Character Overview
Rebel is the tenth character in the game and is unlocked by looping past the Nuclear Throne, which is done by destroying all four Big Generators before killing the boss. She has a default starting loadout with the Revolver. Her B-Skin is unlocked if she defeats Mom, a boss found on 2-1 L1 (loop Sewers).
Rebel's B-Skin will appear differently in the Frozen City, wearing her hood.
Rebel A Sprites![]() |
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Rebel B Sprites![]() |
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Rebel B Sprites (Hood)![]() |
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Abilities
Active: "Can Spawn Allies"
- Clicking RMB will cause Rebel to summon an ally at the cost of 1 HP, or 2 HP if any other allies are currently alive.
- Cannot use her active if it would cause her to die or lose Strong Spirit.
- Allies will circle around Rebel and fire at any enemies within line of sight. Each bullet does 3 damage and they have infinite ammo.
- These cannot harm Rebel unless if they are deflected by Shielders.
- Each ally spawns in with 12 HP. Spawning a new ally will heal any other allies currently alive to full health; Rebel healing herself will not effect them.
- Allies health will naturally decay, surviving for about 20 seconds without being damaged.
- Upon death allies will explode into a ring of 14 bullets, doing 3 damage each. They will also drop 5 rads and have a 10% chance of dropping a pickup which is effected by the pickup modifier.
- Exit portals opening will cause all allies to die. Spawning a new one will cause it to bleed out and die as well after a moment passes.
- Some mutations can work with Rebel's allies:
- Rabbit Paw will increase their pickup droprate.
- Enemies killed by allies are effected by Impact Wrists.
- Allies killing enemies will cause Trigger Fingers to proc for the player.
- Bloodlust and Lucky Shot procs can occur by allies killing enemies.
- Allies can drop guns if they die if running Crown of Guns. Running Heavy Heart will stack with that.
- If Rebel drops Strong Spirit and fills back up to full HP, but right clicks just as she enters the next level, Spirit will not be recharged and she will have to heal back to full again for recharge.
- Rebel will always heal for half her missing health upon going through an exit portal, rounded down.
- Crown of Luck will cause her to start a new level at half HP instead of at 1 HP.
- Rebel will never see health chests because her passive will always put her above the required threshold. The only exception being Crown of Life.
- Here is a table for how her passive works:
Passive chart | ||||||||||||
Entering portal: | 1 HP | 2 HP | 3 HP | 4 HP | 5 HP | 6 HP | 7 HP | 8 HP | ||||
HP New level: | 4 HP | 5 HP | 5 HP | 6 HP | 6 HP | 7 HP | 7 HP | 8 HP | ||||
Passive with Rhino Skin | ||||||||||||
Entering portal: | 1 HP | 2 HP | 3 HP | 4 HP | 5 HP | 6 HP | 7 HP | 8 HP | 9 HP | 10 HP | 11 HP | 12 HP |
HP New level: | 6 HP | 7 HP | 7 HP | 8 HP | 8 HP | 9 HP | 9 HP | 10 HP | 10 HP | 11 HP | 11 HP | 12 HP |
Thronebutt: "Higher Ally Rate Of Fire"
- All allies will shoot their weapon 60% faster.
- Their weapon sprite will also change visually to reflect this.
Ultra A: Personal Guard |
Ultra B: Riot |
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Personal Guard Ultra: "Start A Level With 2 Allies; All Allies Have More HP"
- Rebel starts every level with two allies without costing any health.
- All allies max health is at 30 HP instead of 12.
- Their health will still decay but take longer to die naturally, going from 20 seconds originally to about 44 seconds.
- Pressing RMB will always spawn two allies instead of one.
- This will always cost 2 HP even if there are no allies currently alive.
Preloop Strategy Guide
Rebel is a difficult character to utilize well in preloop as she has relatively high risk, low reward gamestyle.
Active Rating: (Text)
Rebel's allies are not exactly the strongest without her ultras. Allies saps her health which makes using her active punishing, as health drops are usually in short supply early on ultimately putting her in a vulnerable position if used frequently at all.
If wanting to utilize allies Rebel can always set a limit for herself, like never going below 6 HP as enemies commonly do 3 and 5 damage.
Passive Rating: (Text)
Rebel will never enter an area below half health which is a nice perk, so even if allies are not used at all in preloop there is still use in playing Rebel early on.
At the end of the level if Rebel is ever at an uneven amount of HP she can summon one ally for "free" to get extra rads and a pickup chance, as losing 1 HP will still heal her to the same amount.
Thronebutt Rating: (Text)
As ally usage is sparse in preloop there would also be limited use in using Thronebutt at this point, it is probably worth skipping over unless if going to loop.
For other mutation picks Rhino Skin would be immensely useful as if Rebel decides to use her active at all, this puts her at a lot less risk of dying and also is a nice boost for her passive. It also synergizes well with Stress as her gameplay revolves around having lower health. Having any healing mutations gives Rebel some more wiggle room when it comes to spawning allies.
Loop Strategy Guide
Rebel's viability significantly increases in loop due to her ultras and mutation potential, however can still be difficult and at times frustrating as she often puts herself into low HP situations. A good rule of thumb is to avoid spawning allies if at half health or less.
Rebel can spawn allies in order to heal all others, which should be actively utilized. Allies will only die to health decay after 20 seconds normally or 44 seconds with Personal Guard unless damaged at all, meaning Rebel will have plenty of time to heal before they start dying off.
One of the biggest threats for Rebel will be IDPD shields as allies will fire indiscriminately, which can cause a wall of bullets to be deflected back into the player's face.
Personal Guard Rating: (Text)
If Rebel goes the route of Personal Guard this means that keeping allies alive for the entire level is very easy, as she has over twice the time to heal them. This is probably the better choice if Rebel has no healing mutations at all as building allies will take longer, but helps them stay alive.
Riot Rating: (Text)
Riot lets Rebel grow her ally army twice as quickly which can let her build an army very quickly given any healing mutations at all. On paper this would double the DPS of her active which is very useful to have, although may require some excessive spawning to help keep them all alive which may put Rebel at low health.
Thronebutt Rating: (Text)
This is far more justified to take than on preloop as allies firing 60% faster means they all deal 60% more damage. The thing is that there are many other mutations that will do even more for Rebel such as any healing, meaning that it's a good pick that is also very overshadowed by better ones.
In terms of mutations, similar arguments from preloop applies here. Rhino Skin should be considered a very high priority, as well as Stress in order to better protect Rebel as she will constantly be at lower health levels. Any healing mutation should be considered important to the run - Bloodlust, Rabbit Paw and Second Stomach all will let Rebel build an ally army that becomes damage monsters. Plutonium Hunger also really helps builds here.
While Rebel's allies can help her breeze through levels she may sometimes just die due to low health, meaning other characters are much better options for L1-L2. Despite this she actually has some of the most rewarding Throne experiences, as amassing an entire army every level that can decimate some bosses is extremely enjoyable.
Meta Strategy Guide
Note that this is an advanced guide, it is meant to be used by those primarily looking at loops 3+. This builds off of content shared in the meta guide.
At the point of meta loops it can be argued that Rebel should only be played with at least one healing mutation, with many players preferring to eschew one damage mut for double healing. She has many different viable routes that her mutation build could go, which all can earn her a higher tier position due to how she handles bosses. As always this is with the drawback of playing at lower health constantly, meaning the player must be ever vigilant of taking repeated damage.
Personal Guard Rating: (Text)
Running Personal Guard is fine, Rebel can build up allies at a steady rate and they can survive IDPD explosions. However in more 'optimal' builds Riot is definitely better, which the player will want to lean in to. Although it's also worth noting that Riot is a much more aggressive mutation, so if wanting to play it safe then Personal Guard is still a modest choice.
Riot Rating: (Text)
Riot can pretty much create as many allies as possible due to a very high rate of healing, especially with healing mutations. Some levels she's able to build up dozens of allies at a time which can trivialize some boss fights and fly through loops. Often times healing can go so quickly Rebel may even have to spam RMB just to keep up with optimal ally spawning, although it's still best to try to hover around 6 HP.
With ultras in mind Rebel can choose which mutation build to go after. A normal p9 works perfectly fine for her (and could be the best meta still), however some players may choose to run Paw or even Stomach as the 9th mutation. Laser Brain (or Face) can optionally be swapped out for one of those mutations to run double heals, regardless of what's 'optimal' Rebel can have absurd ally counts with these builds which can be the most fun.
Speaking of fun, Thronebutt makes Rebel's runs even more satisfying to play but isn't quite good enough to fit into her p9 set variants. This is definitely worth trying in deeploop at least once, especially if paired with Riot and a healing mutation.
Rebel should be careful of spawning allies in Palace as regaining HP can take time with how many Dog Guardians are around. She should never go below 7 HP through spawning allies as Spirit drops here are really easy, and would force her to go on the defensive the rest of the level. (Some caution should be applied to Frozen City too for the same reason, although is way more abundant in health drops anyways.)
With all this in mind now attention can be turned on why Rebel is considered such a higher tier character - how easily she can handle bosses.
Mom will be the most enjoyable fight in the game as Rebel. She should spawn as many allies as possible when entering Sewers, once Mom is located allies will start to be obliterate her health. Being stuck in a corner is game over for Mom as she can do very little to get out of the ocean of bullets, although the player should periodically swing ushov in case Mom manages to shoot a toxic blast which would kill many allies.
Big Bandits can be handled similarly by amassing a horde of allies while clearing the level before they spawn. If done right the allies will shred Bandits health immediately upon spawning, and Rebel will be able to tank most of them on spawn which is usually a pretty bad idea on other characters. If she is unable to get enough allies in time, she can instead just clear normally.
Throne II also can be bullied a bit by allies, Rebel will have to use her active much more aggressively at the very start of the level in order to build up enough to make this work however, and does not work as well with just single healing. After just a bit of practice fast kills on this boss is also possible even as later loops start to creep in, which is pretty huge with how generally RNG-based this fight is for other characters.
Rebel is a truly magnificent experience in high loops, as she gets stronger the further she gets with continually more pickups. It's unfortunate that she has a weaker preloop/loop play, but she is well worth getting to deeploop with a build that simply overwhelms many bosses.