Mechanics
Here is a list of the weapons:
The following table lists every weapon in the game. Any category name can be clicked in order to sort the table. The categories are as follows:
- The Weapon name and its image.
- Drops At: Where it first appears in weapon chests using the image above.
- Ammo Type: Which weapon category the weapon falls under.
- Sub-Class: Which sub-class the weapon falls under, which determines unique projectile properties.
- Some weapons have extreme technical depth, so an explanation of each sub-class can be found here.
- Ammo Cost: How much a single shot of a weapon costs.
- List: A simple classification of how the weapon behaves when firing. All weapons are automatic with Steroids.
- Single Shot: The fire button shoots the weapon once, and must be pressed again to fire again. Single Swing for melee.
- Burst Fire: Similar to single shot, but the weapon will shoot itself multiple times for one click.
- Automatic: The fire button can be held down and the weapon will continually fire itself.
- Automatic Burst: Shoots a burst of projectiles, but the weapon can also be held down during this.
- (Most weapons fire in the direction of the cursor, meaning that weapon bursts can be aimed differently for each projectile. Many of these weapons are in rapid succession, though.)
- Reload Time: How long until the weapon can be fired again, in seconds.
- Brief description of the weapon. In-depth descriptions on the sub-class page.
Full mechanics of removed/NTT weapons can be viewed here.
Weapon | Drops At | Ammo Type | Sub-Class | Ammo Cost | List | Reload Time | Description |
Revolver |
Starter | Bullet | Normal Bullet | 1 | Single Shot | 0.2 | Default starter weapon on most characters. A single shot that does 3 damage. |
Golden Revolver |
Starter | Bullet | Normal Bullet | 1 | Single Shot | 0.17 | Default starter weapon for YV. A slightly faster variation of the revolver that does 3 damage a shot. |
Chicken Sword |
Starter | Melee | Swingable | None | Single Swing | 0.6 | Default starter weapon for Chicken. Does 6 damage a swing and can deflect/erase enemy projectiles. |
Rogue Rifle |
Starter | Bullet | Normal Bullet | 2 | Burst Fire | 0.2 | Default starter weapon for Rogue. Shoots a burst of two bullets that do 3 damage each. |
Assault Rifle |
1-1 | Bullet | Normal Bullet | 3 | Burst Fire | 0.37 | Shoots a burst of three bullets that do 3 damage each. |
Machinegun |
1-1 | Bullet | Normal Bullet | 1 | Automatic | 0.17 | Continually shoots bullets that do 3 damage each. |
Slugger |
1-1 | Shell | Slug | 1 | Single Shot | 0.73 | Shoots a single slug that does 22 damage normally, or 24 damage point blank. |
Shotgun |
1-1 | Shell | Pellet | 1 | Single Shot | 0.57 | Shoots a spread of seven pellets that do 2 damage each normally, or 3 damage at point blank. |
Crossbow |
1-1 | Bolt | Normal Bolt | 1 | Single Shot | 0.87 | Shoots a single bolt that does 20 damage and pierces enemies under 10 health. |
Grenade Launcher |
1-1 | Explosive | Grenade | 1 | Single Shot | 0.67 | Shoots a grenade that does 15 damage on impact, as well as 5 explosive damage twice for 10 damage. |
Laser Pistol |
1-1 | Energy | Laser | 1 | Single Shot | 0.3 | |
Wrench |
1-1 | Melee | Swingable | None | Single Swing | 0.73 sec | Does 8 damage a swing and can deflect/erase enemy projectiles. |
Screwdriver |
1-1 | Melee | Piercing | None | Single Swing | 0.37 sec | Does 6 damage a swing and can pierce enemy projectiles. |
SMG |
1-2 | Bullet | Normal Bullet | 1 | Automatic | 0.1 | Continually shoots bullets that do 3 damage each, but has very low accuracy. |
Pop Gun |
1-2 | Bullet | Pop Bullet | 1 | Automatic | 0.07 | Continually shoots bullets that do 2 damage each normally, or 3 damage at point blank. |
Disc Gun |
1-2 | Bolt | Disc | 1 | Automatic | 0.27 | Shoots a single disc that does 6 damage and pierces enemies. |
Pop Rifle |
1-3 | Bullet | Pop Bullet | 2 | Automatic Burst | 0.30 | Continually shoots a burst of 3 bullets that do 2 damage each normally, or 3 damage at point blank. |
Triple Machinegun |
1-3 | Bullet | Normal Bullet | 3 | Automatic | 0.13 | Continually shoots a spread of three bullets that do 3 damage each. |
Shovel |
1-3 | Melee | Swingable | None | Single Swing | 1.17 | Swings into three different directions doing 16 damage each and can deflect/erase enemy projectiles. Hitting the same enemy does not stack damage. |
Sledgehammer |
1-3 | Melee | Swingable | None | Single Swing | 1.17 | Does 24 damage a swing and can deflect/erase enemy projectiles. |
Assault Slugger |
2-1 | Shell | Slug | 3 | Burst Fire | 1.17 | Shoots a burst of 3 slugs that do 22 damage each normally, or 24 damage point blank. |
Flame Shotgun |
2-1 | Shell | Flame Pellet | 1 | Single Shot | 0.67 | Shoots a spread of six fire pellets that do 2 damage each normally, or 3 damage at point blank. Each pellet can burn 2 damage per hit animation for up to 6 damage. |
Double Shotgun |
2-1 | Shell | Pellet | 2 | Single Shot | 0.93 | Shoots a spread of fourteen pellets that do 2 damage each normally, or 3 damage at point blank. |
Heavy Crossbow |
2-1 | Bolt | Heavy Bolt | 2 | Single Shot | 1.33 | Shoots a single heavy bolt that does 50 damage and pierces enemies under 30 health. |
Splinter Gun |
2-1 | Bolt | Splinter | 1 | Single Shot | 0.63 | Shoots a spread of 5 splinters that do 4 damage each. |
Toxic Bow |
2-1 | Bolt | Toxic Bolt | 1 | Single Shot | 0.97 | Shoots a single toxic bolt that does 16 damage and pierces enemies under 8 health. After impact it will burst into 15 toxic clouds that do 3 damage each, and can harm the player. |
Bazooka |
2-1 | Explosive | Missile | 1 | Single Shot | 1.00 | Shoots a missile that does 20 damage on impact and splits into one large explosion and three mini explosions that do 5 damage twice for 10 damage. |
Flamethrower |
2-1 | Explosive | Fire | 1 | Automatic Burst | 0.40 | Continually shoots out flames that does 2 damage per hit animation, for up to 6 damage per flame. |
Toxic Launcher |
2-1 | Explosive | Sticky Grenade | 1 | Single Shot | 0.53 | Shoots a sticky grenade that can latch onto enemies. Does 5 explosive damage twice for 10 damage, as well as disperse into 14 toxic clouds that do 3 damage each. |
Laser Rifle |
2-1 | Energy | Laser | 1 | Automatic | 0.23 | |
Plasma Gun |
2-1 | Energy | Plasma | 2 | Automatic | 0.53 | |
Jackhammer |
2-1 | Energy (Melee) | Piercing | 1 | Automatic Burst | 0.40 | |
Bouncer Shotgun |
3-1 | Bullet | Bouncer | 6 | Automatic | 0.60 | Shoots a spread of seven bouncy bullets that do 4 damage each. |
Bouncer SMG |
3-1 | Bullet | Bouncer | 1 | Automatic | 0.10 | Continually shoots bouncy bullets that do 4 damage each. |
Minigun |
3-1 | Bullet | Normal Bullet | 1 | Automatic | 0.03 | Continually shoots a stream of bullets that do 3 damage each. |
Auto Shotgun |
3-1 | Shell | Pellet | 1 | Automatic | 0.13 | Repeatedly shoots a spread of six pellets that do 2 damage each normally, or 3 damage at point blank. |
Flak Cannon |
3-1 | Shell | Flak Ball | 2 | Single Shot | 0.87 | Shoots a flak ball that does 8 damage normally or 10 damage at point blank. Bursts into 16 normal pellets that deal 2 damage normally or 3 damage at point blank. A perfect shot with Flak Cannon can deal 58 damage. |
Sawed-Off Shotgun |
3-1 | Shell | Pellet | 2 | Single Shot | 0.93 | Shoots a very wide spread of eighteen pellets that do 2 damage each normally, or 3 damage at point blank. |
Splinter Pistol |
3-1 | Bolt | Splinter | 1 | Single Shot | 0.27 | Shoots a spread of 4 bolts that does 4 damage each. |
Flare Gun |
3-1 | Explosive | Flare | 1 | Single Shot | 0.83 | Shoots a flare that trails behind flames and does 10 impact damage, bursting into flames that does 2 damage per hit animation, for up to 6 damage per flame. |
Lightning Pistol |
3-1 | Energy | Lightning | 1 | Single Shot | 0.37 | |
Double Flame Shotgun |
3-2 | Shell | Flame Pellet | 2 | Single Shot | 0.93 | Shoots a spread of fourteen fire pellets that do 2 damage each normally, or 3 damage at point blank. Each pellet can burn 2 damage per hit animation for up to 6 damage. |
Auto Crossbow |
3-2 | Bolt | Normal Bolt | 1 | Automatic | 0.27 | Repeatedly shoots normal bolts that do 20 damage each and can pierce enemies under 10 health. |
Seeker Pistol |
3-2 | Bolt | Seeker | 1 | Single Shot | 0.53 | Shoots 2 homing seeking bolts that do 9 damage each. |
Cluster Launcher |
3-2 | Explosive | Packed Mini Grenade | 2 | Single Shot | 0.87 | Shoots a packed grenade that does 7 contact damage and breaks into eight mini grenades that do 3 damage each. Does 5 mini explosive damage twice for 10 damage. |
Grenade Shotgun |
3-2 | Explosive | Mini Grenade | 1 | Single Shot | 0.53 | Shoots four mini grenades at a wide spread that each do 3 damage on impact, as well as 5 mini explosive damage twice for 10 damage. |
Sticky Launcher |
3-2 | Explosive | Sticky Grenade | 1 | Single Shot | 0.83 | Shoots a sticky grenade that can latch onto enemies. Detonates into 3 mini explosives at the center and 3 outer normal explosives, each doing 5 damage twice for 10 damage. |
Laser Cannon |
3-2 | Energy | Laser Beam | 3 | Automatic Burst | 1.00 | |
Rusty Revolver |
Special | Bullet | Normal Bullet | 1 | Single Shot | 0.23 | Default weapon that the Proto Chest gives in vaults. A degraded Revolver with a slower firerate that does 3 damage each. |
Hyper Rifle |
3-3 | Bullet | Normal Bullet | 5 | Burst Fire | 0.10 | Shoots a burst of five bullets that do 3 damage each. |
Eraser |
3-3 | Shell | Pellet | 2 | Single Shot | 0.67 | Shoots seventeen pellets in a tight line that do 2 damage each normally, or 3 damage at point blank. |
Super Crossbow |
3-3 | Bolt | Normal Bolt | 5 | Single Shot | 1.00 | Shoots a spread of 5 bolts that do 20 damage each and can pierce enemies under 10 health. |
Super Splinter Gun |
3-3 | Bolt | Splinter | 2 | Burst Fire | 0.93 | Shoots a spread of 12 splinter bolts that do 4 damage each. |
Heavy Grenade Launcher |
3-3 | Explosive | Heavy Grenade | 2 | Single Shot | 0.87 | Shoots a heavy grenade that does 30 damage on impact, as well as 12 green explosive damage twice for 24 damage. |
Plasma Rifle |
3-3 | Energy | Plasma | 2 | Automatic | 0.33 | |
Lightning Rifle |
3-3 | Energy | Lightning | 1 | Single Shot | 0.80 | |
Heavy Revolver |
4-1 | Bullet | Heavy Bullet | 2 | Single Shot | 0.17 | Shoots a heavy bullet that does 7 damage. |
Gatling Slugger |
4-1 | Shell | Slug | 1 | Automatic | 0.23 | Repeatedly shoots slugs that do 22 damage each normally, or 24 damage point blank. |
Seeker Shotgun |
4-1 | Bolt | Seeker | 3 | Single Shot | 0.93 | Shoots 6 homing seeking bolts that do 9 damage each. |
Super Disc Gun |
4-1* | Bolt | Disc | 5 | Automatic | 0.40 | Only appears in Cursed Chests while running any crown. (Broken on version u99r1) Shoots a spread of 5 discs that does 6 damage and pierces enemies. |
Grenade Rifle |
4-1 | Explosive | Mini Grenade | 1 | Burst Fire | 0.33 | Shoots three mini grenades at a tight spread that each do 3 damage on impact, as well as 5 mini explosive damage twice for 10 damage. |
Laser Minigun |
4-1 | Energy | Laser | 1 | Automatic | 0.07 | |
Lightning Shotgun |
4-1 | Energy | Lightning | 2 | Single Shot | 0.67 | |
Energy Screwdriver |
4-1 | Energy (Melee) | Piercing | 1 | Single Swing | 0.13 | Does 22 damage a swing and can pierce enemy projectiles. Uses energy ammo. Laser Brain can let it hit twice for 44 damage. |
Heavy Machinegun |
5-1 | Bullet | Heavy Bullet | 2 | Automatic | 0.17 | Continually shoots heavy bullets that do 7 damage each. |
Smart Gun |
5-1 | Bullet | Normal Bullet | 1 | Automatic | 0.10 | Continually shoots bullets that do 3 damage each. Automatically aims at whatever enemy is closest to the player's cursor. |
Auto Flame Shotgun |
5-1 | Shell | Flame Pellet | 1 | Automatic | 0.17 | Continually shoots a spread of five fire pellets that do 2 damage each normally, or 3 damage at point blank. Each pellet can burn 2 damage per hit animation for up to 6 damage. |
Heavy Slugger |
5-1 | Shell | Heavy Slug | 2 | Single Shot | 0.43 | Shoots a single heavy slug that does 60 damage normally, or 70 damage at point blank. |
Super Slugger |
5-1 | Shell | Slug | 5 | Single Shot | 1.07 | Shoots a spread of 5 slugs that do 22 damage each normally, or 24 damage point blank. |
Wave Gun |
5-1 | Shell | Pellet | 2 | Burst Fire | 0.57 | Shoots a burst of sixteen pellets, two at a time, that do 2 damage each normally, or 3 damage at point blank. |
Blood Launcher |
5-1 | Explosive | Blood | 1 | Automatic | 0.40 | |
Nuke Launcher |
5-1 | Explosive | Nuke | 3 | Single Shot | 1.67 | Shoots a nuke that continually follows the player's cursor and does 60 damage on impact. Detonation causes eight normal explosions and eight mini explosions that each do 5 explosive damage twice for 10 damage. A perfect shot with Nuke Launcher deals 220 damage. |
Blood Hammer |
5-1 | Melee | Blood | None | Single Swing | 0.70 | Does 25 damage a swing. (Blood tech later) |
Energy Hammer |
5-1 | Energy (Melee) | Swingable | 5 | Single Swing | 0.67 | Does 42 damage a swing and can deflect/erase enemy projectiles. Uses energy ammo. Laser Brain can let it hit twice for 84 damage. |
Energy Sword |
5-1 | Energy (Melee) | Swingable | 2 | Single Swing | 0.40 | Does 22 damage a swing and can deflect/pierce enemy projectiles. Uses energy ammo. Laser Brain can let it hit twice for 44 damage. |
Super Bazooka |
5-2 | Explosive | Missile | 5 | Single Shot | 1.33 | Shoots five missiles that does 20 damage each on impact and splits into one large explosion and three mini explosions each that do 5 damage twice for 10 damage. A perfect shot with Super Bazooka can deal 300 damage. |
Plasma Cannon |
5-2 | Energy | Plasma | 8 | Single Shot | 1.33 | |
Lightning Hammer |
5-2 | Melee | Swingable | None | Single Swing | 1.07 | Does 14 damage a swing and can deflect/erase enemy projectiles. (Lightning tech later) |
Quadruple Machinegun |
5-3 | Bullet | Normal Bullet | 4 | Automatic | 0.13 | Continually shoots a spread of four bullets that do 3 damage each. |
Super Flak Cannon |
5-3 | Shell | Large Flak Ball | 8 | Single Shot | 2.13 | Shoots a large flak ball that dals 45 damage normally or 50 damage at point blank. These break into five flak balls that do 8 damage normally or 10 damage at point blank, which each all break into 16 normal pellets that deal 2 damage normally or 3 damage at point blank. A perfect shot with Super Flak Cannon can deal 340 damage. |
Blood Cannon |
5-3 | Explosive | Blood | 4 | Automatic | 0.63 | |
Gatling Bazooka |
5-3 | Explosive | Missile | 1 | Automatic | 0.33 | Continually shoots a missile that does 20 damage on impact and splits into one large explosion and three mini explosions that do 5 damage twice for 10 damage. |
Heavy Assault Rifle |
6-1 | Bullet | Heavy Bullet | 6 | Burst Fire | 0.30 | Shoots a burst of three heavy bullets that do 7 damage each. |
Dragon |
6-1 | Explosive | Fire | 1 | Automatic Burst | 0.23 | Continually shoots out flames at a wide arc that does 2 damage per hit animation, for up to 6 damage per flame. |
Flame Cannon |
6-1 | Explosive | Flame ball | 4 | Single Shot | 1.47 | Shoots a flame ball that continually rotates and does 16 damage per hit animation until the projectile expires. It continually spews out flames that do 2 damage per hit animation, for 6 damage per flame. |
Lightning Cannon |
6-1 | Energy | Lightning | 8 | Single Shot | 1.13 | |
Lightning SMG |
6-1 | Energy | Lightning | 1 | Automatic | 0.23 | |
Double Minigun |
7-1 | Bullet | Normal Bullet | 2 | Automatic | 0.03 | Continually shoots a stream of two bullets (twice that of Minigun) that do 3 damage each. |
Auto Grenade Shotgun |
7-1 | Explosive | Mini Grenade | 1 | Automatic | 0.27 | Continually shoots three mini grenades that each do 3 damage on impact, as well as 5 mini explosive damage twice for 10 damage. |
Hyper Launcher |
7-1 | Explosive | Blue Grenade | 2 | Single Shot | 0.23 | |
Hyper Slugger |
7-2 | Shell | Hyper Slug | 1 | Single Shot | 0.33 | Shoots a hyper slug that instantly makes contact with whatever enemy/wall is in line with the cursor. Always deals 28 point blank damage regardless. |
Plasma Minigun |
7-2 | Energy | Plasma | 2 | Automatic | 0.10 | |
Incinerator |
7-3 | Bullet | Pop Flame Bullet | 3 | Automatic | 0.07 | Continually shoots out a spread of three pop flame bullets that do 2 damage each normally, or 3 damage at point blank. They will burst into flames that do 2 damage per hit animation for up to 6 damage. |
Heavy Auto Crossbow |
7-3 | Bolt | Heavy Bolt | 2 | Automatic | 0.43 | Continually shoots single heavy bolts that do 50 damage each and pierces enemies under 30 health. |
Super Plasma Cannon |
7-3 | Energy | Plasma | 24 | Single Shot | 8.67 | |
Devastator |
7-3 | Energy | Plasma | 8 | Single Shot | 2.00 | |
Golden Machinegun |
L1 1-1 | Bullet | Normal Bullet | 1 | Automatic | 0.17 | A slightly more accurate variation of the Machinegun that does 3 damage a shot. |
Golden Shotgun |
L1 1-1 | Shell | Pellet | 1 | Single Shot | 0.57 | A variation of the Shotgun that shoots out one more pellet. Shoots a spread of eight pellets that do 2 damage each normally, or 3 damage at point blank. |
Golden Crossbow |
L1 1-1 | Bolt | Normal Bolt | 1 | Single Shot | 0.77 | A slightly faster variation of the Crossbow that does 20 damage a shot and pierces enemies below 10 health. |
Golden Grenade Launcher |
L1 1-1 | Explosive | Grenade | 1 | Single Shot | 0.67 | A variation of the Grenade Launcher that is more accurate and has its grenade projectile travel much further and quicker. Shoots a grenade that does 15 damage on impact, as well as 5 explosive damage twice for 10 damage. |
Golden Laser Pistol |
L1 1-1 | Energy | Laser | 1 | Single Shot | 0.27 | |
Golden Wrench |
L1 1-1 | Melee | Swingable | None | Single Swing | 0.60 | A slightly faster variation of the Wrench that does 8 damage a swing and can erase/deflect enemy projectiles. |
Golden Assault Rifle |
L1 1-3 | Bullet | Normal Bullet | 3 | Burst Fire | 0.30 | A slightly faster variation of the Assault Rifle that shoots 3 bullets in a burst for 3 damage each. |
Golden Slugger |
L1 1-3 | Shell | Slug | 1 | Single Shot | 0.67 | A slightly faster variation of the Slugger that shoots a single slug that does 22 damage normally, or 24 damage point blank. |
Golden Splinter Gun |
L1 1-3 | Bolt | Splinter | 1 | Single Shot | 0.63 | A variation of the Splinter Gun that shoots out one more splinter, for a total of 6 splinters that do 4 damage each. |
Golden Bazooka |
L1 1-3 | Explosive | Missile | 1 | Single Shot | 0.93 | A faster variation of the Bazooka that shoots a missile that does 20 damage on impact and splits into one large explosion and three mini explosions that do 5 damage twice for 10 damage. |
Golden Plasma Gun |
L1 1-3 | Energy | Plasma | 2 | Automatic | 0.53 | |
Golden Screwdriver |
L1 1-3 | Melee | Piercing | None | Single Swing | 0.30 | A slightly faster variation of the Screwdriver that does 6 damage a swing and can pierce enemy projectiles. |
Ultra Revolver |
L1 2-1 | Bullet | Ultra Bullet | 2 | Automatic | 0.13 | Additionally costs 4 rads to fire. Continually shoots ultra bullets that do 18 damage a shot. |
Ultra Shotgun |
L1 2-1 | Shell | Ultra Pellet | 3 | Single Shot | 0.40 | Additionally costs 14 rads to fire. Fires six ultra pellets that do 6 damage normally or 9 damage at point blank, and bounce much further than normal pellets. |
Ultra Crossbow |
L1 2-1 | Bolt | Ultra Bolt | 1 | Single Shot | 0.37 | Additionally costs 12 rads to fire. Shoots an ultra bolt that does 45 damage and can pierce for enemies below 20 health. It also breaks through walls. |
Ultra Grenade Launcher |
L1 2-1 | Explosive | Ultra Grenade | 1 | Single Shot | 0.53 | Additionally costs 20 rads to fire. Shoots an ultra grenade that does 40 damage on impact, as well as three green explosions that do 12 damage twice for 24 damage. Sucks in any nearby enemies/players. |
Ultra Laser Pistol |
L1 2-1 | Energy | Ultra Laser | 3 | Single Shot | 0.27 | Additionally costs 16 rads to fire. |
Ultra Shovel |
L1 2-1 | Melee | Swingable | None | Single Swing | 0.50 | Additionally costs 14 rads to swing. Swings into three different directions doing 30 damage each and can erase/deflect enemy projectiles. Hitting the same enemy does not stack damage. |
Frog Pistol |
Special | Bullet | Pellet Bullet | 2 | Single Shot | 0.23 | Only spawns if holding a golden weapon while killing Mom in Sewers on any loop. Fires a tight spread of 3 pellet bullets that do 2 damage each. |
Golden Frog Pistol |
Special | Bullet | Pellet Bullet | 2 | Single Shot | 0.20 | Only appears in the Proto Chest if a normal Frog Pistol is stored in there previously. A slightly faster variation of the Frog Pistol that has a tight spread of 3 pellet bullets that do 2 damage each. |
Guitar |
Special | Melee | Swingable | None | Single Swing | 0.70 | Guaranteed to spawn on 0-1 L1 when playing as Fish only. Does 26 damage a swing and can erase/deflect enemy projectiles. |
Black Sword |
Special | Melee | Swingable | None | Single Swing | 0.53 | Spawns once on L1 1-1 if Chicken drops her starter Chicken Sword on preloop 1-1. Does 12 damage a swing normally and can erase/deflect enemy projectiles. During Chicken's headless state it will instead deal 80 damage with greater range. |
Gun Gun |
L1 1-2* | Energy | Throwing | 40 | Single Shot | 3.00 | Only added to the drop pool if running Crown of Guns. |
Golden Disc Gun |
H1 7-2 | Bolt | Disc | 1 | Automatic | 0.27 | Only drops on Hardmode. (Version u99r1 bug ONLY - Crown of Guns required). A variation of the Disc Gun that has significantly quicker projectiles that do 6 damage each and can pierce enemies. |
Golden Nuke Launcher |
H1 7-2 | Explosive | Nuke | 3 | Single Shot | 1.33 | Only drops on Hardmode. (Version u99r1 bug ONLY - Crown of Guns required). A faster variation of the Nuke Launcher that shoots a nuke that continually follows the player's cursor and does 60 damage on impact. Detonation causes eight normal explosions and eight mini explosions that each do 5 explosive damage twice for 10 damage. A perfect shot with Nuke Launcher deals 220 damage. |