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Enemies Overview


Page Contents

This page will be a comprehensive list of enemies and their tech at a later date. For now, just their statistical data is listed.

A sub-page for any death causes in the game can be found here. Another sub-page for full enemy HP lists in loop will be created at a later date.

Enemies will be ordered by their first appearances in preloop. An overview of enemies in each area can be found on the area page, with brief enemy descriptions.

Column Classification:


Enemies List



Desert

Enemy Damage Base HP Speed Drops
Bandit
3 Projectile Damage 4 HP Speed: 2.6 2 Rads
1 Pickup (16%)
(Mechanics)
Maggot
1 Contact Damage 2 HP Speed: 1.6 1 Rad
(Mechanics)
Rad Maggot
1 Contact Damage 2 HP Speed: 2.1 2 Rads
Only can spawn from infested rad canisters.
Maggot Nest
None 12 HP Speed: 0 5 Rads
1 Pickup (100%)
1 Weapon Drop (35%)
Spawns 6 Maggots on death.
Big Maggot
1 Contact Damage 22 HP Speed: 0.6
2.6 (Rage)
10 Rads
1 Weapon Drop (5%)
Spawns 6 Maggots on death.
Scorpion
5 Contact Damage
2 Projectile Damage
15 HP Speed: 3.6 10 Rads
1 Pickup (15%)
(Mechanics)
Gold Scorpion
5 Contact Damage
2 Projectile Damage
37 HP Speed: 2.6 30 Rads
1 Pickup (100%)
1 Weapon Drop (10%)
(Mechanics)
Big Bandit
10 Charge Damage
3 Projectile Damage
100 HP Speed: 2.6
4.6 (Charge)
30 Rads
2 Pickups (200%)
(Mechanics)

Sewers

Rat
2 Contact Damage 7 HP Speed: 3.6 4 Rads
(Mechanics)
Green Rat
2 Contact Damage 4 HP Speed: 4.1 1 Pickup (20%)
(Mechanics)
Big Rat
(Rat King)
1 Contact Damage
5 Charge Damage
35 HP Speed: 1.6
5.6 (Rage)
20 Rads
1 Pickup (12%)
1 Weapon Drop (16%)
(Mechanics)
Gator
1 Projectile Damage 12 HP Speed: 2.6 8 Rads
1 Pickup (16%)
(Mechanics)
Buff Gator
4 Projectile Damage (Flak)
1 Projectile Damage (Pellet)
30 HP Speed: 3.1 12 Rads
1 Pickup (32%)
(Mechanics)
Ballguy
2 Projectile Damage 5 HP Speed: 2.6 5 Rads
1 Pickup (20%)
(Mechanics)
Toxic Ballguy
2 Projectile Damage
3 Toxic Damage
21 HP Speed: 2.1 8 Rads
1 Pickup (80%)
(Mechanics)
Assassin
5 Melee Damage 7 HP Speed: 2.6 8 Rads
(16 Rads while hiding)
1 Pickup (20%)
(No pickups while hiding)
(Mechanics)
Mom
(Frog Queen)
10 Contact Damage
5 Projectile Damage (Main Toxic Ball)
3 Toxic Damage
2 Projectile Damage (Death)
350 HP (Base)
490 HP (Loop 1)
1.7 (Base) 100 Rads
3 Pickups (100%)
(Mechanics)

Scrapyards

Raven
3 Projectile Damage 10 HP Speed: 3.1 4 Rads
1 Pickup (20%)
(Mechanics)
Salamander
1 Contact Damage
2-6 Damage per. Flame
25 HP Speed: 2.1 12 Rads
1 Pickup (30%)
1 Weapon Drop (10%)
(Mechanics)
Sniper
3 Projectile Damage
5-10 Explosive Damage (Death)
6 HP Speed: 1.1 8 Rads
1 Pickup (40%)
(Mechanics)
Big Dog
3 Projectile Damage
5-10 Explosive Damage (Death)
300 HP Speed: 0.6 90 Rads
1 Weapon Drop (100%)
(Mechanics)
Big Dog Missile
(ScrapBoss Missile)
5 Contact Damage
3 Projectile Damage (Loop)
5-10 Explosive Damage (Death)
22 HP Speed: 1.6 1 Pickup (100%)
(Mechanics)

Crystal Caves

Spider
3 Contact Damage 18 HP Speed: 4.6 9 Rads
1 Pickup (30%)
1 Weapon Drop (2%)
(Mechanics)
Laser Crystal
20 Contact Damage
1-2 Damage per Laser
45 HP Speed: 1.1 22 Rads
1 Pickup (35%)
1 Weapon Drop (5%)
(Mechanics)
Lightning Crystal
20 Contact Damage
2 Damage per Lightning
45 HP (Base)
47 HP (Loop 1)
Speed: 1.4 25 Rads
1 Pickup (45%)
1 Weapon Drop (5%)
(Mechanics)
Hyper Crystal
200 Contact Damage 550 HP (Base)
770 HP (Loop 1)
Speed: 1.1 150 Rads
3 Pickups (100%)
(Mechanics)

Frozen City

Snow Bandit
3 Projectile Damage 8 HP Speed: 2.6 4 Rads
1 Pickup (16%)
(Mechanics)
Snowbot
4 Charge Damage 15 HP Speed: 2.6
7.6 (Dash)
4 Rads
1 Pickup (40%)
1 Weapon Drop (8%)
(Mechanics)
Wolf
2 Contact Damage
3 Projectile Damage
12 HP Speed: 3.1
4.6 (Dash)
5 Rads
(Mechanics)
Snowtank
3 Projectile Damage
5-10 Explosive Damage (Death)
50 HP Speed: 1.1 8 Rads
2 Pickups (50%)
(Mechanics)
Gold Snowtank
3 Projectile Damage
4 Contact Damage (Missile)
5-10 Explosive Damage (Missile & Death)
70 HP Speed: 1.1 13 Rads
2 Pickups (50%)
(Mechanics)
Lil Hunter
3 Projectile Damage
1 Damage per Flame
5-10 Explosive Damage (Death)
140 HP Speed: 3.6 20 Rads
1 Pickup (200%)

Labs

Freak
3 Contact Damage 7 HP Speed: 3.6 1 Rad
1 Pickup (10%)
  • Normal Spawn: Labs
  • Special Loop Spawn: Frozen City

Special Spawning:
Necromancers spawn in Frozen City during loop which can create Freaks, who do not spawn there naturally.

Enemy Behavior:
- Idle Phase: Text
- Attack Phase: Text

Explo Freak
2 Contact Damage
5-10 Explosive Damage (Death)
5 HP Speed: 2.6 9 Rads
1 Pickup (60%)
  • Normal Spawn: Labs
  • Loop Spawns: Crystal Caves, Palace

Enemy Behavior:
- Idle Phase: Text
- Attack Phase: Text

Rhino Freak
5 Contact Damage 80 HP Speed: 0.6 17 Rads
1 Pickup (50%)
1 Weapon Drop (20%)
  • Normal Spawn: Labs
  • Loop Spawn: Crystal Caves

Enemy Behavior:
- Idle Phase: Text
- Attack Phase: Text

Necromancer
None 6 HP Speed: 2.6 7 Rads
1 Pickup (60%)
  • Normal Spawn: Labs
  • Loop Spawn: Frozen City

Enemy Behavior:
- Idle Phase: Text
- Attack Phase: Text

Turret
3 Projectile Damage 40 HP Speed: 0 1 Rad
1 Pickup (40%)
  • Normal Spawn: Labs

Enemy Behavior:
- Idle Phase: Text
- Attack Phase: Text

Technomancer
None 350 HP (Base)
490 HP (Loop 1)
Speed: 0 50 Rads
2 Pickups (100%)
  • Loop Spawn: Labs

Enemy Behavior:
- Idle Phase: Text
- Attack Phase: Text


Palace

Guardian
2 Contact Damage
5 Projectile Damage
35 HP Speed: 0.2 11 Rads
1 Pickup (50%)
  • Normal Spawn: Palace

Enemy Behavior:
- Idle Phase: Text
- Attack Phase: Text

Explo Guardian
2 Contact Damage
2 Projectile Damage
50 HP Speed: 2.6 16 Rads
1 Weapon Drop (30%)
  • Normal Spawn: Palace
  • Loop Spawn: Frozen City

Enemy Behavior:
- Idle Phase: Text
- Attack Phase: Text

Dog Guardian
6 Contact Damage 160 HP Speed: 0.5
7.0(Jump)
20 Rads
2 Pickups (60%)
  • Normal Spawn: Palace
  • Loop Spawn: Frozen City

Enemy Behavior:
- Idle Phase: Text
- Attack Phase: Text

The Nuclear Throne
10 Contact Damage
(Damage Goes Here)
1500 HP Speed: 2.3 200 Rads
  • Normal Spawn: Palace (7-3)

Enemy Behavior:
- Idle Phase: Text
- Attack Phase: Text


Campfire

Throne II
10 Contact Damage
(Damage Goes Here)
600 HP (Base)
800 HP (Loop 1)
Speed: 5.1 100 Rads
2 Pickups (100%)
  • Loop Spawn: Campfire

Enemy Behavior:
- Idle Phase: Text
- Attack Phase: Text


Misc

Mimic
3 Contact Damage 12 HP Speed: 0 6 Rads
2 Pickups (200%)
(Mechanics)
Weapon Mimic
4 Contact Damage 15 HP Speed: 0 15 Rads
1 Weapon (100%)
Added on update 100.
Health Mimic
(Super Mimic)
4 Contact Damage 15 HP Speed: 0 15 Rads
2 Pickups (200%)
+ 1 Guaranteed Health Pickup
(Mechanics)
Hostile Horror
(Enemy Horror)
4 Contact Damage
(Beam Damage Goes Here)
60 HP Speed: 4.1 25-115 Rads
(Mechanics)

IDPD


IDPD Spawning Mechanics:
During preloop, normal IDPD units will appear when opening an IDPD chest, opening a Proto Statue, taking a crown (including crown start), and are a part of Palace's spawn pool. They will also appear in any area while playing as Rogue.

During loop IDPD will additionally spawn during every level, and can include any normal units, elite units, and Vans.

IDPD have a 0% chance of being elite during Loop 0, a 20% chance of being elite during Loop 1, and a 40% chance of being elite during Loop 2. Starting from Loop 3, all IDPD units will always spawn in as Popo Freaks instead, with the exception of Vans. (Campfire seems to follow the logic from the previous loop, meaning that no elites are seen on 0-1 L1, and no Popo Freaks are seen on 0-1 L3.)

Spawn Exceptions: IDPD will never spawn in Y.V.'s Crib, 7-3 and HQ3. Crown Vaults themselves do not have IDPD spawns unless if playing as Rogue. Vans do not spawn at the Campfire.

Grunt
3 Projectile Damage
8-16 Explosive Damage (Grenade)
8 HP Speed: 2.6
4.6 (Roll)
1 Pickup (40%)
(Mechanics)
Inspector
5 Projectile Damage
8-16 Explosive Damage (Grenade)
10 HP Speed: 2.6 1 Pickup (60%)
(Mechanics)
Shielder
3 Projectile Damage
(Shield Damage Goes Here)
45 HP Speed: 3.1 1 Pickup (60%)
(Mechanics)
Elite Grunt
3 Projectile Damage
4 Contact Damage (Missile)
8-16 Explosive Damage (Missile)
40 HP (Base)
42 HP (Loop 1)
Speed: 2.6
6.6 (Roll)
1 Pickup (80%)
(Mechanics)
Elite Inspector
8 Melee Damage
8-16 Explosive Damage (Grenade)
40 HP (Base)
42 HP (Loop 1)
Speed: 3.1 1 Pickup (100%)
(Mechanics)
Elite Shielder
(Damage Goes Here) 100 HP (Base)
105 HP (Loop 1)
Speed: 3.1 1 Pickup (100%)
(Mechanics)
Van
20 Contact Damage (Drive)
8-16 Explosive Damage
250 HP (Base)
262 HP (Loop 1)
Speed: 8.0
(On spawn)
3 Pickups (100%)
Vans can be entered once per run to enter HQ and once to exit HQ. In Loop 3 they start exploding instead, which will kill the Popo Freaks inside.
Captain
3 Projectile Damage (Bullet)
12 Projectile Damage (Orb)
10 Charge Damage
1100 HP (Base)
1540 HP (Loop 1)
Speed: 0
13.6 (Dash)
None
  • Loop Spawn: IDPD HQ3

Enemy Behavior:
- Idle Phase: Text
- Attack Phase: Text

Popo Freak
5 Contact Damage
3 Projectile Damage
8-16 Explosive Damage (Grenade)
30 HP (Base)
34 HP (Loop 3)
Speed: 4.1 25 Rads
1 Pickup (60%)
All IDPD spawns in as Popo Freaks permanently starting from 1-1 Loop 3.

Secret

Crown Guardian
12 Projectile Damage (Large Orb)
5 Projectile Damage (Normal Orb)
70 HP Speed: 0.2 12 Rads
1 Pickup (100%)
  • Normal Spawn: Crown Vault

Enemy Behavior:
- Idle Phase: Text
- Attack Phase: Text

Bonefish
2 Contact Damage 6 HP Speed: 3.6 2 Rads
  • Normal Spawn: Oasis

Enemy Behavior:
- Idle Phase: Text
- Attack Phase: Text

Crab
3 Contact Damage
2 Projectile Damage
12 HP Speed: 4.1 3 Rads
1 Pickup (30%)
  • Normal Spawn: Oasis

Enemy Behavior:
- Idle Phase: Text
- Attack Phase: Text

Turtle
4 Contact Damage 15 HP Speed: 4.6 12 Rads
1 Pickup (80%)
  • Normal Spawn: Pizza Sewers

Enemy Behavior:
- Idle Phase: Text
- Attack Phase: Text

Molefish
3 Projectile Damage 6 HP Speed: 3.1 3 Rads
1 Pickup (12%)
  • Normal Spawn: Y.V.'s Mansion

Enemy Behavior:
- Idle Phase: Text
- Attack Phase: Text

Molesarge
1 Projectile Damage 14 HP Speed: 3.1 6 Rads
1 Pickup (80%)
  • Normal Spawn: Y.V.'s Mansion

Enemy Behavior:
- Idle Phase: Text
- Attack Phase: Text

Fireballer
3 Projectile Damage 25 HP Speed: 1.6 5 Rads
1 Weapon Drop (10%)
  • Normal Spawn: Y.V.'s Mansion

Enemy Behavior:
- Idle Phase: Text
- Attack Phase: Text

Super Fireballer
1 Contact Damage
3 Projectile Damage
60 HP Speed: 1.1 15 Rads
2 Pickups (40%)
  • Normal Spawn: Y.V.'s Mansion
  • Loop Spawn: Sewers

Enemy Behavior:
- Idle Phase: Text
- Attack Phase: Text

Jock
2 Contact Damage
4 Contact Damage (Missile)
5-10 Explosive Damage (Missile)
25 HP Speed: 2.6 8 Rads
1 Pickup (20%)
  • Normal Spawn: Y.V.'s Mansion

Enemy Behavior:
- Idle Phase: Text
- Attack Phase: Text

Cursed Spider
3 Contact Damage 18 HP Speed: 4.6 16 Rads
1 Pickup (20%)
  • Normal Spawn: Cursed Crystal Caves

Enemy Behavior:
- Idle Phase: Text
- Attack Phase: Text

Cursed Laser Crystal
20 Contact Damage
(Laser Damage Goes Here)
45 HP Speed: 1.1 25 Rads
1 Pickup (40%)
  • Normal Spawn: Cursed Crystal Caves

Enemy Behavior:
- Idle Phase: Text
- Attack Phase: Text

Jungle Bandit
1 Projectile Damage 9 HP Speed: 3.6 5 Rads
1 Pickup (18%)
  • Normal Spawn: Jungle
  • Loop Spawn: Palace

Enemy Behavior:
- Idle Phase: Text
- Attack Phase: Text

Jungle Assassin
5 Melee Damage 12 HP Speed: 3.6 8 Rads
(20 Rads while hiding)
1 Pickup (60%)
(No pickups while hiding)
  • Normal Spawn: Jungle

Enemy Behavior:
- Idle Phase: Text
- Attack Phase: Text

Jungle Fly
5 Contact Damage
1 Projectile Damage (Maggot)
40 HP Speed: 1.6
3.6 (Rage)
10 Rads
1 Weapon Drop (20%)
  • Normal Spawn: Jungle
  • Loop Spawn: Desert

Enemy Behavior:
- Idle Phase: Text
- Attack Phase: Text

Gun God
(Yung Venuz)
3 Projectile Damage (Bullet)
(Damage Goes Here)
700 HP Speed: X 3 Golden Weapons (100%)
  • Normal Spawn: Y.V.'s Crib

Enemy Behavior:
- Idle Phase: Text
- Attack Phase: Text

Added on update 100. Full guide
Halloween Bandit
3 Projectile Damage 4 HP Speed: 2.6 2 Rads
1 Pickup (16%)
Can spawn in addition to normal Bandits during the Halloween event only.