Crown of Guns
Area: Preloop Vaults
Pro: More Weapon Drops
Con: No Ammo Drops

Sprites:
Selection Idle Walk



Tech



Strategy Guide


Crown of Guns is considered to be one of the worst crowns in the game as the loss of ammo drops is severe. The main method of regaining ammo is through weapon drops, however these are random and not reliable - meaning that the player can easily find themselves in a vulnerable position without any ammo.

The main workaround for the lack of ammo drops will be to run one ammoless melee. While damage output may inevitably be lower, this can be done to avoid any situations where the player is out of ammo completely.

Preloop will see new weapons being added to the drop pool with each new area, so weapons can constantly be swapped out for other ones and viewed as temporary. Any weapon with high ammo consumption will be unviable for the long haul, but the player can temporarily pick it up for the duration of a level to clear it out, swapping back to another weapon before progressing. An ideal loadout would be a decently strong ammoless melee to chip away at most enemies, and a weapon with reliable damage to handle bosses.

If trying to unlock Crown of Guns it's recommended to only take the crown upon entering the 5-2 vault rather than 3-2, in order to minimize levels having to use it for.

The Throne fight will be a particularly tricky roadblock due to the lack of ammo drops, so be prepared for a longer fight. Generators and orb attacks both can drop weapons; so quickly swapping to freshly dropped weapons and exhausting their ammo can speed the fight up. If not directly in front of the Throne (such as where the generators are), the Throne will spam its giant orb attack - while risky, the player could momentarily stand there to ensure orb attacks for more drops.

Throne II will similarly always be a difficult roadblock if looping. The orb attacks can also drop weapons but only if they are directly over ground where the player can stand. Constantly following Throne II may cause its attacks to be always right outside of this, so staying at a medium range is suggested when lacking weapons to use. Patience is the name of the game for both of these fights.

Loop is where Crown of Guns can become particularly frustrating to play with, especially without an amazing mutation build. Gameplay may slow down substantially compared to a normal run as the lack of ammo is very noticeable - either the player can hold on to a reliable weapon hoping for weapon drops to recharge its ammo, or constantly be swapping their secondary weapon out which may include suboptimal choices. Some ammoless melee, while decent, will struggle heavily against bosses and elite IDPD spawns without a proper secondary weapon.

Labs can be farmed at any point if wanting to get a desired weapon drop. Freaks can repeatedly be killed and then revived again, and while they will only have the flat 8% chance of dropping a weapon, most melee can reliably kill multiple at a time.

As for meta play (loops 3+), the run will be primarily carried by Ultra Shovel as the ammoless melee. SPC may struggle in viability due to the amount of ammo needed to fire it again,, which is especially a problem during boss fights. For this reason changing out secondary weapons can be worth it for weaker characters, though some can slightly offset the ammo loss as listed below.

Character/Mutation Notes: