Character Overview
Eyes is the third character in the game and is unlocked by reaching 2-1 (Sewers) as any character. He has a normal starting loadout with the Revolver. His B-Skin is unlocked by reaching 2-? (Pizza Sewers) by exploding the manhole cover with any explosive cover as him.
Eyes A Sprites![]() |
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Eyes B Sprites![]() |
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Abilities
Active: "Telekinesis"
- Eyes is able to control the environment around him (anything on-screen) for as long as RMB is held down.
- Enemies will be dragged in towards Eyes, but their movement is still affected by their direction/speed.
- Technomancer cannot be moved. Throne II will largely ignore its effects, and The Throne will only be pulled if it's mostly on-screen.
- Weapon drops, chests, pickups and rads will all be pulled in towards Eyes as well.
- Weapons can be pulled into exit portals using this method. Sometimes gets stuck on walls and cannot be pulled.
- Enemy projectiles will be pushed away from Eyes, making them easier to dodge.
- This includes IDPD grenades, shielded projectiles and neutral hazards (fire/toxic).
- Eyes will see much better in any dark areas.
- His ring of light will be much bigger than other characters, and the faded light will cover the rest of the screen. This makes the entire screen at least partially visible.
- Dark areas include transitional areas being Sewers, Caves and Labs.
- Also includes secret areas being Pizza Sewers, Cursed Caves and Vaults.
- Eyes push/pull will now be twice as strong.
Ultra A: Projectile Style |
Ultra B: Monster Style |
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Projectile Style Ultra: "Telekinesis Holds Your Projectiles"
- Holding RMB will cause any projectiles to automatically return to Eyes.
- Letting go of RMB will cause the projectiles to continue at the same angle. Can be brought back any number of times.
- Projectiles can be held forever unless they interact with any enemy/prop/wall, or exiting a level.
- Some projectiles will still expire as normal such as any lightning, flames or toxic gas.
- Melee weapons range will be reduced during usage, despite having no increased duration.
- Eyes can self-damage using this ultra if his projectiles include explosions, toxic clouds, discs or if shielders deflect any player projectiles.
- (Disc projectiles have infinite pierce and are based on airtime, meaning that Eyes can infinitely use them in a level, barring the issue of self-damaging if he moves at all while pressing RMB.)
- Thronebutt does not seem to effect this ultra in any way.
- While not holding RMB, any enemies will be passively pushed away from Eyes.
- This does not cover the whole screen, but rather around the vertical width instead.
- Thronebutt effects this ultra, giving a stronger push.
Preloop Strategy Guide
Eyes has one of the more unique playstyles in the game as he is able to control the environment around him. He has a very powerful ability but can be off-putting to new players because his active requires some strategy to use properly.
Active Rating: (Text)
One of the issues when learning the game is that Telekinesis actively pulls enemies towards Eyes which can easily cause him to take contact damage. This makes his active feel like a downside if just using blindly, the correct way to use it is to have it on and off throughout combat as the situation calls for it.
An easy example is that telekinesis is very useful when facing long-range enemies as it gives him more time to react to their projectiles, while when facing hordes of enemies it may just drag damage directly into him. Using his active in more limited situations early on until his active gets more accustomed to is fine, starting with situations like these on when to use/not use it.
Passive Rating: (Text)
This is a nice passive boost that makes transitional areas less dangerous to traverse, particularly in Labs due to how troublesome Explo Freaks can be as well as tracking down Necromancers.
Thronebutt Rating: (Text)
This makes Eyes active far stronger to use, although can also be pretty dangerous for newer players to use. This should be taken with caution, best being paired with ranged builds as Eyes tries to keep distance from enemies to more safely use his active.
As for other mutation picks, it may feel like Plutonium Hunger can be passed up on as Eyes active can also help bring in pickups, but these stack together very nicely and are really worth running together. Euphoria is also a great pick for Eyes gameplay as slower bullets are even easier to avoid paired with his active.
Generally Eyes is a very strong character even in early game, but can be hard to utilize properly while also learning how to play the game. Time can always be dedicated to other characters instead, just returning to Eyes when the player feels more experienced, as telekinesis is a legitimately great active.
Loop Strategy Guide
Eyes is a very good character in loop although still maintains a higher skill ceiling and a better understanding of how to use his active.
Projectile Style Rating: (Text)
To but it simply, Projectile Style has limited use that actively discourages certain modes of play. Any time Eyes is using his active it prevents projectiles from being shot at enemies unless if directly walked into, which can actively put Eyes in danger. This has some utility in recovering missed shots, but anything that limits such a good active is not worth considering. Melee weapons are limited, and any projectile shielded off-screen could randomly end Eyes run before he even has a chance to react.
Projectile Style is still enjoyed for some fun builds. While weapons like Devastator or Blood Cannon have a limited lifespan they can create a constant damage aura around Eyes which can let him casually walk through enemy hordes. This ultra is really unique and is absolutely worth trying out - just not worth taking for serious runs.
Monster Style Rating: (Text)
The loop guide will mainly focus in on Monster Style as this makes Eyes a defensive master. Any time RMB is not being held down enemies on-screen are pushed away which actively lets him create breathing room that no other character gets. Any time enemies are dragged in too closely with Eyes' active, he can instead just let go and create space instantly. Particularly useful situations are Dog Guardians and Elite Inspectors who need to put in a lot more effort to actually damage Eyes, and these are enemies that can commonly end runs.
Eyes active has a lot of utilization as well, any weapon that breaks into smaller projectiles (such as Plasma Cannon) can be used on bosses while pulling them in with telekinesis in order to make them take more of the potential damage per shot. If Eyes is ever low on HP or ammo he can even hide behind walls while pulling enemies in to kill with melee, although particularly tedious. A large part of this active is just knowing when to situationally use it, which takes practice and familiarity with its pull on enemies.
Thronebutt Rating: (Text)
Eyes TB is very useful but also very dangerous still for inexperienced players, it's easy to suck in contact enemies that can instantly end the run. If utilized correctly then Eyes can easily dodge most projectiles and constantly have better control of anything on-screen, so it's rewarding to those who try to master this. It also stacks with Monster Style really well and can even help push Vans out of the way while not using RMB, although will not completely protect Eyes if hit head-on.
One popular option is to take Euphoria paired with Thronebutt, known as the community as "Buttphoria". This makes most enemy projectiles a non-threat for Eyes.
The issue with advice on Eyes is that only some specific situations are brought up, but a lot of his gameplay is based on game feel. He makes loops 1 & 2 a lot easier as his active gives him better offensive and defensive capabilities, but it's something that needs to be learned through actual practice instead of being explained on a written guide. This is a character that requires experience.
Meta Strategy Guide
Note that this is an advanced guide, it is meant to be used by those primarily looking at loops 3+. This builds off of content shared in the meta guide.
When it comes to Eyes' meta play he has fairly diverse options for viable sets. Some players try to opt out of Plutonium Hunger for another mutation, while others still run it as a standard p9 mutation. Some players have tried to make Eyes TB his meta, while others find it far too cumbersome to be used efficiently. At least one of these mutations should be ran for Eyes for pickup range, although he has more set flexibility in general.
Projectile Style Rating: (Text)
This is one of the rare cases in meta in which a characters power actively hurts their run. Simply put, Projectile Style is the worst ultra in meta. Holding RMB will prevent SPC which discourages active usage, and Ultra Shovel's range is laughably shorter hurting the run.
Monster Style Rating: (Text)
Eyes is one of the top characters in the game because of his active paired with Monster Style as he can switch between offense and defense as he sees fit. His active can be used to pull enemies into SPC shots and Monster Style can be used to push them away when he needs space. A lot of this is still based on game feel rather than specific advice, the player should figure the best times when to use his active and when to play it safer.
Some examples of when Eyes abilities can come in use would be his active pushing IDPD grenades away to reduce chances of being clipped by explosions, Monster Style pushing away Vans reducing the chances of ever getting hit during misplays, and having extra space from Dog Guardians on Palace levels. On the flipside if played poorly Vans and Dogs can always be dragged into Eyes instead, which adds another layer of focus needed when balancing active/ultra.
Thronebutt Rating: (Text)
Eyes TB is undoubtedly strong, however doubling how fast enemies can get pulled in can lead to very dangerous situations. What this boils down to is that Eyes TB is not necessary for him being good, and if it causes misplays it's safer to play without. While this mutation can trivialize some sections (Palace stacked with Monster Style, Throne II stacked with his active), it just simply may not be worth the risk. It's probably best to pass up on this mutation if a newer player to meta.
Boss Strategies:
Big Bandits will be considerably easy on Eyes. During the spawning phase Monster Style can be used to help keep them distanced while Eyes moves to a safer spot, and once they start firing he can use his active to escape the torrents of bullets easier. Once the fight is well underway Eyes will rarely have to retreat as he can use his active to pull Bandits close to walls he's hidden behind, and then let Monster Style take effect to push them back once they start charging, all the while hitting them with ushov through the walls.
In later loops Mom becomes an issue for Telekinesis, especially with Thronebutt, as Eyes can easily pull Mom right into him on accident. Monster Style is more useful to give Eyes some more reaction time, paired with his passive ability which actually is handy here to see the whole screen. As Eyes can drag weapons into exit portals he should absolutely put in the effort to bring any Mom-viable weapons (like Super Crossbow) into Sewers to ensure a smoother fight.
Throne II will go smoothly for Eyes as he can use his active constantly with little worry of enemies running into him. This is especially true if running Thronebutt, as Eyes will be one of the most efficient characters at handling this boss; still being a powerhouse regardless. Eyes active will constantly push projectiles away while the weapon he can hotswap with will constantly follow him, making it easy for him to act and react. Be aware that his active can also push away laser beam sources that he may be trying to hit with ushov, so not using his active at this specific moment is the best play.
Eyes is considered a top tier character and can be a lot more technical in his actual gameplay. However that is a part of the issue with Eyes, he may die in unique ways that other characters don't, meaning there is a bigger learning curve and higher skill ceiling than other characters. This means that while he's inarguably one of the best characters in the game, he's also an acquired taste. Crystal/YV runs are really easy to pick up, while time needs to be committed to understand Eyes and play efficiently. Given how good his loadout is, this is well worth the effort.