Character Overview
Y.V. (Yung Venuz) is the sixth character in the game and is unlocked by reaching 3-? (Y.V.'s Mansion) as any character, reached via the Venus Car prop. His starting loadout includes his Golden Revolver, an upgraded Revolver. His B-Skin is unlocked through having a golden weapon unlocked on all 12 characters, which also requires having all characters unlocked. (No secret characters required.)
Y.V. originally comes from a game called Gun Godz, only released later on Steam.
Y.V. A Sprites![]() |
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Y.V. B Sprites![]() |
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On Nuclear Throne Together (NTT), Y.V. also has a C-Skin of Yung Cuz.
Abilities
Active: "Pop Pop"
- Pressing RMB will "pop" Y.V.'s held weapon, which shoots out two shots instead of just one.
- Weapons that are popped have twice their cooldown and costs twice the ammo.
- Holding down RMB will not fire again even with automatic weapons.
- Any weapon projectiles that respect enemy iframes are NOT effective for popping, especially for single targets.
- Y.V. cannot pop melee weapons besides Jackhammer, which still gives no extra damage/spread.
- Y.V. gets a 120% firerate, where the default is 100%.
- This also effects his active which pops weapons, it can be seen as 60% of the default firerate.
- Doubles the effects of pop pop, shooting four shots at four times the ammo cost.
- Only has three times the cooldown instead of four, it can be seen as 40% of the default firerate.
- Firing Super Plasma Cannon would cost 96 ammo, which only works if also running Back Muscle. Any other weapon can be popped at normal ammo levels.
- (Gun Gun cannot be popped while running TB.)
- Passive: Reload / 1.2
- Active: Reload / 0.6
- Thronebutt: Reload / 0.4
Ultra A: Ima Gun God |
Ultra B: Back 2 Bizniz |
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Ima Gun God Ultra: "Higher Rate Of Fire"
- Gives Y.V. another +40% to his reload speed, giving him a 160% reload speed combined with passive.
- This also effects his active/TB. Any Reload Time can be calculated by dividing it by the modifier.
- IGG Passive: Reload / 1.6
- IGG Active: Reload / 0.8
- IGG TB: Reload / 0.533
- Gives popping an extra 50% of pulls without any extra ammo cost or reload time.
- Normal pops will be given 3 pulls instead of 2, while still only costing 2x ammo.
- Thronebutt will be given 6 pulls instead of 4, while still only costing 4x ammo.
- This is an area similar to Y.V.'s Mansion, but without any hostile enemies.
- Will include two Giant Weapon Chests that gives 24 weapon drops each, pulling from 6 difficulties higher.
- Interacting with any car in the upper room will exit the area.
- (Full area guide coming later)
Y.V. can press 'B' (KBM layout) in order to use his airhorn, for fun.
He starts with a Golden Revolver which is a bullet-type weapon and fires faster than the normal Revolver with a 0.17 reload speed before Y.V.'s passive is accounted for.
Weapon | Fire Type | Reload Time | Ammo Cost | Damage Per Click |
Golden Revolver![]() |
Single Shot | 0.17 sec (Normally) |
1 | 3 |
Golden Revolver can be permanently unlocked by other characters using the Proto Chest.
Preloop Strategy Guide
Y.V. is a predominately offensive character that is very useful in preloop due to how he easily handles most enemy and boss encounters.
Active Rating: (Text)
Popping weapons is a very useful ability that can double a weapons shot while also doubling its reload time, which is easy to work around with Trigger Fingers. It's a very offensive tool best used against any high HP enemies or bosses, or if a weapon has wide spread against any enemy groups. It's best used for weapons that are single shot/burst as RMB cannot be held down to repeatedly pop. (This is just general advice, some automatic weapons have high reload anyways and so popping is still useful there.)
As mentioned in the tech section, be familiar with weapons that respect enemy iframes as in most cases popping them is not worth it. For example firing a Lightning Rifle will do the same damage as popping it to a single target, it's only helpful if the other lightning rail goes in a different direction and damages a different enemy. (Any plasma weapon except Devastator is useful to pop, it's just their end plasma explosions that respect iframes.)
Passive Rating: (Text)
Y.V. gets a nice passive boost with a 120% firerate which increases the viability of every weapon in the game slightly, it's similar to running Stress at 10/12 HP constantly.
Thronebutt Rating: (Text)
Being able to shoot 4x of a weapon shot at 3x the reload is actually really powerful at this point of the game, allowing Y.V. to kill a few bosses in one shot from quite a few weapons. If looking to just try to beat preloop this is a fantastic choice for quite a lot of weapons. Be prepared for high weapon reload times though - swapping a weapon with one on the ground (hotswapping) will reset its reload time.
For mutations, as mentioned Y.V. will really want Trigger Fingers so he can lean into his pop ability effectively. With increased ammo consumption it's also really useful to run Rabbit Paw and Back Muscle to best compliment this build as well, Stress may take a less of a priority because of his passive but is still a solid choice.
Y.V. is considered one of the best characters in preloop as he has a simple active/passive that massively lets him increase damage and utilize many more weapons effectively. This strong offense shines in places such as the Lil Hunter fight as many weapons can one shot with popping, even moreso if running Scarier Face. Fewer deaths against this boss means reaching the Palace & The Throne far more regularly.
Loop Strategy Guide
Y.V. is one of the most popular characters in the game as he is given two very strong choices for ultras that lets him become a DPS powerhouse whichever way he leans into.
Either ultra gives Y.V. access to his Crib that gives him 48 random weapons (72 with Open Mind, but not worth taking for this). For most runs Y.V. will either get the exact weapons he was looking for, or at least suitable replacements, which means that Y.V. should try to take mutations around a final build in mind rather than whatever seems most useful at the time. These chests pull from +6 drop pools so to include every weapon his Crib should only be visited on 7-2 at the earliest in preloop, although he can wait (radstarve) until finishing 7-3 if carrying any cursed weapons so they are uncursed before Crib.
Ima Gun God (IGG) Rating: (Text)
IGG stacks with Y.V.'s passive to give him a 160% firerate, which is comparable to running 4/12 HP with Stress constantly. This is extremely useful for automatic weapons that can have their DPS bolstered even more and making melee far more reliable to use. If a run happens to not include Trigger Fingers (which is usually a vital mutation), then IGG is definitely the way to go.
Back 2 Bizniz (B2B) Rating: (Text)
B2B lets Y.V. lean even more into an offensive playstyle as his active now gives him three times the damage while not increasing in ammo cost/cooldown. Some of the most dangerous parts of the game are Elite IDPD and bosses which Y.V. can easily handle. He can even so choose to pop his weapons at IDPD Vans as they spawn to completely destroy them before any IDPD can spawn from them, while possibly missing out on some drops it also reduces the risk and is worth considering in more dangerous levels (or while Spiritless). Any weapons from Y.V.'s Crib should be selected that he can play aggressively with.
IGG or B2B?
Mutation builds should be built specifically around either ultra - if a build includes Muscle, Trigger Fingers and Rabbit Paw then Y.V. can lean heavily into popping with B2B and decimate bosses. More generalized builds may want to consider IGG more as it gives a lot more consistency. Either ultra puts Y.V. at a strong advantage, so it's really based on what the player thinks they can utilize the best given their build and playstyle.
Thronebutt Rating: (Text)
Y.V.'s TB at this point may not be worth the trade-off as some heavier hitting weapons can have absurd reload times. While any weapon can be hotswapped it's also situational, and only some moments is his TB best utilized. There are many other mutations that compliment IGG and B2B better, as TB makes his active overkill in most non-boss situations.
If looking for a fun build, then B2B + Y.V. TB is referred to as 'hexabrap' by the community. Weapons like Ultra Grenade Launcher or Super Flak Cannon (especially with Shotgun Shoulders) are particularly satisfying to try out with this combination.
One thing to be aware of in Y.V.'s gameplay is that if his active clears out a level too quickly then it may cause most/all IDPD to spawn within close proximity all at once, especially bad in Loop 2. Using Y.V.'s active could also cause him to expend all his ammo and then may suddenly be surrounded by half a dozen Elite IDPD all at once, so showing SOME restraint to have safer IDPD clears can be the wisest choice for new loop players.
If one of Y.V.'s biggest concerns is clearing out levels too quickly, that should be a sign that he is a uniquely strong character that has a very high DPS potential and can easily deal with many of the scary threats that other characters struggle with, all the while being satisfying to play.
Meta Strategy Guide
Note that this is an advanced guide, it is meant to be used by those primarily looking at loops 3+. This builds off of content shared in the meta guide.
Y.V. is considered one of the best characters in the game even during meta loops due to his extreme DPS potential. Which ultra he runs is usually dependent on if he has Stress or not.
Ima Gun God (IGG) Rating: (Text)
Characters can rarely drop a meta mutation, but in IGG's case Y.V. can easily play without Stress. This is generally considered a necessary mutation because it allows ushov to be spammed at low health, and while IGG does not quite allow ushov to be spammed as quickly at 1 HP, the 160% firerate is still fast enough to protect Y.V. and is undoubtedly useful across the board. Importantly this opens up another mutation slot that Y.V. can take, like Rabbit Paw or Back Muscle.
Ultra Shovel has a 0.50 second reload normally. Using the formulas above Y.V.'s passive lets him swing ushov every ~0.42 seconds instead, and with IGG this lowers it to ~0.31 seconds instead (both rounded).
Back 2 Bizniz (B2B) Rating: (Text)
B2B lets Y.V. lean more into being DPS focused as he can have three SPC pulls for the price of two. This is especially effective for clearing out enemies with constant Trigs procs, and for any boss fight he can hotswap during or has nearby enemies. Having Stress would be more important here which makes Y.V. play more standard builds, so his 9th mutation could either be Back Muscle (damage-oriented) or Bloodlust/Paw (standard sets) which are all good builds, but also difficult choices for what the player may get the most use out of.
IGG or B2B?
IGG is largely preferred because Y.V. is able to pick a different 9th mutation instead of Stress, and his active is still incredibly useful with two pulls per RMB click. B2B is also a very strong pick, but with more limited set options is often less popular at this point of the game.
Thronebutt Rating: (Text)
Y.V.'s Thronebutt requires to have Back Muscle as it costs 96 Energy to fire SPC, otherwise making his active useless in meta. Ammo drops are based on current ammo levels so rebuilding ammo to 96 each time can be obnoxious. It's one of the rare cases that something can actually be overkill.
Boss Strategies
If running IGG without Stress it's useful to still recognize specific situations in which he may not fire fast enough. Big Bandits fights and Throne II fight may shoot fast enough/frequent enough that Y.V. may not be able to properly guard against them, causing for Spirit drops or death. Be careful in these specific situations and put more priority in reaching safe spots/cover sooner. A smaller issue to be aware of is that Y.V. can one shot The Throne by popping SPC in earlier loop which can force the run to end early, it's generally best to not do it until reaching deeploop, or a bit later with B2B.
The upside of Y.V. is definitely his ability to shoot SPC twice at once, reload time is hardly an issue if he can get Trig procs or hotswap anywhere. Be aware that missing shots (especially on Throne II) will hurt Y.V. especially more than other characters if he decides to pop as it will be twice the amount of ammo lost, so using his active just when it's 'safer' to do so is also valid.
Specific strategies for Y.V. mainly centers around just taking bosses down much more swiftly than other mutants with a very strong active for offense and a nice passive/ultra for defense. While Crystal is the top tier Y.V. comfortably sits around the 2nd or 3rd best spot along with Eyes. One advantage Y.V. has over Eyes is that he's very easy to understand the gameplay of and pick up easily, not being on the technical side at all. This means he's the perfect option for any skill level, whether it's someone learning meta loops for the first time or a top player looking to push the limits of the game.