Dailies & Weeklies Introduction
Dailies is a gamemode in which each player has one attempt to play a set seed that every other player gets as well. These are functionally the same of a normal run, but include a few restrictions for a level playing field. Weeklies similarly work on a set seed, but can be replayed any amount of time during the 6.5 days in which it is up. Both game modes are available only on Steam, Switch and Playstation versions of the game. Achievements and unlocks CAN be gained on these modes, however golden weapons will not unlock on weeklies specifically.
Thronebutt hosts online leaderboards for the Steam version of the game. This normally shows the stats of each run(character, mutations, all-time stats, individual profiles) but the site has been broken through 2024 and will be a while until it is fully fixed. The winner of the daily is determined by whoever gets the most kills, distance is not a factor. Consoles do not have an online leaderboard so results can only be viewed in-game after a run ends.
Rollover occurs at midnight UTC in which the current daily will end and a new one will begin. Weeklies end on Sunday night and are manually started during a random hour on Monday evening. UTC is NOT effected by daylight savings, meaning that every daily has a full 24 hours to be done regardless of local time.
The following is a 24-hour clock based on UTC. Once midnight is reached, a new daily will begin:
The top left of the screen will signify a red calendar if a daily is being played, or a blue calendar for weeklies. If a run is played after rollover the calendar may disappear, signifying the run no longer will submit to the leaderboards. Some runs go well past rollover and persist however, the condition for an invalid run is unknown. Generally it's the safest to end a run right before rollover occurs.
If a daily is submitted after rollover, it will be applied to the previous daily properly.
If a weekly is submitted after rollover, it will apply to the next weekly leaderboard. (Abuse of this can rarely lead to high score runs being stricken from the weekly leaderboard)
Daily Mechanics
Daily runs always have a vanilla start, meaning that no run can be started with a golden weapon unlock or crown. Any character start is allowed, but they must start with their default weapon. On the character select the mouse wheel can be used to swap between their a-skin and b-skin if unlocked.
Frog can be played on dailies if unlocked. In order to do this, select normal mode and set Golden Frog Pistol as the starting weapon on a character. Switch back to the daily menu and start a run as that character, and the run will instead default to Frog.
Skeleton can be played on dailies just like any other mode by transforming as Melting. Playable Big Dog is not enabled on the daily menu even if he is unlocked.
Proto chest usage from other runs is disabled on dailies. When opened it will simply default to the rusty revolver. Swapping this out with another weapon will overwrite the save, however, and can also be accessed in a later proto chest from the same daily run. (Verify later)
Weekly Mechanics
Weeklies are challenge runs in which every player shares the same loadout. Character, b-skin, crown and starting weapons are all pre-determined. Normally these would be suggested by and voted on by the community, but since March 2024 voting has been down along with many Thronebutt features. Voting was originally done on Reddit, but was moved to the official Discord in 2017. Currently weekly loadouts are just manually set by a Thronebutt staffer.
Vaults will be automatically destroyed upon entering a level to prevent players from switching crowns as well as proto chest usage. This means that the entire run must be played with the starting crown, no matter how bad it is.
As mentioned above any normal unlocks can be gained in this mode except for golden weapons. This is likely in place to avoid starter weapons from being unlocked if a loadout happens to include a golden weapon.
Some options for weekly loadouts are restricted from being suggested and are very rare to see, if ever. Bans includes frog pistol, gun gun, every golden weapon, and big dogs weapons. Secret characters are also banned from run starts, though transforming as Melting into Skeleton is allowed.
Weapons previously removed from the normal drop pool are still eligible for weekly challenges. More information about those weapons here.
Seeded mechanics
Many mechanics can be seeded and predictable within daily and weekly runs, while others are completely random. This entire section will brief over most predictable mechanics.
Seeded runs may generate differently inbetween versions and platforms. This includes:
- Steam version which will be the main focus, having the most extensive documentation.
- Non-Beta (u99r1) is the default Steam version.
- openbeta 2021 is the last branch from 2021, and some generation is shared between Non-Beta.
- 2023 beta is the latest beta and has completely separate generation from 2021 beta and before.
- 2021 & 2023 betas have the options of 30 FPS or 60 FPS which can effect some seeded generation.
- u98 is an older version that works for dailies/weeklies. It also has completely separate generation.
- As u98 cannot be opted into Steam, it is rarely run and thus is not documented here.
- Nintendo Switch shares mutation logic with openbeta 2021, but may see different generations being an older version.
- PSVita/PS4 work differently being older versions and are not documented here.
- Despite having an achievement related to dailies, xbox cannot play daily or weekly challenges.
Mutation Seeding
There is a community run scouting sheet that shares their mutations each day. Players from the NT Discord will contribute data about their own runs that other players can benefit from. There is a dedicated guide on how set logic works due to how many complex mechanics there are.
A brief summary of this page, Non-Beta and 2021 beta will see the same mutation sets but 2021 will start a set earlier. 2023 beta has its own set seed entirely. On the 2021 and 2023 betas, each will see an independent set for jungle, patience and destiny that is not present on Non-Beta.
Layout Seeding
Level layouts are the most unpredictable in consistency. All versions will experience different layouts from each other. Within the same version some variables that usually will be the same includes enemy spawns and density, what weapons they may drop and the location of chests.
30 and 60 FPS will have different layouts even while on the same version. While playing 60 FPS some levels may also randomly generate with a 'B layout', which will have a different layout from the normal one and have different enemy spawns and weapon drops.
Difficulty is based on the number of portals entered and can effect the enemy spawn count. Thus entering extra portals through Vaults, Pizza Sewers, IDPD HQ and situationally YV's Crib can have an effect on generation. Very infrequently layout can be different based on mutation level, which can sometimes be observed on weeklies.
When IDPD spawns, which unit type is chosen is unseeded and cannot be predicted regardless of version. There are noticable patterns to which units initially spawn in IDPD HQ across all runs, but nothing is never guaranteed.
Weapon Chest Seeding
Weapon chests are seeded and will give the same drop for Non-Beta and 2021 Beta, regardless of fps or alternative layouts. Any time a new portal is entered more weapons are added to the drop pool, which can effect which weapon appears from chests. Once the weapon pool is filled out, typically around 2-1 L1, weapon chests will always give the same seeded result regardless of difficulty.
Holding a weapon will remove it from the drop pool unless if playing as Steroids. Any seeded weapon drop or chest will give a different seeded weapon in its place, which can be utilized when replaying weeklies if weapon drops are memorized.
Big chests work the same as normal weapon chests, the weapons they give are seeded. Any weapon chest skipped gives +25% chance to spawn a big chest, however this is actually a seeded variable and is dependent on version and FPS. So one version may only need one chest skipped to see a big chest on a certain level, while another version may need three skipped. Four chests skipped gives a guaranteed chance and can be brute forced on any level starting on 3-1.
The weapon from the cursed chest is seeded just like normal chests are, but whether the chest is cursed is dependent on version, fps and crown. Crown of curses gives a 2/3rd chance each level and is independent of any other crowns. Other crowns likely all share the same 1/7 chance each level, but is not confirmed.
Chests in IDPD HQ and YV's Mansion are seeded only to their specific versions.
If running Crown of Hatred it will have a seeded weapon separate from normal. The normal weapon will appear in its place if a portal happens to open it rather than the player directly.
The 2-1 chest will always match the chest on 2-? on Non-Beta. On the Betas, this is shifted and the 2-? matches with 3-1. The same can be said for 5-1/5-? Non-Beta and 5-?/5-3 Betas. (Research crib/oasis later)
Weapon Drop Seeding
Weapon drops are always effected by version, difficulty, FPS and alternative layouts as they depend on enemy drops. Non-Beta and 2021 Beta may sometimes share drops, but are usually independent of each other.
Drops from enemies that are spawned partway into a level are completely random. This normally only includes Laser Crystals spawned by Hyper Crystal, but if running Crown of Guns can also include any enemy spawned mid-level such as IDPD or revived freaks.
Big Dog has a guaranteed weapon drop that is completely random on Non-Beta, but is fixed on the Betas and is seeded.