This page is a WIP!



Formatting may change wildly and information may not be completely accurate.

Enemies Overview


There is a list of every death cause in the game.

Movement is effected by friction which all enemies have a 0.4 deduction, so in the games code each number will appear as 0.4 higher than they do on this page.

Rads always have a 100% chance of dropping from enemies. Pickups are a base percentage effected by the drop modifier. (Explain better later, and add ammo level thresholds too)


Enemies List


Text goes here!
Enemy Damage HP (Loop 0) Speed Drops
Bandit
3 Projectile Damage 4 HP Speed: 2.6 2 Rads
1 Pickup (16%)
(Mechanics)
Maggot
1 Contact Damage 2 HP Speed: 1.6
7.0 (Fired)
1 Rad
(Mechanics)
Rad Maggot
1 Contact Damage 2 HP Speed: 2.1 2 Rads
Only can spawn from infested rad canisters.
Maggot Nest
None 12 HP Speed: 0 5 Rads
1 Pickup (100%)
1 Weapon Drop (35%)
Spawns 6 Maggots on death.
Big Maggot
1 Contact Damage 22 HP Speed: 0.6
2.6 (Rage)
10 Rads
1 Weapon Drop (5%)
Spawns 6 Maggots on death.
Scorpion
5 Contact Damage
2 Projectile Damage
15 HP Speed: 3.6 10 Rads
1 Pickup (15%)
(Mechanics)
Gold Scorpion
5 Contact Damage
2 Projectile Damage
37 HP Speed: 2.6 30 Rads
1 Pickup (100%)
1 Weapon Drop (10%)
(Mechanics)
Big Bandit
10 Charge Damage
3 Projectile Damage
100 HP Speed: 2.6
4.6 (Dash)
30 Rads
2 Pickups (200%)
(Mechanics)
Rat
2 Contact Damage 7 HP Speed: 3.6 4 Rads
(Mechanics)
Green Rat
2 Contact Damage 35 HP Speed: 4.1 1 Pickup (20%)
(Mechanics)
Big Rat
1 Contact Damage
5 Charge Damage
35 HP Speed: 1.6
5.6 (Rage)
20 Rads
1 Pickup (12%)
1 Weapon Drop (16%)
(Mechanics)
Gator
1 Projectile Damage 12 HP Speed: 2.6 8 Rads
1 Pickup (16%)
(Mechanics)
Buff Gator
4 Projectile Damage (Flak)
1 Projectile Damage (Pellet)
(HP) Speed: 3.1 12 Rads
1 Pickup (32%)
(Mechanics)
Ballguy
2 Projectile Damage 5 HP Speed: 2.6 5 Rads
1 Pickup (20%)
(Mechanics)
Toxic Ballguy
2 Projectile Damage
3 Toxic Damage
21 HP Speed: 2.1 8 Rads
1 Pickup (80%)
(Mechanics)
Assassin
5 Melee Damage 7 HP Speed: 2.6 8 Rads (16 Rads while idle)
1 Pickup (20%)
(Mechanics)
Mom
(Frog Queen)
10 Contact Damage
5 Projectile Damage (Main Toxic Ball)
3 Toxic Damage
2 Projectile Damage (Death)
490 HP (Loop 1) Speed = 1.7 + L/2 100 Rads
3 Pickups (100%)
Uniquely has speed that scales with loop. By Loop 6 she is faster than most enemies in the game, and is the fastest moving thing in the game by Loop 24 outpacing Captain's dash attack.
Raven
3 Projectile Damage 10 HP Speed: 3.1 4 Rads
1 Pickup (20%)
(Mechanics)
Salamander
1 Contact Damage
(Flame damage here)
25 HP Speed: 2.1 12 Rads
1 Pickup (30%)
(Mechanics)
Sniper
3 Projectile Damage
5-10 Explosive Damage (Death)
6 HP Speed: 1.1 8 Rads
1 Pickup (40%)
(Mechanics)
Big Dog
3 Projectile Damage
5-10 Explosive Damage (Death)
300 HP Speed: 0.6 90 Rads
1 Weapon Drop (100%)
(Mechanics)
Big Dog Missile
(ScrapBoss Missile)
5 Contact Damage
3 Projectile Damage (Loop)
5-10 Explosive Damage (Death)
22 HP Speed: 1.6 1 Pickup (100%)
(Mechanics)
Spider
3 Contact Damage 18 HP Speed: 4.6 9 Rads
1 Pickup (30%)
1 Weapon Drop (2%)
(Mechanics)
Laser Crystal
20 Contact Damage
(Laser damage here)
45 HP Speed: 1.1 22 Rads
1 Pickup (35%)
1 Weapon Drop (5%)
(Mechanics)
Lightning Crystal
20 Contact Damage
(Lightning damage here)
45 HP (change to loop later) Speed: 1.4 25 Rads
1 Pickup (45%)
1 Weapon Drop (5%)
(Mechanics)
Hyper Crystal
200 Contact Damage 770 HP (Loop 1) Speed: 1.1 150 Rads
3 Pickups (100%)
(Mechanics)
Snow Bandit
3 Projectile Damage 8 HP Speed: 2.6 4 Rads
1 Pickup (16%)
(Mechanics)
Snowbot
4 Charge Damage (HP) Speed: 2.6
7.0 (Dash)
4 Rads
1 Pickup (40%)
1 Weapon Drop (8%)
(Mechanics)
Wolf
2 Contact Damage
3 Projectile Damage
15 HP Speed: 3.1
4.6 (Dash)
5 Rads
(Mechanics)
Snowtank
3 Projectile Damage
5-10 Explosive Damage (Death)
50 HP Speed: 1.1 8 Rads
2 Pickups (50%)
(Mechanics)
Gold Snowtank
3 Projectile Damage
4 Contact Damage (Missile)
5-10 Explosive Damage (Missile & Death)
70 HP Speed: 1.1 13 Rads
2 Pickups (50%)
(Mechanics)
Lil Hunter
3 Projectile Damage
(Fire damage here)
5-10 Explosive Damage (Death)
140 HP Speed: 3.6 20 Rads
1 Pickup (200%)
(Mechanics)
Freak
3 Contact Damage 7 HP Speed: 3.6 1 Rad
1 Pickup (10%)
(Mechanics)
Explo Freak
2 Contact Damage
5-10 Explosive Damage (Death)
5 HP Speed: 2.6 9 Rads
1 Pickup (60%)
(Mechanics)
Rhino Freak
5 Contact Damage 80 HP Speed: 0.6 17 Rads
1 Pickup (50%)
1 Weapon Drop (20%)
(Mechanics)
Necromancer
None 6 HP Speed: 2.6 7 Rads
1 Pickup (50%)
(Mechanics)
Turret
3 Projectile Damage 40 HP Speed: 0 1 Rad
1 Pickup (40%)
(Mechanics)
Technomancer
None 490 HP (Loop 1) Speed: 0 50 Rads
2 Pickups (100%)
(Mechanics)
Guardian
2 Contact Damage
5 Projectile Damage
35 HP Speed: 0.2 11 Rads
1 Pickup (50%)
(Mechanics)
Explo Guardian
2 Contact Damage
2 Projectile Damage
50 HP Speed: 2.6 16 Rads
1 Weapon Drop (30%)
(Mechanics)
Dog Guardian
6 Contact Damage 160 HP Speed: 0.5
7.0(Jump)
20 Rads
2 Pickups (60%)
(Mechanics)
Throne
10 Contact Damage
(Everything else)
(HP) Speed: 2.3 200 Rads
(Mechanics)
Throne II
(Dmg) 800 HP (Loop 1) Speed: 5.1 100 Rads
2 Pickups (100%)
(Mechanics)
Mimic
3 Contact Damage 12 HP Speed: 0 6 Rads
2 Pickups (200%)
(Mechanics)
Health Mimic
(Super Mimic)
4 Contact Damage 15 HP Speed: 0 15 Rads
2 Health Pickups (100%)
(Mechanics)
Hostile Horror
(Enemy Horror)
4 Contact Damage
(Beam damage)
60 HP Speed: 4.1 25-115 Rads
(Mechanics)
Halloween Bandit
3 Projectile Damage 4 HP Speed: 2.6 2 Rads
1 Pickup (16%)
(Mechanics)
Grunt
3 Projectile Damage
8-16 Explosive Damage (Grenade)
8 HP Speed: 2.6
4.6 (Roll)
1 Pickup (40%)
(Mechanics)
Inspector
5 Projectile Damage
8-16 Explosive Damage (Grenade)
(HP) Speed: 2.6 1 Pickup (60%)
(Mechanics)
Shielder
3 Projectile Damage
(Shield Damage)
45 HP Speed: 3.1 1 Pickup (60%)
(Mechanics)
Elite Grunt
3 Projectile Damage
4 Contact Damage (Missile)
8-16 Explosive Damage (Missile)
42 HP (Loop 1) Speed: 2.6
6.6 (Roll)
1 Pickup (80%)
(Mechanics)
Elite Inspector
8 Melee Damage
8-16 Explosive Damage (Grenade)
42 HP (Loop 1) Speed: 3.1 1 Pickup (100%)
(Mechanics)
Elite Shielder
? Projectile Damage
(Shield Damage)
105 HP (Loop 1) Speed: 3.1 1 Pickup (100%)
(Mechanics)
Van
20 Contact Damage (On spawn)
8-16 Explosive Damage
262 HP (Loop 1) Speed: 8.0
(On spawn)
3 Pickups (100%)
Vans can be entered once per run to enter HQ and once to exit HQ. In Loop 3 they start exploding instead, damaging the Popo Freaks inside.
Captain
3 Projectile Damage (Bullet)
12 Projectile Damage (Orb)
10 Charge Damage
1540 HP (Loop 1) Speed: 0
13.6 (Dash)
None
(Mechanics)
Popo Freak
5 Contact Damage
3 Projectile Damage
8-16 Explosive Damage (Grenade)
34 HP (Loop 3) Speed: 4.1 25 Rads
1 Pickup (60%)
All IDPD spawns in as Popo Freaks permanently starting from 1-1 Loop 3.
Crown Guardian
12 Projectile Damage (Large Orb)
5 Projectile Damage (Normal Orb)
70 HP Speed: 0.2 12 Rads
1 Pickup (100%)
(Mechanics)
Bonefish
2 Contact Damage 6 HP Speed: 3.6 2 Rads
(Mechanics)
Crab
3 Contact Damage
2 Projectile Damage
12 HP Speed: 4.1 3 Rads
1 Pickup (30%)
(Mechanics)
Turtle
4 Contact Damage 15 HP Speed: 4.6 12 Rads
1 Pickup (80%)
(Mechanics)
Molefish
3 Projectile Damage 6 HP Speed: 3.1 3 Rads
1 Pickup (12%)
(Mechanics)
Molesarge
1 Projectile Damage 14 HP Speed: 3.1 6 Rads
1 Pickup (80%)
(Mechanics)
Fireballer
3 Projectile Damage 25 HP Speed: 1.6 5 Rads
1 Weapon Drop (10%)
(Mechanics)
Super Fireballer
1 Contact Damage
3 Projectile Damage
60 HP Speed: 1.1 15 Rads
2 Pickups (40%)
(Mechanics)
Jock
2 Contact Damage
4 Contact Damage (Missile)
5-10 Explosive Damage (Missile)
(HP) Speed: 2.6 8 Rads
1 Pickup (20%)
(Mechanics)
Cursed Spider
3 Contact Damage 18 HP Speed: 4.6 16 Rads
1 Pickup (20%)
(Mechanics)
Cursed Laser Crystal
20 Contact Damage
(Laser damage)
45 HP Speed: 1.1 25 Rads
1 Pickup (40%)
(Mechanics)
Jungle Bandit
1 Projectile Damage 9 HP Speed: 3.6 5 Rads
1 Pickup (18%)
(Mechanics)
Jungle Assassin
5 Melee Damage 12 HP Speed: 3.6 8 Rads (20 Rads while idle)
1 Pickup (60%)
(Mechanics)
Jungle Fly
5 Contact Damage
1 Projectile Damage (Maggot)
40 HP Speed: 1.6
3.6 (Rage)
10 Rads
1 Weapon Drop (20%)
(Mechanics)