This page is a WIP!



Formatting may change wildly and information may not be completely accurate.

Enemies Overview


There is a list of every death cause in the game.

Movement is effected by friction which all enemies have a 0.4 deduction, so in the games code each number will appear as 0.4 higher than they do on this page.

Rads are always guaranteed to drop from enemies. The chance of weapons dropping from enemies is always fixed and will only change based on running Crown of Guns or Heavy Heart.

(Format will be fixed later) Ammo drops are more complicated. The percentage listed is the base chance a pickup can drop from an enemy, but there is a hidden modifier based on current ammo levels.
For the sake of simplification count any ammoless melee as 'high ammo', as they have the same effect;

High ammo is when ammo levels are over 60% max ammo or ammoless melee, normal levels is 20%-60%, low ammo is below 20%.

For example Dog Guardians can drop two pickups and each pickup is rolled for separately for a 60% chance each. A 160% modifier max means that at low ammo, a Dog Guardian is basically guaranteed to drop at 96%. Meanwhile a 30% modifier means that being at max ammo only gives it a 18% chance of dropping a pickup.

Enemy HP is listed for Loop 0 unless if they only start spawning in loop. Health scaling will be added later.


Enemies List


Text goes here!
Enemy Damage HP (Loop 0) Speed Drops
Bandit
3 Projectile Damage 4 HP Speed: 2.6 2 Rads
1 Pickup (16%)
(Mechanics)
Maggot
1 Contact Damage 2 HP Speed: 1.6
7.0 (Fired)
1 Rad
(Mechanics)
Rad Maggot
1 Contact Damage 2 HP Speed: 2.1 2 Rads
Only can spawn from infested rad canisters.
Maggot Nest
None 12 HP Speed: 0 5 Rads
1 Pickup (100%)
1 Weapon Drop (35%)
Spawns 6 Maggots on death.
Big Maggot
1 Contact Damage 22 HP Speed: 0.6
2.6 (Rage)
10 Rads
1 Weapon Drop (5%)
Spawns 6 Maggots on death.
Scorpion
5 Contact Damage
2 Projectile Damage
15 HP Speed: 3.6 10 Rads
1 Pickup (15%)
(Mechanics)
Gold Scorpion
5 Contact Damage
2 Projectile Damage
37 HP Speed: 2.6 30 Rads
1 Pickup (100%)
1 Weapon Drop (10%)
(Mechanics)
Big Bandit
10 Charge Damage
3 Projectile Damage
100 HP Speed: 2.6
4.6 (Dash)
30 Rads
2 Pickups (200%)
(Mechanics)
Rat
2 Contact Damage 7 HP Speed: 3.6 4 Rads
(Mechanics)
Green Rat
2 Contact Damage 4 HP Speed: 4.1 1 Pickup (20%)
(Mechanics)
Big Rat
(Rat King)
1 Contact Damage
5 Charge Damage
35 HP Speed: 1.6
5.6 (Rage)
20 Rads
1 Pickup (12%)
1 Weapon Drop (16%)
(Mechanics)
Gator
1 Projectile Damage 12 HP Speed: 2.6 8 Rads
1 Pickup (16%)
(Mechanics)
Buff Gator
4 Projectile Damage (Flak)
1 Projectile Damage (Pellet)
(HP) Speed: 3.1 12 Rads
1 Pickup (32%)
(Mechanics)
Ballguy
2 Projectile Damage 5 HP Speed: 2.6 5 Rads
1 Pickup (20%)
(Mechanics)
Toxic Ballguy
2 Projectile Damage
3 Toxic Damage
21 HP Speed: 2.1 8 Rads
1 Pickup (80%)
(Mechanics)
Assassin
5 Melee Damage 7 HP Speed: 2.6 8 Rads (16 Rads while idle)
1 Pickup (20%)
(Mechanics)
Mom
(Frog Queen)
10 Contact Damage
5 Projectile Damage (Main Toxic Ball)
3 Toxic Damage
2 Projectile Damage (Death)
490 HP (Loop 1) Speed = 1.7 + L/2 100 Rads
3 Pickups (100%)
Uniquely has speed that scales with loop. By Loop 6 she is faster than most enemies in the game, and is the fastest moving thing in the game by Loop 24 outpacing Captain's dash attack.
Raven
3 Projectile Damage 10 HP Speed: 3.1 4 Rads
1 Pickup (20%)
(Mechanics)
Salamander
1 Contact Damage
2-6 dmg/flame
25 HP Speed: 2.1 12 Rads
1 Pickup (30%)
(Mechanics)
Sniper
3 Projectile Damage
5-10 Explosive Damage (Death)
6 HP Speed: 1.1 8 Rads
1 Pickup (40%)
(Mechanics)
Big Dog
3 Projectile Damage
5-10 Explosive Damage (Death)
300 HP Speed: 0.6 90 Rads
1 Weapon Drop (100%)
(Mechanics)
Big Dog Missile
(ScrapBoss Missile)
5 Contact Damage
3 Projectile Damage (Loop)
5-10 Explosive Damage (Death)
22 HP Speed: 1.6 1 Pickup (100%)
(Mechanics)
Spider
3 Contact Damage 18 HP Speed: 4.6 9 Rads
1 Pickup (30%)
1 Weapon Drop (2%)
(Mechanics)
Laser Crystal
20 Contact Damage
1-2 dmg/laser
45 HP Speed: 1.1 22 Rads
1 Pickup (35%)
1 Weapon Drop (5%)
(Mechanics)
Lightning Crystal
20 Contact Damage
(Lightning damage here)
45 HP (change to loop later) Speed: 1.4 25 Rads
1 Pickup (45%)
1 Weapon Drop (5%)
(Mechanics)
Hyper Crystal
200 Contact Damage 770 HP (Loop 1) Speed: 1.1 150 Rads
3 Pickups (100%)
(Mechanics)
Snow Bandit
3 Projectile Damage 8 HP Speed: 2.6 4 Rads
1 Pickup (16%)
(Mechanics)
Snowbot
4 Charge Damage 15 HP Speed: 2.6
7.0 (Dash)
4 Rads
1 Pickup (40%)
1 Weapon Drop (8%)
(Mechanics)
Wolf
2 Contact Damage
3 Projectile Damage
12 HP Speed: 3.1
4.6 (Dash)
5 Rads
(Mechanics)
Snowtank
3 Projectile Damage
5-10 Explosive Damage (Death)
50 HP Speed: 1.1 8 Rads
2 Pickups (50%)
(Mechanics)
Gold Snowtank
3 Projectile Damage
4 Contact Damage (Missile)
5-10 Explosive Damage (Missile & Death)
70 HP Speed: 1.1 13 Rads
2 Pickups (50%)
(Mechanics)
Lil Hunter
3 Projectile Damage
(Fire damage here)
5-10 Explosive Damage (Death)
140 HP Speed: 3.6 20 Rads
1 Pickup (200%)
(Mechanics)
Freak
3 Contact Damage 7 HP Speed: 3.6 1 Rad
1 Pickup (10%)
(Mechanics)
Explo Freak
2 Contact Damage
5-10 Explosive Damage (Death)
5 HP Speed: 2.6 9 Rads
1 Pickup (60%)
(Mechanics)
Rhino Freak
5 Contact Damage 80 HP Speed: 0.6 17 Rads
1 Pickup (50%)
1 Weapon Drop (20%)
(Mechanics)
Necromancer
None 6 HP Speed: 2.6 7 Rads
1 Pickup (50%)
(Mechanics)
Turret
3 Projectile Damage 40 HP Speed: 0 1 Rad
1 Pickup (40%)
(Mechanics)
Technomancer
None 490 HP (Loop 1) Speed: 0 50 Rads
2 Pickups (100%)
(Mechanics)
Guardian
2 Contact Damage
5 Projectile Damage
35 HP Speed: 0.2 11 Rads
1 Pickup (50%)
(Mechanics)
Explo Guardian
2 Contact Damage
2 Projectile Damage
50 HP Speed: 2.6 16 Rads
1 Weapon Drop (30%)
(Mechanics)
Dog Guardian
6 Contact Damage 160 HP Speed: 0.5
7.0(Jump)
20 Rads
2 Pickups (60%)
(Mechanics)
Throne
10 Contact Damage
(Everything else)
(HP) Speed: 2.3 200 Rads
(Mechanics)
Throne II
(Dmg) 800 HP (Loop 1) Speed: 5.1 100 Rads
2 Pickups (100%)
(Mechanics)
Mimic
3 Contact Damage 12 HP Speed: 0 6 Rads
2 Pickups (200%)
(Mechanics)
Health Mimic
(Super Mimic)
4 Contact Damage 15 HP Speed: 0 15 Rads
2 Pickups (200%)
+ 1 Guaranteed Health Pickup
(Mechanics)
Hostile Horror
(Enemy Horror)
4 Contact Damage
(Beam damage)
60 HP Speed: 4.1 25-115 Rads
(Mechanics)
Grunt
3 Projectile Damage
8-16 Explosive Damage (Grenade)
8 HP Speed: 2.6
4.6 (Roll)
1 Pickup (40%)
(Mechanics)
Inspector
5 Projectile Damage
8-16 Explosive Damage (Grenade)
(HP) Speed: 2.6 1 Pickup (60%)
(Mechanics)
Shielder
3 Projectile Damage
(Shield Damage)
45 HP Speed: 3.1 1 Pickup (60%)
(Mechanics)
Elite Grunt
3 Projectile Damage
4 Contact Damage (Missile)
8-16 Explosive Damage (Missile)
42 HP (Loop 1) Speed: 2.6
6.6 (Roll)
1 Pickup (80%)
(Mechanics)
Elite Inspector
8 Melee Damage
8-16 Explosive Damage (Grenade)
42 HP (Loop 1) Speed: 3.1 1 Pickup (100%)
(Mechanics)
Elite Shielder
? Projectile Damage
(Shield Damage)
105 HP (Loop 1) Speed: 3.1 1 Pickup (100%)
(Mechanics)
Van
20 Contact Damage (On spawn)
8-16 Explosive Damage
262 HP (Loop 1) Speed: 8.0
(On spawn)
3 Pickups (100%)
Vans can be entered once per run to enter HQ and once to exit HQ. In Loop 3 they start exploding instead, damaging the Popo Freaks inside.
Captain
3 Projectile Damage (Bullet)
12 Projectile Damage (Orb)
10 Charge Damage
1540 HP (Loop 1) Speed: 0
13.6 (Dash)
None
(Mechanics)
Popo Freak
5 Contact Damage
3 Projectile Damage
8-16 Explosive Damage (Grenade)
34 HP (Loop 3) Speed: 4.1 25 Rads
1 Pickup (60%)
All IDPD spawns in as Popo Freaks permanently starting from 1-1 Loop 3.
Crown Guardian
12 Projectile Damage (Large Orb)
5 Projectile Damage (Normal Orb)
70 HP Speed: 0.2 12 Rads
1 Pickup (100%)
(Mechanics)
Bonefish
2 Contact Damage 6 HP Speed: 3.6 2 Rads
(Mechanics)
Crab
3 Contact Damage
2 Projectile Damage
12 HP Speed: 4.1 3 Rads
1 Pickup (30%)
(Mechanics)
Turtle
4 Contact Damage 15 HP Speed: 4.6 12 Rads
1 Pickup (80%)
(Mechanics)
Molefish
3 Projectile Damage 6 HP Speed: 3.1 3 Rads
1 Pickup (12%)
(Mechanics)
Molesarge
1 Projectile Damage 14 HP Speed: 3.1 6 Rads
1 Pickup (80%)
(Mechanics)
Fireballer
3 Projectile Damage 25 HP Speed: 1.6 5 Rads
1 Weapon Drop (10%)
(Mechanics)
Super Fireballer
1 Contact Damage
3 Projectile Damage
60 HP Speed: 1.1 15 Rads
2 Pickups (40%)
(Mechanics)
Jock
2 Contact Damage
4 Contact Damage (Missile)
5-10 Explosive Damage (Missile)
(HP) Speed: 2.6 8 Rads
1 Pickup (20%)
(Mechanics)
Cursed Spider
3 Contact Damage 18 HP Speed: 4.6 16 Rads
1 Pickup (20%)
(Mechanics)
Cursed Laser Crystal
20 Contact Damage
(Laser damage)
45 HP Speed: 1.1 25 Rads
1 Pickup (40%)
(Mechanics)
Jungle Bandit
1 Projectile Damage 9 HP Speed: 3.6 5 Rads
1 Pickup (18%)
(Mechanics)
Jungle Assassin
5 Melee Damage 12 HP Speed: 3.6 8 Rads (20 Rads while idle)
1 Pickup (60%)
(Mechanics)
Jungle Fly
5 Contact Damage
1 Projectile Damage (Maggot)
40 HP Speed: 1.6
3.6 (Rage)
10 Rads
1 Weapon Drop (20%)
(Mechanics)
Halloween Bandit
3 Projectile Damage 4 HP Speed: 2.6 2 Rads
1 Pickup (16%)
Can spawn in addition to normal Bandits during the Halloween event only.