it will replace, and placed into the mus folder.

For example the Desert music will be stored as 'mus1.ogg' on u99r1, while it will be simply be stored as '1' on the 2023 beta.

This guide recommends using Audacity as a tool to convert any music file to a .ogg file. This can also be used to amplify the dB levels of music. Sounds in-game will usually drown out custom music if it's not loud enough, particularly noticeable for anyone in late game. Also keep in mind that after a track plays it will loop back to the start, so Audacity can also be used for more seamless looping.

Once the music files are changed they will appear in-game the next time a new session is started. Remember to make a backup of game files to not lose the edits.


Music File Classification


The following table is a list of all the music file names. Ambience files are not listed here, but they follow the same kind of numbering.


Music Classification

musThemeA Title Screen musThemeB Character Select Screen
musCredits End Credit Music musThemeP Main Menu Easter Egg
mus1 The Desert mus1b Desert B-Theme
mus2 The Sewers
mus3 The Scrapyards mus3b Scrapyards B-Theme
mus4 Crystal Caves
mus5 The Frozen City mus5b Frozen City B-Theme
mus6 The Labs
mus7 The Palace mus7b Palace B-Theme
mus100 Crown Vault mus100b Vault Guardians
mus101 Oasis
mus102 Pizza Sewers
mus103 YV's Mansion
mus104 Cursed Crystal Caves
mus105 Jungle
mus106 IDPD HQ mus106b IDPD HQ as Rogue
musBoss1 Big Bandit musBossDead Boss Defeat Music
musBoss2 Big Dog
musBoss3 Lil Hunter
musBoss4A The Throne musBoss4B Throne II
musBoss5 Mom
musBoss6 Hyper Crystal musBoss6b Cursed Hyper Crystal
musBoss7 Technomancer
musBoss8 Captain

The track 'musBoss4Silence' was likely a track meant to play on 7-3 specifically before starting the Throne fight but is seemingly unused.


There are also a few sounds stored in the game files as well. On the 2023 beta/v100 NTT this is stored in the 'snd' folder.

The sounds include character victory speeches upon sitting on the Throne, and the noises characters make when taking their ultras. While ultras include the character names, victory speeches are ordered by mutant ID:


Mutant Classification

Mutant 1 Fish Mutant 2 Crystal
Mutant 3 Eyes Mutant 4 Melting
Mutant 5 Plant Mutant 6 Y.V.
Mutant 7 Steroids Mutant 8 Robot
Mutant 9 Robot Mutant 10 Chicken
Mutant 11 Horror Mutant 12 Rogue
Mutant 13 Big Dog Mutant 14 Skeleton
Mutant 15 Frog Mutant 16 Cuz (Unused)