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Enemies Overview
Page Contents
This page will be a comprehensive list of enemies and their tech at a later date. For now, just their statistical data is listed.
A sub-page for any death causes in the game can be found here. Another sub-page for full enemy HP lists in loop will be created at a later date.
Enemies will be ordered by their first areas seen in preloop, with a more comprehensive area guide later.
Column Classification:
- Enemy: Lists their name and idle sprite (or walk sprite if they do not idle).
- Damage: Lists all their damage types.
- Base HP: How much HP an enemy has on L0.
- For loop-specific enemies, 'Base HP' is included for the sake of HP calculations.
- Loop Scaling: Enemies will gain 5% of their base HP for every loop, while bosses gain 5% of their base HP multiplied with an extra 33% (or 80% for Big Dog). Exact Formulas:
- For Enemies: BaseHP * (1 + (1 / 20) * Loop)
- For Bosses: BaseHP * (1 + (1 / 20) * Loop) * (1 + (1 / 3) * Loop)
- For Big Dog: BaseHP * (1 + (1 / 20) * Loop) * (1 + (4 / 5) * Loop)
- Speed: How fast an enemy movies after friction is applied, for practical usage.
- Drops: How likely the enemy is to drop something:
- Pickups: The chance of ammo/health dropping from an enemy. This percentage is effected by a modifier based on current ammo levels.
- Weapons: The chance of a weapon dropping from an enemy from the current pool. (link later) This is a fixed chance and is not effected by any modifiers except for Crown of Guns and Heavy Heart.
- Rads: Guaranteed to give the listed amount. All enemies will give +1 while playing Melting and -1 while running Crown of Blood.
- Description will go into all enemy behaviors, as well as boss scaling behaviors. Random sparse information will be added for the time being.
Enemies List
Desert |
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Enemy | Damage | Base HP | Speed | Drops |
Bandit![]() |
3 Projectile Damage | 4 HP | Speed: 2.6 | 2 Rads 1 Pickup (16%) |
(Mechanics) | ||||
Maggot![]() |
1 Contact Damage | 2 HP | Speed: 1.6 | 1 Rad |
(Mechanics) | ||||
Rad Maggot![]() |
1 Contact Damage | 2 HP | Speed: 2.1 | 2 Rads |
Only can spawn from infested rad canisters. | ||||
Maggot Nest![]() |
None | 12 HP | Speed: 0 | 5 Rads 1 Pickup (100%) 1 Weapon Drop (35%) |
Spawns 6 Maggots on death. | ||||
Big Maggot![]() |
1 Contact Damage | 22 HP | Speed: 0.6 2.6 (Rage) |
10 Rads 1 Weapon Drop (5%) |
Spawns 6 Maggots on death. | ||||
Scorpion![]() |
5 Contact Damage 2 Projectile Damage |
15 HP | Speed: 3.6 | 10 Rads 1 Pickup (15%) |
(Mechanics) | ||||
Gold Scorpion![]() |
5 Contact Damage 2 Projectile Damage |
37 HP | Speed: 2.6 | 30 Rads 1 Pickup (100%) 1 Weapon Drop (10%) |
(Mechanics) | ||||
Big Bandit![]() |
10 Charge Damage 3 Projectile Damage |
100 HP | Speed: 2.6 4.6 (Charge) |
30 Rads 2 Pickups (200%) |
(Mechanics) | ||||
Sewers |
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Rat![]() |
2 Contact Damage | 7 HP | Speed: 3.6 | 4 Rads |
(Mechanics) | ||||
Green Rat![]() |
2 Contact Damage | 4 HP | Speed: 4.1 | 1 Pickup (20%) |
(Mechanics) | ||||
Big Rat (Rat King) ![]() |
1 Contact Damage 5 Charge Damage |
35 HP | Speed: 1.6 5.6 (Rage) |
20 Rads 1 Pickup (12%) 1 Weapon Drop (16%) |
(Mechanics) | ||||
Gator![]() |
1 Projectile Damage | 12 HP | Speed: 2.6 | 8 Rads 1 Pickup (16%) |
(Mechanics) | ||||
Buff Gator![]() |
4 Projectile Damage (Flak) 1 Projectile Damage (Pellet) |
30 HP | Speed: 3.1 | 12 Rads 1 Pickup (32%) |
(Mechanics) | ||||
Ballguy![]() |
2 Projectile Damage | 5 HP | Speed: 2.6 | 5 Rads 1 Pickup (20%) |
(Mechanics) | ||||
Toxic Ballguy![]() |
2 Projectile Damage 3 Toxic Damage |
21 HP | Speed: 2.1 | 8 Rads 1 Pickup (80%) |
(Mechanics) | ||||
Assassin![]() |
5 Melee Damage | 7 HP | Speed: 2.6 | 8 Rads (16 Rads while hiding) 1 Pickup (20%) (No pickups while hiding) |
(Mechanics) | ||||
Mom (Frog Queen) ![]() |
10 Contact Damage 5 Projectile Damage (Main Toxic Ball) 3 Toxic Damage 2 Projectile Damage (Death) |
350 HP (Base) 490 HP (Loop 1) |
1.7 (Base) | 100 Rads 3 Pickups (100%) |
(Mechanics) | ||||
Scrapyards |
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Raven![]() |
3 Projectile Damage | 10 HP | Speed: 3.1 | 4 Rads 1 Pickup (20%) |
(Mechanics) | ||||
Salamander![]() |
1 Contact Damage 2-6 Damage per. Flame |
25 HP | Speed: 2.1 | 12 Rads 1 Pickup (30%) 1 Weapon Drop (10%) |
(Mechanics) | ||||
Sniper![]() |
3 Projectile Damage 5-10 Explosive Damage (Death) |
6 HP | Speed: 1.1 | 8 Rads 1 Pickup (40%) |
(Mechanics) | ||||
Big Dog![]() |
3 Projectile Damage 5-10 Explosive Damage (Death) |
300 HP | Speed: 0.6 | 90 Rads 1 Weapon Drop (100%) |
(Mechanics) | ||||
Big Dog Missile (ScrapBoss Missile) ![]() |
5 Contact Damage 3 Projectile Damage (Loop) 5-10 Explosive Damage (Death) |
22 HP | Speed: 1.6 | 1 Pickup (100%) |
(Mechanics) | ||||
Crystal Caves |
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Spider![]() |
3 Contact Damage | 18 HP | Speed: 4.6 | 9 Rads 1 Pickup (30%) 1 Weapon Drop (2%) |
(Mechanics) | ||||
Laser Crystal![]() |
20 Contact Damage 1-2 Damage per Laser |
45 HP | Speed: 1.1 | 22 Rads 1 Pickup (35%) 1 Weapon Drop (5%) |
(Mechanics) | ||||
Lightning Crystal![]() |
20 Contact Damage 2 Damage per Lightning |
45 HP (Base) 47 HP (Loop 1) |
Speed: 1.4 | 25 Rads 1 Pickup (45%) 1 Weapon Drop (5%) |
(Mechanics) | ||||
Hyper Crystal![]() |
200 Contact Damage | 550 HP (Base) 770 HP (Loop 1) |
Speed: 1.1 | 150 Rads 3 Pickups (100%) |
(Mechanics) | ||||
Frozen City |
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Snow Bandit![]() |
3 Projectile Damage | 8 HP | Speed: 2.6 | 4 Rads 1 Pickup (16%) |
(Mechanics) | ||||
Snowbot![]() |
4 Charge Damage | 15 HP | Speed: 2.6 7.6 (Dash) |
4 Rads 1 Pickup (40%) 1 Weapon Drop (8%) |
(Mechanics) | ||||
Wolf![]() |
2 Contact Damage 3 Projectile Damage |
12 HP | Speed: 3.1 4.6 (Dash) |
5 Rads |
(Mechanics) | ||||
Snowtank![]() |
3 Projectile Damage 5-10 Explosive Damage (Death) |
50 HP | Speed: 1.1 | 8 Rads 2 Pickups (50%) |
(Mechanics) | ||||
Gold Snowtank![]() |
3 Projectile Damage 4 Contact Damage (Missile) 5-10 Explosive Damage (Missile & Death) |
70 HP | Speed: 1.1 | 13 Rads 2 Pickups (50%) |
(Mechanics) | ||||
Lil Hunter![]() |
3 Projectile Damage 1 Damage per Flame 5-10 Explosive Damage (Death) |
140 HP | Speed: 3.6 | 20 Rads 1 Pickup (200%) |
(Mechanics) | ||||
Labs |
||||
Freak![]() |
3 Contact Damage | 7 HP | Speed: 3.6 | 1 Rad 1 Pickup (10%) |
(Mechanics) | ||||
Explo Freak![]() |
2 Contact Damage 5-10 Explosive Damage (Death) |
5 HP | Speed: 2.6 | 9 Rads 1 Pickup (60%) |
(Mechanics) | ||||
Rhino Freak![]() |
5 Contact Damage | 80 HP | Speed: 0.6 | 17 Rads 1 Pickup (50%) 1 Weapon Drop (20%) |
(Mechanics) | ||||
Necromancer![]() |
None | 6 HP | Speed: 2.6 | 7 Rads 1 Pickup (60%) |
(Mechanics) | ||||
Turret![]() |
3 Projectile Damage | 40 HP | Speed: 0 | 1 Rad 1 Pickup (40%) |
(Mechanics) | ||||
Technomancer![]() |
None | 350 HP (Base) 490 HP (Loop 1) |
Speed: 0 | 50 Rads 2 Pickups (100%) |
(Mechanics) | ||||
Palace |
||||
Guardian![]() |
2 Contact Damage 5 Projectile Damage |
35 HP | Speed: 0.2 | 11 Rads 1 Pickup (50%) |
(Mechanics) | ||||
Explo Guardian![]() |
2 Contact Damage 2 Projectile Damage |
50 HP | Speed: 2.6 | 16 Rads 1 Weapon Drop (30%) |
(Mechanics) | ||||
Dog Guardian![]() |
6 Contact Damage | 160 HP | Speed: 0.5 7.0(Jump) |
20 Rads 2 Pickups (60%) |
(Mechanics) | ||||
The Nuclear Throne![]() |
10 Contact Damage (Damage Goes Here) |
1500 HP | Speed: 2.3 | 200 Rads |
(Mechanics) | ||||
Campfire |
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Throne II![]() |
10 Contact Damage (Damage Goes Here) |
600 HP (Base) 800 HP (Loop 1) |
Speed: 5.1 | 100 Rads 2 Pickups (100%) |
(Mechanics) | ||||
Misc |
||||
Mimic![]() |
3 Contact Damage | 12 HP | Speed: 0 | 6 Rads 2 Pickups (200%) |
(Mechanics) | ||||
Health Mimic (Super Mimic) ![]() |
4 Contact Damage | 15 HP | Speed: 0 | 15 Rads 2 Pickups (200%) + 1 Guaranteed Health Pickup |
(Mechanics) | ||||
Hostile Horror (Enemy Horror) ![]() |
4 Contact Damage (Beam Damage Goes Here) |
60 HP | Speed: 4.1 | 25-115 Rads |
(Mechanics) | ||||
IDPD |
||||
Grunt![]() |
3 Projectile Damage 8-16 Explosive Damage (Grenade) |
8 HP | Speed: 2.6 4.6 (Roll) |
1 Pickup (40%) |
(Mechanics) | ||||
Inspector![]() |
5 Projectile Damage 8-16 Explosive Damage (Grenade) |
10 HP | Speed: 2.6 | 1 Pickup (60%) |
(Mechanics) | ||||
Shielder![]() |
3 Projectile Damage (Shield Damage Goes Here) |
45 HP | Speed: 3.1 | 1 Pickup (60%) |
(Mechanics) | ||||
Elite Grunt![]() |
3 Projectile Damage 4 Contact Damage (Missile) 8-16 Explosive Damage (Missile) |
40 HP (Base) 42 HP (Loop 1) |
Speed: 2.6 6.6 (Roll) |
1 Pickup (80%) |
(Mechanics) | ||||
Elite Inspector![]() |
8 Melee Damage 8-16 Explosive Damage (Grenade) |
40 HP (Base) 42 HP (Loop 1) |
Speed: 3.1 | 1 Pickup (100%) |
(Mechanics) | ||||
Elite Shielder![]() |
(Damage Goes Here) | 100 HP (Base) 105 HP (Loop 1) |
Speed: 3.1 | 1 Pickup (100%) |
(Mechanics) | ||||
Van![]() |
20 Contact Damage (Drive) 8-16 Explosive Damage |
250 HP (Base) 262 HP (Loop 1) |
Speed: 8.0 (On spawn) |
3 Pickups (100%) |
Vans can be entered once per run to enter HQ and once to exit HQ. In Loop 3 they start exploding instead, which will the Popo Freaks inside. | ||||
Captain![]() |
3 Projectile Damage (Bullet) 12 Projectile Damage (Orb) 10 Charge Damage |
1100 HP (Base) 1540 HP (Loop 1) |
Speed: 0 13.6 (Dash) |
None |
(Mechanics) | ||||
Popo Freak![]() |
5 Contact Damage 3 Projectile Damage 8-16 Explosive Damage (Grenade) |
30 HP (Base) 34 HP (Loop 3) |
Speed: 4.1 | 25 Rads 1 Pickup (60%) |
All IDPD spawns in as Popo Freaks permanently starting from 1-1 Loop 3. | ||||
Secret |
||||
Crown Guardian![]() |
12 Projectile Damage (Large Orb) 5 Projectile Damage (Normal Orb) |
70 HP | Speed: 0.2 | 12 Rads 1 Pickup (100%) |
(Mechanics) | ||||
Bonefish![]() |
2 Contact Damage | 6 HP | Speed: 3.6 | 2 Rads |
(Mechanics) | ||||
Crab![]() |
3 Contact Damage 2 Projectile Damage |
12 HP | Speed: 4.1 | 3 Rads 1 Pickup (30%) |
(Mechanics) | ||||
Turtle![]() |
4 Contact Damage | 15 HP | Speed: 4.6 | 12 Rads 1 Pickup (80%) |
(Mechanics) | ||||
Molefish![]() |
3 Projectile Damage | 6 HP | Speed: 3.1 | 3 Rads 1 Pickup (12%) |
(Mechanics) | ||||
Molesarge![]() |
1 Projectile Damage | 14 HP | Speed: 3.1 | 6 Rads 1 Pickup (80%) |
(Mechanics) | ||||
Fireballer![]() |
3 Projectile Damage | 25 HP | Speed: 1.6 | 5 Rads 1 Weapon Drop (10%) |
(Mechanics) | ||||
Super Fireballer![]() |
1 Contact Damage 3 Projectile Damage |
60 HP | Speed: 1.1 | 15 Rads 2 Pickups (40%) |
(Mechanics) | ||||
Jock![]() |
2 Contact Damage 4 Contact Damage (Missile) 5-10 Explosive Damage (Missile) |
25 HP | Speed: 2.6 | 8 Rads 1 Pickup (20%) |
(Mechanics) | ||||
Cursed Spider![]() |
3 Contact Damage | 18 HP | Speed: 4.6 | 16 Rads 1 Pickup (20%) |
(Mechanics) | ||||
Cursed Laser Crystal![]() |
20 Contact Damage (Laser Damage Goes Here) |
45 HP | Speed: 1.1 | 25 Rads 1 Pickup (40%) |
(Mechanics) | ||||
Jungle Bandit![]() |
1 Projectile Damage | 9 HP | Speed: 3.6 | 5 Rads 1 Pickup (18%) |
(Mechanics) | ||||
Jungle Assassin![]() |
5 Melee Damage | 12 HP | Speed: 3.6 | 8 Rads (20 Rads while hiding) 1 Pickup (60%) (No pickups while hiding) |
(Mechanics) | ||||
Jungle Fly![]() |
5 Contact Damage 1 Projectile Damage (Maggot) |
40 HP | Speed: 1.6 3.6 (Rage) |
10 Rads 1 Weapon Drop (20%) |
(Mechanics) | ||||
Halloween Bandit![]() |
3 Projectile Damage | 4 HP | Speed: 2.6 | 2 Rads 1 Pickup (16%) |
Can spawn in addition to normal Bandits during the Halloween event only. |