Mechanics

Here is a list of the weapons:


The following table lists every weapon in the game. Any category name can be clicked in order to sort the table. The categories are as follows:


Full mechanics of removed/NTT weapons can be viewed here.

Weapon Drops At Ammo Type Sub-Class Ammo Cost List Reload Time Description
Revolver
Starter Bullet Normal Bullet 1 Single Shot 0.2 Default starter weapon on most characters.

A single shot that does 3 damage.
Golden Revolver
Starter Bullet Normal Bullet 1 Single Shot 0.17 Default starter weapon for YV.

A slightly faster variation of the revolver that does 3 damage a shot.
Chicken Sword
Starter Melee Swingable None Single Swing 0.6 Default starter weapon for Chicken.

Does 6 damage a swing and can deflect/erase enemy projectiles.
Rogue Rifle
Starter Bullet Normal Bullet 2 Burst Fire 0.2 Default starter weapon for Rogue.

Shoots a burst of two bullets that do 3 damage each.
Assault Rifle
1-1 Bullet Normal Bullet 3 Burst Fire 0.37 Shoots a burst of three bullets that do 3 damage each.
Machinegun
1-1 Bullet Normal Bullet 1 Automatic 0.17 Continually shoots bullets that do 3 damage each.
Slugger
1-1 Shell Slug 1 Single Shot 0.73 Shoots a single slug that does 22 damage normally, or 24 damage point blank.
Shotgun
1-1 Shell Pellet 1 Single Shot 0.57 Shoots a spread of seven pellets that do 2 damage each normally, or 3 damage at point blank.
Crossbow
1-1 Bolt Normal Bolt 1 Single Shot 0.87 Shoots a single bolt that does 20 damage and pierces enemies under 10 health.
Grenade Launcher
1-1 Explosive Grenade 1 Single Shot 0.67 Shoots a grenade that does 15 damage on impact, as well as 5 explosive damage twice for 10 damage.
Laser Pistol
1-1 Energy Laser 1 Single Shot 0.3
Wrench
1-1 Melee Swingable None Single Swing 0.73 sec Does 8 damage a swing and can deflect/erase enemy projectiles.
Screwdriver
1-1 Melee Piercing None Single Swing 0.37 sec Does 6 damage a swing and can pierce enemy projectiles.
SMG
1-2 Bullet Normal Bullet 1 Automatic 0.1 Continually shoots bullets that do 3 damage each, but has very low accuracy.
Pop Gun
1-2 Bullet Pop Bullet 1 Automatic 0.07 Continually shoots bullets that do 2 damage each normally, or 3 damage at point blank.
Disc Gun
1-2 Bolt Disc 1 Automatic 0.27 Shoots a single disc that does 6 damage and pierces enemies.
Pop Rifle
1-3 Bullet Pop Bullet 2 Automatic Burst 0.30 Continually shoots a burst of 3 bullets that do 2 damage each normally, or 3 damage at point blank.
Triple Machinegun
1-3 Bullet Normal Bullet 3 Automatic 0.13 Continually shoots a spread of three bullets that do 3 damage each.
Shovel
1-3 Melee Swingable None Single Swing 1.17 Swings into three different directions doing 16 damage each and can deflect/erase enemy projectiles.

Hitting the same enemy does not stack damage.
Sledgehammer
1-3 Melee Swingable None Single Swing 1.17 Does 24 damage a swing and can deflect/erase enemy projectiles.
Assault Slugger
2-1 Shell Slug 3 Burst Fire 1.17 Shoots a burst of 3 slugs that do 22 damage each normally, or 24 damage point blank.
Flame Shotgun
2-1 Shell Flame Pellet 1 Single Shot 0.67 Shoots a spread of six fire pellets that do 2 damage each normally, or 3 damage at point blank. Each pellet can burn 2 damage per hit animation for up to 6 damage.
Double Shotgun
2-1 Shell Pellet 2 Single Shot 0.93 Shoots a spread of fourteen pellets that do 2 damage each normally, or 3 damage at point blank.
Heavy Crossbow
2-1 Bolt Heavy Bolt 2 Single Shot 1.33 Shoots a single heavy bolt that does 50 damage and pierces enemies under 30 health.
Splinter Gun
2-1 Bolt Splinter 1 Single Shot 0.63 Shoots a spread of 5 splinters that do 4 damage each.
Toxic Bow
2-1 Bolt Toxic Bolt 1 Single Shot 0.97 Shoots a single toxic bolt that does 16 damage and pierces enemies under 8 health.

After impact it will burst into 15 toxic clouds that do 3 damage each, and can harm the player.
Bazooka
2-1 Explosive Missile 1 Single Shot 1.00 Shoots a missile that does 20 damage on impact and splits into one large explosion and three mini explosions that do 5 damage twice for 10 damage.
Flamethrower
2-1 Explosive Fire 1 Automatic Burst 0.40 Continually shoots out flames that does 2 damage per hit animation, for up to 6 damage per flame.
Toxic Launcher
2-1 Explosive Sticky Grenade 1 Single Shot 0.53 Shoots a sticky grenade that can latch onto enemies. Does 5 explosive damage twice for 10 damage, as well as disperse into 14 toxic clouds that do 3 damage each.
Laser Rifle
2-1 Energy Laser 1 Automatic 0.23
Plasma Gun
2-1 Energy Plasma 2 Automatic 0.53
Jackhammer
2-1 Energy (Melee) Piercing 1 Automatic Burst 0.40
Bouncer Shotgun
3-1 Bullet Bouncer 6 Automatic 0.60 Shoots a spread of seven bouncy bullets that do 4 damage each.
Bouncer SMG
3-1 Bullet Bouncer 1 Automatic 0.10 Continually shoots bouncy bullets that do 4 damage each.
Minigun
3-1 Bullet Normal Bullet 1 Automatic 0.03 Continually shoots a stream of bullets that do 3 damage each.
Auto Shotgun
3-1 Shell Pellet 1 Automatic 0.13 Repeatedly shoots a spread of six pellets that do 2 damage each normally, or 3 damage at point blank.
Flak Cannon
3-1 Shell Flak Ball 2 Single Shot 0.87 Shoots a flak ball that does 8 damage normally or 10 damage at point blank. Bursts into 16 normal pellets that deal 2 damage normally or 3 damage at point blank.

A perfect shot with Flak Cannon can deal 58 damage.
Sawed-Off Shotgun
3-1 Shell Pellet 2 Single Shot 0.93 Shoots a very wide spread of eighteen pellets that do 2 damage each normally, or 3 damage at point blank.
Splinter Pistol
3-1 Bolt Splinter 1 Single Shot 0.27 Shoots a spread of 4 bolts that does 4 damage each.
Flare Gun
3-1 Explosive Flare 1 Single Shot 0.83 Shoots a flare that trails behind flames and does 10 impact damage, bursting into flames that does 2 damage per hit animation, for up to 6 damage per flame.
Lightning Pistol
3-1 Energy Lightning 1 Single Shot 0.37
Double Flame Shotgun
3-2 Shell Flame Pellet 2 Single Shot 0.93 Shoots a spread of fourteen fire pellets that do 2 damage each normally, or 3 damage at point blank. Each pellet can burn 2 damage per hit animation for up to 6 damage.
Auto Crossbow
3-2 Bolt Normal Bolt 1 Automatic 0.27 Repeatedly shoots normal bolts that do 20 damage each and can pierce enemies under 10 health.
Seeker Pistol
3-2 Bolt Seeker 1 Single Shot 0.53 Shoots 2 homing seeking bolts that do 9 damage each.
Cluster Launcher
3-2 Explosive Packed Mini Grenade 2 Single Shot 0.87 Shoots a packed grenade that does 7 contact damage and breaks into eight mini grenades that do 3 damage each. Does 5 mini explosive damage twice for 10 damage.
Grenade Shotgun
3-2 Explosive Mini Grenade 1 Single Shot 0.53 Shoots four mini grenades at a wide spread that each do 3 damage on impact, as well as 5 mini explosive damage twice for 10 damage.
Sticky Launcher
3-2 Explosive Sticky Grenade 1 Single Shot 0.83 Shoots a sticky grenade that can latch onto enemies. Detonates into 3 mini explosives at the center and 3 outer normal explosives, each doing 5 damage twice for 10 damage.
Laser Cannon
3-2 Energy Laser Beam 3 Automatic Burst 1.00
Rusty Revolver
Special Bullet Normal Bullet 1 Single Shot 0.23 Default weapon that the Proto Chest gives in vaults.

A degraded Revolver with a slower firerate that does 3 damage each.
Hyper Rifle
3-3 Bullet Normal Bullet 5 Burst Fire 0.10 Shoots a burst of five bullets that do 3 damage each.
Eraser
3-3 Shell Pellet 2 Single Shot 0.67 Shoots seventeen pellets in a tight line that do 2 damage each normally, or 3 damage at point blank.
Super Crossbow
3-3 Bolt Normal Bolt 5 Single Shot 1.00 Shoots a spread of 5 bolts that do 20 damage each and can pierce enemies under 10 health.
Super Splinter Gun
3-3 Bolt Splinter 2 Burst Fire 0.93 Shoots a spread of 12 splinter bolts that do 4 damage each.
Heavy Grenade Launcher
3-3 Explosive Heavy Grenade 2 Single Shot 0.87 Shoots a heavy grenade that does 30 damage on impact, as well as 12 green explosive damage twice for 24 damage.
Plasma Rifle
3-3 Energy Plasma 2 Automatic 0.33
Lightning Rifle
3-3 Energy Lightning 1 Single Shot 0.80
Heavy Revolver
4-1 Bullet Heavy Bullet 2 Single Shot 0.17 Shoots a heavy bullet that does 7 damage.
Gatling Slugger
4-1 Shell Slug 1 Automatic 0.23 Repeatedly shoots slugs that do 22 damage each normally, or 24 damage point blank.
Seeker Shotgun
4-1 Bolt Seeker 3 Single Shot 0.93 Shoots 6 homing seeking bolts that do 9 damage each.
Super Disc Gun
4-1* Bolt Disc 5 Automatic 0.40 Only appears in Cursed Chests while running any crown. (Broken on version u99r1)

Shoots a spread of 5 discs that does 6 damage and pierces enemies.
Grenade Rifle
4-1 Explosive Mini Grenade 1 Burst Fire 0.33 Shoots three mini grenades at a tight spread that each do 3 damage on impact, as well as 5 mini explosive damage twice for 10 damage.
Laser Minigun
4-1 Energy Laser 1 Automatic 0.07
Lightning Shotgun
4-1 Energy Lightning 2 Single Shot 0.67
Energy Screwdriver
4-1 Energy (Melee) Piercing 1 Single Swing 0.13 Does 22 damage a swing and can pierce enemy projectiles.

Uses energy ammo. Laser Brain can let it hit twice for 44 damage.
Heavy Machinegun
5-1 Bullet Heavy Bullet 2 Automatic 0.17 Continually shoots heavy bullets that do 7 damage each.
Smart Gun
5-1 Bullet Normal Bullet 1 Automatic 0.10 Continually shoots bullets that do 3 damage each.

Automatically aims at whatever enemy is closest to the player's cursor.
Auto Flame Shotgun
5-1 Shell Flame Pellet 1 Automatic 0.17 Continually shoots a spread of five fire pellets that do 2 damage each normally, or 3 damage at point blank. Each pellet can burn 2 damage per hit animation for up to 6 damage.
Heavy Slugger
5-1 Shell Heavy Slug 2 Single Shot 0.43 Shoots a single heavy slug that does 60 damage normally, or 70 damage at point blank.
Super Slugger
5-1 Shell Slug 5 Single Shot 1.07 Shoots a spread of 5 slugs that do 22 damage each normally, or 24 damage point blank.
Wave Gun
5-1 Shell Pellet 2 Burst Fire 0.57 Shoots a burst of sixteen pellets, two at a time, that do 2 damage each normally, or 3 damage at point blank.
Blood Launcher
5-1 Explosive Blood 1 Automatic 0.40
Nuke Launcher
5-1 Explosive Nuke 3 Single Shot 1.67 Shoots a nuke that continually follows the player's cursor and does 60 damage on impact. Detonation causes eight normal explosions and eight mini explosions that each do 5 explosive damage twice for 10 damage.

A perfect shot with Nuke Launcher deals 220 damage.
Blood Hammer
5-1 Melee Blood None Single Swing 0.70 Does 25 damage a swing. (Blood tech later)
Energy Hammer
5-1 Energy (Melee) Swingable 5 Single Swing 0.67 Does 42 damage a swing and can deflect/erase enemy projectiles.

Uses energy ammo. Laser Brain can let it hit twice for 84 damage.
Energy Sword
5-1 Energy (Melee) Swingable 2 Single Swing 0.40 Does 22 damage a swing and can deflect/pierce enemy projectiles.

Uses energy ammo. Laser Brain can let it hit twice for 44 damage.
Super Bazooka
5-2 Explosive Missile 5 Single Shot 1.33 Shoots five missiles that does 20 damage each on impact and splits into one large explosion and three mini explosions each that do 5 damage twice for 10 damage.

A perfect shot with Super Bazooka can deal 300 damage.
Plasma Cannon
5-2 Energy Plasma 8 Single Shot 1.33
Lightning Hammer
5-2 Melee Swingable None Single Swing 1.07 Does 14 damage a swing and can deflect/erase enemy projectiles. (Lightning tech later)
Quadruple Machinegun
5-3 Bullet Normal Bullet 4 Automatic 0.13 Continually shoots a spread of four bullets that do 3 damage each.
Super Flak Cannon
5-3 Shell Large Flak Ball 8 Single Shot 2.13 Shoots a large flak ball that dals 45 damage normally or 50 damage at point blank. These break into five flak balls that do 8 damage normally or 10 damage at point blank, which each all break into 16 normal pellets that deal 2 damage normally or 3 damage at point blank.

A perfect shot with Super Flak Cannon can deal 340 damage.
Blood Cannon
5-3 Explosive Blood 4 Automatic 0.63
Gatling Bazooka
5-3 Explosive Missile 1 Automatic 0.33 Continually shoots a missile that does 20 damage on impact and splits into one large explosion and three mini explosions that do 5 damage twice for 10 damage.
Heavy Assault Rifle
6-1 Bullet Heavy Bullet 6 Burst Fire 0.30 Shoots a burst of three heavy bullets that do 7 damage each.
Dragon
6-1 Explosive Fire 1 Automatic Burst 0.23 Continually shoots out flames at a wide arc that does 2 damage per hit animation, for up to 6 damage per flame.
Flame Cannon
6-1 Explosive Flame ball 4 Single Shot 1.47 Shoots a flame ball that continually rotates and does 16 damage per hit animation until the projectile expires. It continually spews out flames that do 2 damage per hit animation, for 6 damage per flame.
Lightning Cannon
6-1 Energy Lightning 8 Single Shot 1.13
Lightning SMG
6-1 Energy Lightning 1 Automatic 0.23
Double Minigun
7-1 Bullet Normal Bullet 2 Automatic 0.03 Continually shoots a stream of two bullets (twice that of Minigun) that do 3 damage each.
Auto Grenade Shotgun
7-1 Explosive Mini Grenade 1 Automatic 0.27 Continually shoots three mini grenades that each do 3 damage on impact, as well as 5 mini explosive damage twice for 10 damage.
Hyper Launcher
7-1 Explosive Blue Grenade 2 Single Shot 0.23
Hyper Slugger
7-2 Shell Hyper Slug 1 Single Shot 0.33 Shoots a hyper slug that instantly makes contact with whatever enemy/wall is in line with the cursor.

Always deals 28 point blank damage regardless.
Plasma Minigun
7-2 Energy Plasma 2 Automatic 0.10
Incinerator
7-3 Bullet Pop Flame Bullet 3 Automatic 0.07 Continually shoots out a spread of three pop flame bullets that do 2 damage each normally, or 3 damage at point blank. They will burst into flames that do 2 damage per hit animation for up to 6 damage.
Heavy Auto Crossbow
7-3 Bolt Heavy Bolt 2 Automatic 0.43 Continually shoots single heavy bolts that do 50 damage each and pierces enemies under 30 health.
Super Plasma Cannon
7-3 Energy Plasma 24 Single Shot 8.67
Devastator
7-3 Energy Plasma 8 Single Shot 2.00
Golden Machinegun
L1 1-1 Bullet Normal Bullet 1 Automatic 0.17 A slightly more accurate variation of the Machinegun that does 3 damage a shot.
Golden Shotgun
L1 1-1 Shell Pellet 1 Single Shot 0.57 A variation of the Shotgun that shoots out one more pellet. Shoots a spread of eight pellets that do 2 damage each normally, or 3 damage at point blank.
Golden Crossbow
L1 1-1 Bolt Normal Bolt 1 Single Shot 0.77 A slightly faster variation of the Crossbow that does 20 damage a shot and pierces enemies below 10 health.
Golden Grenade Launcher
L1 1-1 Explosive Grenade 1 Single Shot 0.67 A variation of the Grenade Launcher that is more accurate and has its grenade projectile travel much further and quicker. Shoots a grenade that does 15 damage on impact, as well as 5 explosive damage twice for 10 damage.
Golden Laser Pistol
L1 1-1 Energy Laser 1 Single Shot 0.27
Golden Wrench
L1 1-1 Melee Swingable None Single Swing 0.60 A slightly faster variation of the Wrench that does 8 damage a swing and can erase/deflect enemy projectiles.
Golden Assault Rifle
L1 1-3 Bullet Normal Bullet 3 Burst Fire 0.30 A slightly faster variation of the Assault Rifle that shoots 3 bullets in a burst for 3 damage each.
Golden Slugger
L1 1-3 Shell Slug 1 Single Shot 0.67 A slightly faster variation of the Slugger that shoots a single slug that does 22 damage normally, or 24 damage point blank.
Golden Splinter Gun
L1 1-3 Bolt Splinter 1 Single Shot 0.63 A variation of the Splinter Gun that shoots out one more splinter, for a total of 6 splinters that do 4 damage each.
Golden Bazooka
L1 1-3 Explosive Missile 1 Single Shot 0.93 A faster variation of the Bazooka that shoots a missile that does 20 damage on impact and splits into one large explosion and three mini explosions that do 5 damage twice for 10 damage.
Golden Plasma Gun
L1 1-3 Energy Plasma 2 Automatic 0.53
Golden Screwdriver
L1 1-3 Melee Piercing None Single Swing 0.30 A slightly faster variation of the Screwdriver that does 6 damage a swing and can pierce enemy projectiles.
Ultra Revolver
L1 2-1 Bullet Ultra Bullet 2 Automatic 0.13 Additionally costs 4 rads to fire.

Continually shoots ultra bullets that do 18 damage a shot.
Ultra Shotgun
L1 2-1 Shell Ultra Pellet 3 Single Shot 0.40 Additionally costs 14 rads to fire.

Fires six ultra pellets that do 6 damage normally or 9 damage at point blank, and bounce much further than normal pellets.
Ultra Crossbow
L1 2-1 Bolt Ultra Bolt 1 Single Shot 0.37 Additionally costs 12 rads to fire.

Shoots an ultra bolt that does 45 damage and can pierce for enemies below 20 health. It also breaks through walls.
Ultra Grenade Launcher
L1 2-1 Explosive Ultra Grenade 1 Single Shot 0.53 Additionally costs 20 rads to fire.

Shoots an ultra grenade that does 40 damage on impact, as well as three green explosions that do 12 damage twice for 24 damage. Sucks in any nearby enemies/players.
Ultra Laser Pistol
L1 2-1 Energy Ultra Laser 3 Single Shot 0.27 Additionally costs 16 rads to fire.

Ultra Shovel
L1 2-1 Melee Swingable None Single Swing 0.50 Additionally costs 14 rads to swing.

Swings into three different directions doing 30 damage each and can erase/deflect enemy projectiles.

Hitting the same enemy does not stack damage.
Frog Pistol
Special Bullet Pellet Bullet 2 Single Shot 0.23 Only spawns if holding a golden weapon while killing Mom in Sewers on any loop.

Fires a tight spread of 3 pellet bullets that do 2 damage each.
Golden Frog Pistol
Special Bullet Pellet Bullet 2 Single Shot 0.20 Only appears in the Proto Chest if a normal Frog Pistol is stored in there previously.

A slightly faster variation of the Frog Pistol that has a tight spread of 3 pellet bullets that do 2 damage each.
Guitar
Special Melee Swingable None Single Swing 0.70 Guaranteed to spawn on 0-1 L1 when playing as Fish only.

Does 26 damage a swing and can erase/deflect enemy projectiles.
Black Sword
Special Melee Swingable None Single Swing 0.53 Spawns once on L1 1-1 if Chicken drops her starter Chicken Sword on preloop 1-1.

Does 12 damage a swing normally and can erase/deflect enemy projectiles. During Chicken's headless state it will instead deal 80 damage with greater range.
Gun Gun
L1 1-2* Energy Throwing 40 Single Shot 3.00 Only added to the drop pool if running Crown of Guns.

Golden Disc Gun
H1 7-2 Bolt Disc 1 Automatic 0.27 Only drops on Hardmode. (Version u99r1 bug ONLY - Crown of Guns required).

A variation of the Disc Gun that has significantly quicker projectiles that do 6 damage each and can pierce enemies.
Golden Nuke Launcher
H1 7-2 Explosive Nuke 3 Single Shot 1.33 Only drops on Hardmode. (Version u99r1 bug ONLY - Crown of Guns required).

A faster variation of the Nuke Launcher that shoots a nuke that continually follows the player's cursor and does 60 damage on impact. Detonation causes eight normal explosions and eight mini explosions that each do 5 explosive damage twice for 10 damage.

A perfect shot with Nuke Launcher deals 220 damage.