Here is a list of the weapons where they drop:
A full explanation on how weapon drops actually work can be found on the diffiiculty page.The table below lists every weapon in the game. Here is the classification for the headers:
- Weapon: Its name and image.
- Drops At: Where it first appears in weapon chests using the image above.
- Ammo Type: Which weapon category the weapon falls under.
- Sub-Class: Which sub-class the weapon falls under, which determines unique projectile properties.
- (Sub-classes are terms made up by this guide to better explain weapon similarities)
- Fire Type: A simple classification of how the weapon behaves when firing. All weapons are automatic with Steroids.
- Reload Time: How long until the weapon can be fired again, in seconds.
- Ammo Cost: How much ammo it costs to fire the weapon once.
- Damage: How much damage can be dealt with a single shot.
Damage values will use different colors to signify the type of damage:
- Silver for normal weapon damage.
- Teal for bonus damage done by laser brain.
- Yellow for bonus damage done by shells. (Only dealt in point blank range)
- Red for damage done by explosives. (Can also harm the player)
- Maroon for damage done by blood explosions. (Respects enemy iframes)
- Orange for damage done by flames. (Respects enemy iframes)
- Aqua for damage done by lightning & plasma explosions. (Respects enemy iframes)
- Green for damage done by toxic. (Respects enemy iframes, can also harm the player)
This table is a summary of the weapon tech page. If any damage values do not make sense, please refer to that page.
Note: 'Bonus damage' for any flame shell weapon only applies on the Betas, it is bugged on non-beta and does not work.
Plasma weapons will list their damage values in the beta versions. They deal less damage in non-beta due to a bug, and is just listed on the weapons page.
This table is sortable! Click any category to sort it. Multiple categories can be selected, such as selecting Sub-Class then Ammo Type, which will sort every weapon type by its sub-class.
Weapon | Drops At | Ammo Type | Sub-Class | Fire Type | Reload Time | Ammo Cost | Damage Per Click |
Revolver![]() |
Starter | Bullet | Normal Bullet | Single Shot | 0.20 sec | 1 | 3 |
Golden Revolver![]() |
Starter (Y.V.) | Bullet | Normal Bullet | Single Shot | 0.17 sec | 1 | 3 |
Chicken Sword![]() |
Starter (Chicken) | Melee | Swinging | Single Swing | 0.60 sec | None | 6 |
Rogue Rifle![]() |
Starter (Rogue) | Bullet | Normal Bullet | Burst Fire | 0.20 sec | 2 | 3 x 2 Full dmg: 6 |
Assault Rifle![]() |
1-1 | Bullet | Normal Bullet | Burst Fire | 0.37 sec | 3 | 3 x 3 Full dmg: 9 |
Machinegun![]() |
1-1 | Bullet | Normal Bullet | Automatic | 0.17 sec | 1 | 3 |
Slugger![]() |
1-1 | Shell | Slug | Single Shot | 0.73 sec | 1 | 22 [24] |
Shotgun![]() |
1-1 | Shell | Pellet | Single Shot | 0.57 sec | 1 | 2 [3] x 7 Full dmg: 14 [21] |
Crossbow![]() |
1-1 | Bolt | Normal Bolt | Single Shot | 0.87 sec | 1 | 20 |
Grenade Launcher![]() |
1-1 | Explosive | Grenade | Single Shot | 0.67 sec | 1 | 15 + 5-10 |
Laser Pistol![]() |
1-1 | Energy | Laser | Single Shot | 0.30 sec | 1 | 2-10 [2-14] |
Wrench![]() |
1-1 | Melee | Swinging | Single Swing | 0.73 sec | None | 8 |
Screwdriver![]() |
1-1 | Melee | Piercing | Single Swing | 0.37 sec | None | 6 |
SMG![]() |
1-2 | Bullet | Normal Bullet | Automatic | 0.10 sec | 1 | 3 |
Pop Gun![]() |
1-2 | Bullet | Pellet | Automatic | 0.07 sec | 1 | 2 [3] |
Disc Gun![]() |
1-2 | Bolt | Disc | Automatic | 0.27 sec | 1 | 6 dmg/hit |
Pop Rifle![]() |
1-3 | Bullet | Pellet | Automatic Burst | 0.30 sec | 2 | 2 [3] x 3 Full dmg: 6 [9] |
Triple Machinegun![]() |
1-3 | Bullet | Normal Bullet | Automatic | 0.13 sec | 3 | 3 x 3 Full dmg: 9 |
Shovel![]() |
1-3 | Melee | Swinging | Single Swing | 1.17 sec | None | 16 x 3 |
Sledgehammer![]() |
1-3 | Melee | Swinging | Single Swing | 1.17 sec | None | 24 |
Assault Slugger![]() |
2-1 | Shell | Slug | Burst Fire | 1.17 sec | 3 | 22 [24] x 3 Full dmg: 66 [72] |
Flame Shotgun![]() |
2-1 | Shell | Flame Pellet | Single Shot | 0.67 sec | 1 | 2 [7] x 6 Full dmg: 12 [42] + 2-6 dmg/flame |
Double Shotgun![]() |
2-1 | Shell | Pellet | Single Shot | 0.93 sec | 2 | 2 [3] x 14 Full dmg: 28 [42] |
Heavy Crossbow![]() |
2-1 | Bolt | Heavy Bolt | Single Shot | 1.33 sec | 2 | 50 |
Splinter Gun![]() |
2-1 | Bolt | Splinter | Single Shot | 0.63 sec | 1 | 4 x 5 Full dmg: 20 |
Toxic Bow![]() |
2-1 | Bolt | Toxic Bolt | Single Shot | 0.97 sec | 1 | 16 + 3 dmg/toxic |
Bazooka![]() |
2-1 | Explosive | Missile | Single Shot | 1.00 sec | 1 | 20 + 5-10 x 4 |
Flamethrower![]() |
2-1 | Explosive | Fire | Automatic Burst | 0.40 sec | 1 | 2-6 dmg/flame |
Toxic Launcher![]() |
2-1 | Explosive | Toxic Grenade | Single Shot | 0.53 sec | 1 | 5-10 + 3 dmg/toxic x 15 |
Laser Rifle![]() |
2-1 | Energy | Laser | Automatic | 0.23 sec | 1 | 2-10 [2-14] |
Plasma Gun![]() |
2-1 | Energy | Plasma Ball | Automatic | 0.53 sec | 2 | 4-16 [4-24] + 10-20 |
Jackhammer![]() |
2-1 | Explosive (Melee) | Piercing | Automatic Burst | 0.40 sec | 1 | 6 dmg/hit x 12 |
Bouncer Shotgun![]() |
3-1 | Bullet | Bouncy Bullet | Automatic | 0.60 | 6 | 4 x 7 Full dmg: 28 |
Bouncer SMG![]() |
3-1 | Bullet | Bouncy Bullet | Automatic | 0.10 sec | 1 | 4 |
Minigun![]() |
3-1 | Bullet | Normal Bullet | Automatic | 0.03 sec | 1 | 3 |
Auto Shotgun![]() |
3-1 | Shell | Pellet | Automatic | 0.13 sec | 1 | 2 [3] x 6 Full dmg: 12 [18] |
Flak Cannon![]() |
3-1 | Shell | Flak Ball | Single Shot | 0.87 sec | 2 | 8 [10] + 2 [3] x 16 Full dmg: 40 [58] |
Sawed-Off Shotgun![]() |
3-1 | Shell | Pellet | Single Shot | 0.93 sec | 2 | 2 [3] x 20 Full dmg: 40 [60] |
Splinter Pistol![]() |
3-1 | Bolt | Splinter | Single Shot | 0.27 sec | 1 | 4 x 4 Full dmg: 16 |
Flare Gun![]() |
3-1 | Explosive | Flare Ball | Single Shot | 0.83 sec | 1 | Impact: 10 + 2-6 dmg/flame |
Lightning Pistol![]() |
3-1 | Energy | Lightning | Single Shot | 0.37 sec | 1 | 7-14 [7-21] |
Double Flame Shotgun![]() |
3-2 | Shell | Flame Pellet | Single Shot | 0.93 sec | 2 | 2 [7] x 14 Full dmg: 28 [98] + 2-6 dmg/flame |
Auto Crossbow![]() |
3-2 | Bolt | Normal Bolt | Automatic | 0.27 sec | 1 | 20 |
Seeker Pistol![]() |
3-2 | Bolt | Seeker | Single Shot | 0.53 sec | 1 | 9 x 2 Full dmg: 18 |
Cluster Launcher![]() |
3-2 | Explosive | Packed Grenade | Single Shot | 0.87 sec | 2 | 10 + 3 x 8 + 5-10 x 8 Full dmg: 114 |
Grenade Shotgun![]() |
3-2 | Explosive | Mini Grenade | Single Shot | 0.53 sec | 1 | 3 x 4 + 5-10 x 4 |
Sticky Launcher![]() |
3-2 | Explosive | Sticky Launcher | Single Shot | 0.83 sec | 1 | 5-10 x 3 + 5-10 x 3 Full dmg: 60 |
Laser Cannon![]() |
3-2 | Energy | Laser Beam | Automatic Burst | 1.00 sec | 3 | Sphere: 4-12 + Lasers: 2-10 x 5 [2-14] x 7 (Max 62 110/shot) |
Rusty Revolver![]() |
Proto Chest (Vault) | Bullet | Normal Bullet | Single Shot | 0.23 sec | 1 | 3 |
Hyper Rifle![]() |
3-3 | Bullet | Normal Bullet | Burst Fire | 0.10 sec | 5 | 3 x 5 Full dmg: 15 |
Eraser![]() |
3-3 | Shell | Pellet | Single Shot | 0.67 sec | 2 | 2 [3] x 17 Full dmg: 34 [51] |
Super Crossbow![]() |
3-3 | Bolt | Normal Bolt | Single Shot | 1.00 sec | 5 | 20 x 5 Full dmg: 100 |
Super Splinter Gun![]() |
3-3 | Bolt | Splinter | Burst Fire | 0.93 sec | 2 | 4 x 12 Full dmg: 48 |
Heavy Grenade Launcher![]() |
3-3 | Explosive | Heavy Grenade | Single Shot | 0.87 sec | 2 | 30 + 12-24 |
Plasma Rifle![]() |
3-3 | Energy | Plasma Ball | Automatic | 0.33 sec | 2 | 4-16 [4-24] + 10-20 |
Lightning Rifle![]() |
3-3 | Energy | Lightning | Single Shot | 0.80 sec | 1 | 7-14 [7-21] |
Heavy Revolver![]() |
4-1 | Bullet | Heavy Bullet | Single Shot | 0.17 sec | 2 | 7 |
Gatling Slugger![]() |
4-1 | Shell | Slug | Automatic | 0.23 sec | 1 | 22 [24] |
Seeker Shotgun![]() |
4-1 | Bolt | Seeker | Single Shot | 0.93 sec | 3 | 9 x 6 Full dmg: 54 |
Super Disc Gun![]() |
4-1 (Cursed Chests) Drop Bug:On u99r1 (non-beta), Super Disc Gun will only spawn on Hardmode while running Crown of Guns, on top of its typical Cursed Chest condition. This is patched in any beta version. |
Bolt | Disc | Automatic | 0.40 sec | 5 | 6 dmg/hit x 5 |
Grenade Rifle![]() |
4-1 | Explosive | Mini Explosive | Single Shot | 0.33 sec | 1 | 3 x 3 + 5-10 x 3 |
Laser Minigun![]() |
4-1 | Energy | Laser | Automatic | 0.07 sec | 1 | 2-10 [2-14] |
Lightning Shotgun![]() |
4-1 | Energy | Lightning | Single Shot | 0.67 sec | 2 | 7-14 x 8 [7-21] x 8 |
Energy Screwdriver![]() |
4-1 | Energy (Melee) | Piercing | Single Swing | 0.13 sec | 1 | 22 [44] |
Heavy Machinegun![]() |
5-1 | Bullet | Heavy Bullet | Automatic | 0.17 sec | 2 | 7 |
Smart Gun![]() |
5-1 | Bullet | Normal Bullet | Automatic | 0.10 sec | 1 | 3 |
Auto Flame Shotgun![]() |
5-1 | Shell | Flame Pellet | Automatic | 0.17 sec | 1 | 2 [7] x 5 Full dmg: 10 [35] + 2-6 dmg/flame |
Heavy Slugger![]() |
5-1 | Shell | Heavy Slug | Single Shot | 0.43 | 2 | 60 [70] |
Super Slugger![]() |
5-1 | Shell | Slug | Single Shot | 1.07 sec | 5 | 22 [24] x 5 Full dmg: 110 [120] |
Wave Gun![]() |
5-1 | Shell | Pellet | Burst Fire | 0.57 sec | 2 | 2 [3] x 16 Full dmg: 32 [48] |
Blood Launcher![]() |
5-1 | Explosive | Blood Grenade | Automatic | 0.40 sec | 1 | 10 + 4-12 x 3 |
Nuke Launcher![]() |
5-1 | Explosive | Nuke | Single Shot | 1.67 sec | 3 | 60 + 5-10 x 8 (normal) + 5-10 x 8 (mini) |
Blood Hammer![]() |
5-1 | Melee | Swingable w/ Projectile | Single Swing | 0.70 sec | None | 25 + 4-12 |
Energy Hammer![]() |
5-1 | Energy (Melee) | Swingable | Single Swing | 0.67 sec | 5 | 42 [84] |
Energy Sword![]() |
5-1 | Energy (Melee) | Swingable | Single Swing | 0.40 sec | 2 | 22 [44] |
Super Bazooka![]() |
5-2 | Explosive | Missile | Single Shot | 1.33 sec | 5 | 20 x 5 + 5-10 x 20 |
Plasma Cannon![]() |
5-2 | Energy | Large Plasma Ball | Single Shot | 1.33 sec | 8 | 13-57 [17-89] + 4-16 [4-24] x 10 + 10-20 each |
Lightning Hammer![]() |
5-2 | Melee | Swingable w/ Projectile | Single Swing | 1.07 sec | None | 14-28 + 7 [7-14] |
Quadruple Machinegun ![]() |
5-3 | Bullet | Normal Bullet | Automatic | 0.13 sec | 4 | 3 x 4 Full dmg: 12 |
Super Flak Cannon![]() |
5-3 | Shell | Large Flak Ball | Single Shot | 2.13 sec | 8 | 45 [50] + 8 [10] x 5 + 2 [3] x 80 Full dmg: 245 [340] |
Blood Cannon![]() |
5-3 | Explosive | Blood Ball | Automatic | 0.63 sec | 4 | 45 + 4-12 x 3 |
Gatling Bazooka![]() |
5-3 | Explosive | Missile | Automatic | 0.33 sec | 1 | 20 + 5-10 x 4 |
Heavy Assault Rifle![]() |
6-1 | Bullet | Heavy Bullet | Burst Fire | 0.30 sec | 6 | 7 x 3 Full dmg: 21 |
Dragon![]() |
6-1 | Explosive | Fire | Automatic Burst | 0.23 sec | 1 | 2-6 dmg/flame |
Flame Cannon![]() |
6-1 | Explosive | Flame Ball | Single Shot | 1.47 sec | 4 | 16 dmg/hit + 2-6 dmg/flame |
Lightning Cannon![]() |
6-1 | Energy | Lightning | Single Shot | 1.13 sec | 8 | 40 [50] + 7-14 [7-21] |
Lightning SMG![]() |
6-1 | Energy | Lightning | Automatic | 0.23 sec | 1 | 7-14 [7-21] |
Double Minigun![]() |
7-1 | Bullet | Normal Bullet | Automatic | 0.03 sec | 2 | 3 x 2 Full dmg: 6 |
Auto Grenade Shotgun![]() |
7-1 | Explosive | Mini Explosive | Automatic | 0.27 sec | 1 | 3 x 3 + 5-10 x 3 |
Hyper Launcher![]() |
7-1 | Explosive | Hyper Grenade | Single Shot | 0.23 sec | 2 | 25 + 5-10 |
Hyper Slugger![]() |
7-2 | Shell | Hyper Slug | Single Shot | 0.33 sec | 1 | 28 |
Plasma Minigun![]() |
7-2 | Energy | Plasma Ball | Automatic | 0.10 sec | 2 | 4-16 [4-24] + 10-20 |
Incinerator![]() |
7-3 | Bullet | Flame Pellet | Automatic | 0.07 sec | 3 | 2 [7] x 3 Full dmg: 6 [21] + 2-6 dmg/flame |
Heavy Auto Crossbow![]() |
7-3 | Bolt | Heavy Bolt | Automatic | 0.43 sec | 2 | 50 |
Super Plasma Cannon![]() |
7-3 | Energy | Huge Plasma Ball | Single Shot | 8.67 sec | 24 | 22-96 [28-149] + 13-57 [17-89] x 4 + 4-16 [4-24] x 40 + 10-20 each |
Devastator![]() |
7-3 | Energy | Plasma Explosion | Single Shot | 2.00 sec | 8 | 8 + 10-20 each |
Golden Machinegun ![]() |
L1 1-1 | Bullet | Normal Bullet | Automatic | 0.17 sec | 1 | 3 |
Golden Shotgun![]() |
L1 1-1 | Shell | Pellet | Single Shot | 0.57 sec | 1 | 2 [3] x 8 Full dmg: 16 [24] |
Golden Crossbow![]() |
L1 1-1 | Bolt | Normal Bolt | Single Shot | 0.77 sec | 1 | 20 |
Golden Grenade Launcher![]() |
L1 1-1 | Explosive | Grenade | Single Shot | 0.67 sec | 1 | 15 + 5-10 |
Golden Laser Pistol![]() |
L1 1-1 | Energy | Laser | Single Shot | 0.27 sec | 1 | 2-10 [2-14] |
Golden Wrench![]() |
L1 1-1 | Melee | Swinging | Single Swing | 0.60 sec | None | 8 |
Golden Assault Rifle ![]() |
L1 1-3 | Bullet | Normal Bullet | Burst Fire | 0.30 sec | 3 | 3 x 3 Full dmg: 9 |
Golden Slugger![]() |
L1 1-3 | Shell | Slug | Single Shot | 0.67 sec | 1 | 22 [24] |
Golden Splinter Gun![]() |
L1 1-3 | Bolt | Splinter | Single Shot | 0.63 sec | 1 | 4 x 6 Full dmg: 24 |
Golden Bazooka![]() |
L1 1-3 | Explosive | Missile | Single Shot | 0.93 sec | 1 | 20 + 5-10 x 4 |
Golden Plasma Gun![]() |
L1 1-3 | Energy | Plasma Ball | Automatic | 0.53 sec | 2 | 4-16 [4-24] + 10-20 |
Golden Screwdriver![]() |
L1 1-3 | Melee | Piercing | Single Swing | 0.30 sec | None | 6 |
Ultra Revolver![]() |
L1 2-1 | Bullet | Ultra Bullet | Automatic | 0.13 sec | 2 4 Rads |
18 |
Ultra Shotgun![]() |
L1 2-1 | Shell | Ultra Pellet | Single Shot | 0.40 sec | 3 14 Rads |
6 [9] x 9 Full dmg: 54 [81] |
Ultra Crossbow![]() |
L1 2-1 | Bolt | Ultra Bolt | Single Shot | 0.37 sec | 1 12 Rads |
45 |
Ultra Grenade Launcher![]() |
L1 2-1 | Explosive | Ultra Grenade | Single Shot | 0.53 sec | 1 20 Rads |
40 + 12-24 x 3 |
Ultra Laser Pistol![]() |
L1 2-1 | Energy | Laser | Single Shot | 0.27 sec | 3 16 Rads |
2-10 [2-14] x 5 |
Ultra Shovel![]() |
L1 2-1 | Melee | Swinging | Single Swing | 0.50 sec | None 14 Rads |
30 x 3 |
Frog Pistol![]() |
SecretDrop Condition:If Mom is killed while holding any golden weapon on 2-1 in any loop. |
Bullet | Pellet Bullet | Single Shot | 0.23 sec | 2 | 2 x 3 Full dmg: 6 |
Golden Frog Pistol![]() |
Starter (Frog) | Bullet | Pellet Bullet | Single Shot | 0.20 sec | 2 | 2 x 3 Full dmg: 6 |
Guitar![]() |
L1 0-1 Only (Fish) | Melee | Swinging | Single Swing | 0.70 sec | None | 26 |
Black Sword![]() |
Secret (Chicken)Drop Condition:If Chicken leaves her Chicken Sword on 1-1 in preloop, the Black Sword will appear on L1 1-1. Does not count if Chicken Sword gets sucked through portal. |
Melee | Swinging | Single Swing | 0.53 sec | None | 12Spoiler:80 while Chicken is headless |
Gun Gun![]() |
L1 1-2 (Crown of Guns) |
Energy | Throwing | Single Shot | 3.00 sec | 40 | 22 + (2 * level) (42 at ultra) |
Golden Disc Gun![]() |
7-2 (Hardmode) Drop Bug:On u99r1 (non-beta), Golden Disc Gun will only spawn if Crown of Guns is also being ran. This is patched in any beta version. |
Bolt | Golden Disc | Automatic | 0.27 sec | 1 | 6 dmg/hit |
Golden Nuke Launcher![]() |
7-2 (Hardmode) Drop Bug:On u99r1 (non-beta), Golden Nuke Launcher will only spawn if Crown of Guns is also being ran. This is patched in any beta version. |
Explosive | Nuke | Single Shot | 1.33 sec | 3 | 60 + 5-10 x 8 (normal) + 5-10 x 8 (mini) |