Be aware that some of these mechanics may be particularly advanced, and requires knowledge from other pages to understand. The majority of information here does not really matter on normal runs as sets are essentially random anyways.
Information on the sheet is based on whoever is willing to volunteer information about their runs. Screenshots can be shared in the NT Discord via the dailies and weeklies channel, where a sheet editor can add the information in.
The following images are a sample sheet of what the daily scouting sheet looks like. Everything can be categorized through the row numbering on the far left;
There are also multiple tabs on the bottom to switch views. The first four are for the daily/weekly challenges being scouted while the 'Guide' tab is a shortened version of this page.
For the sake of this guide 'Non-Beta' will be used for u99r1 which is the default Steam version, while 'Beta' will be used for any Steam beta branch or Switch version.
Everything listed here is as it appears on the sheet with an in-depth explanation. More relevant mechanics will be closer to the top.
Particularly niche mechanics will be listed near the bottom. These ones rarely come up in runs unless if done on purpose. Most of Skeleton's set mechanics are on a separate page as these are absurdly uncommon.
Non-Set Mechanics
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Current Daily  |
- Displays the current daily in year-month-day format.
- The date needs to be manually updated by a sheet editor. Current date is UTC based to reflect current daily.
- If it is the wrong date it will automatically update to have a red background. This is a signifier the daily sheet is still from a previous day.
- The calendars themselves are their in-game sprites with red for dailies, and blue for weeklies.
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Wrong Daily  |
Note for Drops |
All weapon drops/chests have multiple factors that are all explained in full detail here. If the following cells for Pizza/Meta Weapons/Cursed Chests do not make sense, refer to that page.
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Pizza Entrance  |
- The manhole cell is used to signify if there is access to preloop Sewers.
- The purpose of this is to increase difficulty and a few extra rads, which can sometimes be the difference for an extra level up by 3-2 for Destiny strats.
- Grenade Launcher starts appearing on 1-1, while the 2-1 chest has Toxic Launcher or Bazooka in its pool.
- Example: For Non-Beta, the Grenade Launcher doesn't appear from any enemy drops/chests. Whoever plays next can check for big chest spawns.
- For 2021 Beta, it specifies beta30 meaning it was seen on 30 FPS. It drops from an enemy on 1-3, which specifies what it was in this case.
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Meta Weapon Drops    |
- Weapon cells are used to indicate where meta weapons drop.
- Ultra Shovel is for normal meta, Ultra Crossbow for ranged meta, and SPC for both.
- Example: The cell for Ultra Shovel shows that it's inside a big chest on 3-2 L1, which is the same regardless of version. Skipping four weapon chests can guarantee this to spawn.
- The cell for SPC has two versions on it. Non-Beta has its first sighting on 5-1 L4 with +5 difficulty, which can use any combination of extra portals such as 3 Vaults and 2 Pizza visits.
- For 2021 Beta it specifies beta60 as it was done on 60 FPS, and it appears much earlier on 1-3 L2. +6 difficulty is a high number at this point, so it likely means that IDPD HQ was visited at some point along with Vaults and Pizza Sewers.
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Cursed Chest  |
- The cursed chest cell is used to signify if there is access to Cursed Crystal Caves in preloop.
- This is done for extra rads which can occasionally come in use for preloop Jungle (if Last Wish is in a later set), or a high level destiny.
- If the cell does not specify crown used on the daily sheet, assume that Crown of Curses was taken for 3-3.
- Example: The cell specifies that for Non-Beta there's a cursed Laser Cannon on 3-3, which by default would be running Crown of Curses.
- As for the 2021 Beta, it specifies that on 30 FPS version that there is no cursed weapon while running Crown of Curses.
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Vaults  |
- The Vault cell signifies its locations on 3-2 and 5-2 during preloop, for the sake of making Destiny radstarving easier.
- This cell is infrequently filled out, but sees usage on dailies with particularly awful Vault locations or on a perfect meta daily.
- 1-2 L1 is usually an open area with a high enemy count and is rarely mentioned.
- Extra information is sometimes included, such as if there is particularly few enemies or if reaching a certain level in time is barely possible.
- Location of the Vault depends on version and FPS used.
- Example: The cell just specifies the Non-Beta location. On 3-2 it's a bad fill, so the player should rush to the right to get the vault open before killing too many enemies.
- Meanwhile for 5-2 it's a very open area, meaning that it's likely an easier fill but collecting rads on accident could easily happen.
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Common Set Mechanics
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Patience  |
- Patience will reroll the current set.
- The new set will be given upon finishing the following level.
- Patience can only be taken once per run. It will be removed from the mutation pool once selected.
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- On Non-Beta Patience will simply advance the current set number by one.
- (See Double Lvl Patience for interactions with multiple level ups.)
- (See Patience Into Ultra for interactions when hitting ultra.)
- Example: The Non-Beta scout takes Patience which simply skips the current set, they'll then see the next set after the current level.
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- On Beta this is a separate set entirely. The Patience set is listed below in a separate section from main sets.
- Patience will always give the same set regardless of when it is taken that run.
- For suggested/scout routes, the mutation from Patience will be listed directly to the side.
- Example: The Beta scout takes Patience which will give them a unique set after completing the next level.
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Level Ultra  |
- Used to signify when ultra is taken in a route.
- In Non-Beta, this is relevant to show set progression in terms of Last Wish.
- In Beta this is used mainly just to signify when a route ends.
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Last Wish  |
- Last Wish will serve as a delayed reroll.
- The new set will be given upon entering Jungle, which can be done on 5-1 regardless of loop.
- Once Last Wish is consumed the mutation will be removed from the player and re-enter the mutation pool, meaning that Jungle can be visited multiple times in a run.
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- On Non-Beta this will simply advance the current set number by one.
- Ultra will 'skip' a set, so visiting Jungle after ultra is reached will be after a skipped set.
- Example: The Non-Beta scout takes Last Wish. In preloop they visit Jungle and get Back Muscle, the cell is put there to signify when Jungle was entered as Last Wish re-enters the mutation pool for the scout.
- The scout then takes Last Wish a second time. Hitting ultra causes a set to be skipped, so upon reaching L1 Jungle they see a set after ultra.
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- On Beta this is a separate unique set like Patience. It is listed below all the main sets.
- Each additional Jungle visited is a different unique set, such as Jungle 1, Jungle 2, Jungle 3.
- Jungle 1 will always be seen first whether Jungle is visited in preloop or in loop first.
- Example: The Beta scout takes Last Wish and sees Jungle 1, which they visited in preloop.
- Sometimes scouts will put their Jungle mutation simply to the right of Last Wish (such as this case), while other times they will put it to the right of the last mutation they took before Jungle for accurate set order.
- The scout then takes Last Wish a second time in a later set. Entering Jungle again they see Jungle 2, which they saw in Loop 1. This mutation is put to the right of ultra just to signify it was the last mutation taken in the set.
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Vault Skipping  |
- Beta mechanic only.
- Stepping on a crown pedestal directly will cause the next set to be skipped.
- As three Crown Vaults can be visited in a run, this means that up to three sets can be skipped.
- Awakening the Crown Guardians first instead of stepping on the pedestal will result in no vault skipping happening.
- In other words, a set is only skipped if the crown selection screen is seen.
- Jungle is not effected by vault skipping.
- Patience is normally not effected by vault skipping.
- The exception is if Patience is taken when entering a vault, the Patience set will be skipped and will simply show the next set in its place. Functionally this works the same as u99r1 patience advancing the set by one.
- Example: After seeing Set 3 (Level 4 in this case), the route visits a vault in order to skip Set 3 with mutations that are not meta.
- Upon reaching Level 5, Set 4 will now be given.
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Destiny  |
- Crown of Destiny grants one extra mutation upon taking the crown (dailies), or upon finishing 1-1 with Destiny start (weeklies).
- Only one mutation is seen for all the following sets including ultra. Downside can be avoided by swapping off the crown.
- Avoiding leveling up between 3-2 and 5-2, or between 5-2 and 1-2 L1 is called radstarving.
- On Dailies picking up all rads can expect level 4 or 5 by 3-2, rarely level 6. Most Destiny routing revolves around these levels.
- Last Wish will never appear while running Crown of Destiny, unless if playing specifically as Horror.
- Horror can see two mutation/ultra slots per level up.
- Bug: If leveling up while in a Vault and Crown of Destiny is removed, it will erase the following set. This exists in both Non-Beta and the Betas.
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- On Non-Beta, the mutation given from destiny will be the first mutation slot from the last set seen.
- Leveling up will simply progress to the first slot of the next set. This includes visiting Jungle.
- If Crown of Destiny is taken while only at level 1 (or weekly start), then it will grant a mutation from Set 0, which is only normally seen on the Betas.
- If Patience is taken while entering the Vault, then Crown of Destiny will still grant a mutation from the same set Patience was in. Only after it is taken does Patience advance the set number to grant a new mutation.
- Example: Upon reaching level 5, Trigger Fingers is taken from Set 4. Crown of Destiny is then taken which grants Long Arms, on the route it is put to the right of Trigger Fingers to indicate it is the mutation from Destiny.
- A Destiny icon is also on the next mutation in the route, meaning it is safe to level up once while running the crown. As Last Wish cannot appear from Destiny, leveling up grants Strong Spirit instead.
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- On Beta, the mutation given from Destiny is from a unique separate set listed below the other sets similar to Patience/Wish.
- Leveling up will simply progress to the first slot of the next set, like Non-Beta. There is only one unique Destiny set.
- For dailies, taking/removing Destiny will result in multiple set skips due to Vault skips.
- Example: Set 3 is seen after reaching level 5. Crown of Destiny is then taken which causes Set 4 to be skipped, giving Rhino Skin from the unique Destiny set.
- A level up then occurs before taking the crown off which gives Strong Spirit from Set 5, which is seen as Last Wish cannot be gained from Destiny.
- Set 6 is then skipped upon taking Destiny off in the following Vault. The next level up will then show Set 7.
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Beta Set Ordering |
- Betas have unique sets which are always listed at the bottom of the sheet.
- If multiple sets are seen at a time the Jungle set will be seen first, then the Patience set, then any normal sets.
- (The unique Destiny set comes before normal sets. Destiny set would never interact with Jungle, nor for Patience as explained above.)
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Loop Starve  |
- Used to signify when Crown of Destiny should be taken on 5-2, and then taken off on 1-2 L1.
- Radstarving is more difficult for these areas, so it's only usually done for especially good dailies or if playing as Horror.
- Example: A Non-Beta starve that uses Horror. In Set 7 he takes Long Arms due to his passive to see 5th slots, and then upon taking Crown of Destiny he gets Scarier Face from the same set.
- Horror sees 2nd slots from Destiny as well, so leveling up once allows him to take Trigger Fingers. Crown of Destiny is then removed on 1-2 L1 before reaching ultra to allow him to pick between any of the three.
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Uncommon Set Mechanics
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Heavy Heart  |
- Always appears in the next set after taking 3 weapon-specific mutations.
- (Any 3 of Boiling Veins, Bolt Marrow, Laser Brain, Long Arms, Recycle Gland, Shotgun Shoulders)
- Will REPLACE the first slot mutation of the next set seen.
- Can be granted by Crown of Destiny, though will only ever appear once in a run.
- This means for Non-Beta if Heavy Heart is seen in a set, and then Destiny is taken for that set, the mutation that Heavy Heart was covering will then be revealed by Destiny.
- If Heavy Heart is placed on the normal sets on the daily sheet that means that the mutation underneath it is unknown.
- Example: Heavy Heart doesn't actually appear in set 6, it's simply what the scout saw. Any mutation that the scout did not take could be underneath Heavy Heart, besides other mutations in that set.
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Ultra Skipping  |
- Non-Beta only mechanic.
- If leveling up and hitting ultra on the same level, ultra will skip the next immediate set.
- (Mutation choices will display before the choice of ultra, however.)
- 'Ultra from Lvl 8' entails radstarving while at level 8 until a rad-heavy area is reached, and then hitting both level 9 and ultra before the exiting the level.
- Mom on 2-1 L1 is a decent early radfarm but is risky depending on situation. Hyper Crystal on 4-1 L1 is a safer bet.
- Ultra skips are usually only done on Horror as his rad beam can avoid level ups until needed with ease.
- If Jungle is entered after an ultra skip, simply progress one set forward as usual.
- Example: The route purposefully does not level up after hitting level 8. Once a radfarm opportunity arises, level 9 and ultra is gained at the same area.
- Once the area is exited, set 9 will be skipped and set 10 will immediately be shown instead, where Long Arms can be taken.
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Double Level Patience  |
- Non-Beta mechanic only.
- If two sets are seen at once and Patience is taken first, a set will be skipped and give one from the following set instead.
- The same set will be given again after completing the next level from Patience.
- Most commonly done on accident in Desert during early leveling, going to CCC, or entering Jungle while leveling up.
- If multiple sets are seen at once but Patience is taken last, it just functions as normal.
- For 3 or more sets seen at once, taking Patience will still skip the next set, but the last set seen is the set that is granted twice.
- Example: The scout levels up twice and takes Patience in set 1. It then skips set 2 and immediately gives them set 3. Upon completing the next level, they see set 3 a second time, in which they take Stress which is now uncovered.
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Patience Into Ultra  |
- Non-Beta mechanic only.
- If Patience is taken and ultra is hit in the following level, it will skip a set similar to ultra skipping. Patience will give a mutation following that set.
- Most commonly done on accident during loop Desert due to very high enemy rad counts.
- Example: The scout takes patience in Set 8 but hits ultra before completing the next level, so Patience then gives them Set 10.
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Hostile Horror  |
- Used to signify if a route spawns Hostile Horror, which is used if extra rads needs to be gained by 3-2 for destiny.
- Skipping 2 rad cans spawns Hostile Horror, who can give up to 115 rads.
- Opening 3 normal rad cans gives 75 rads. This is not a huge difference, but can close the gap for tight leveling.
- Example: A Non-Beta route that has a level 5 destiny. The inclusion of Hostile Horror means it must be spawned to reach the right level by 3-2 Vault.
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Cursed Crystal Caves  |
- Used to signify if a route uses CCC, as it has a very high rad yield for preloop.
- These extra rads can be used for loop starving if a particularly high level needs to be reached.
- Can also be used if Last Wish appears in a particularly late set but Jungle needs to be visited in preloop.
- Example: Non-Beta route where CCC is visited before reaching 5-1 for particularly high leveling.
- This was likely done to signify that Last Wish could reappear in earlier sets which can effect routing.
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Character Specific Mechanics
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Detachment  |
- Used in place of the Ultra icon, for routes that uses Detachment.
- There is a full explanation here (provide sub-link later).
- Taking Detachment will cut Melting's current HP in half and give 3 mutations in return. What mutations are seen depends on version.
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- On Non-Beta, Detachment will show the last two sets seen, and then one set afterwards.
- For instance if Set 8 was the last set seen before hitting ultra, then Detachment will give sets 7, 8 and 9.
- If Jungle is taken afterwards, simply progress one set as usual.
- Example: The scout ends on Set 9 where they take Scarier Face to end their normal route with.
- The mutations they then take from Detachment are simply put on the right of the scout route, corresponding with what set they came from.
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- On Beta, taking Detachment will skip a set, and then give 3 new mutation sets following that.
- Example: The route sees set 7 last, and then takes Detachment. Set 8 is skipped giving them sets 9, 10 and 11.
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Crown of Death  |
- Signifies when Crown of Death should be taken in a route as Melting in order to get both Detachment and 6 max HP.
- This simply entails taking Crown of Death before reaching ultra and then taking it off in any vault afterwards. As only three Vaults spawn in a run, this means that only one at most can be visited in preloop.
- Exact tech: Crown of Death reduces max HP to 1. Detachment halves HP, which just keeps it at 1. Rhino Skin is gained from Detachment, which increases max HP to 5. Once Death is removed the 1 max HP will be returned, which brings Melting up to 6.
- As Crown of Death is required before hitting ultra to get this to work, preloop Oasis skip is popular to require less radstarving.
- Example: A beta route that skips set 7 upon entering vault and takes Crown of Death.
- One more level up is done afterwards which gains Laser Brain, and then Detachment is taken for 3 more mutations which includes Rhino Skin.
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Skeleton Jungle Skip  |
- Non-Beta mechanic only.
- If Melting enters Jungle before transforming into Skeleton it will permanently advance the set number.
- This means that visiting preloop Jungle as Melting, then transforming to Skeleton afterwards, he will start on Set 2.
- On the other hand, becoming Skeleton and entering Jungle on the same level will not skip any sets, he will still start on set 1 if it's the first Jungle visit.
- Example: Melting's route visited preloop Jungle, so Skeleton starts on Set 2 rather than Set 1.
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These icons largely start as memes on the NT Discord and get used on the daily sheet, usually as a way to label a route. These are not mechanics in any way and thus does not have to be treated seriously.