Character Overview
Y.V. (Yung Venuz) is the sixth character in the game and is unlocked by reaching 3-? (Y.V.'s Mansion) as any character, reached via the Venus Car prop. His starting loadout includes his Golden Revolver, an upgraded Revolver. His B-Skin is unlocked through having a golden weapon unlocked on all 12 characters, which also requires having all characters unlocked. (No secret characters required.)
Y.V. originally comes from a game called Gun Godz, only released later on Steam.
Y.V. A Sprites![]() |
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Y.V. B Sprites![]() |
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On Nuclear Throne Together (NTT), Y.V. also has a C-Skin of Yung Cuz.
Abilities
Active: "Pop Pop"
- Pressing RMB will "pop" Y.V.'s held weapon, which shoots out two shots instead of just one.
- Weapons that are popped have twice their cooldown and costs twice the ammo.
- Holding down RMB will not fire again even with automatic weapons.
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Any weapon projectiles that
respect enemy iframes are NOT effective
for popping, especially for single targets.
- Y.V. cannot pop melee weapons besides Jackhammer, which still gives no extra damage/spread.
- Y.V. gets a 120% firerate, where the default is 100%.
- This also affects his active which pops weapons, it can be seen as 60% of the default firerate.
- Doubles the effects of pop pop, shooting four shots at four times the ammo cost.
- Only has three times the cooldown instead of four, it can be seen as 40% of the default firerate.
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Firing Super Plasma Cannon would cost 96 ammo, which only works if
also running Back Muscle. Any other weapon can be popped at normal
ammo levels.
- (Gun Gun cannot be popped while running TB.)
- Passive: Reload / 1.2
- Active: Reload / 0.6
- Throne Butt: Reload / 0.4
Ultra A: Ima Gun God |
Ultra B: Back 2 Bizniz |
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Ima Gun God Ultra: "Higher Rate Of Fire"
- Gives Y.V. another +40% to his reload speed, giving him a 160% reload speed combined with passive.
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This also affects his active/TB. Any
Reload Time can be calculated by
dividing it by the modifier.
- IGG Passive: Reload / 1.6
- IGG Active: Reload / 0.8
- IGG TB: Reload / 0.533
- Gives popping an extra 50% of pulls without any extra ammo cost or reload time.
- Normal pops will be given 3 pulls instead of 2, while still only costing 2x ammo.
- Throne Butt will be given 6 pulls instead of 4, while still only costing 4x ammo.
- This is an area similar to Y.V.'s Mansion, but without any hostile enemies.
- Will include two Giant Weapon Chests that gives 24 weapon drops each, pulling from 5 difficulties higher.
- Interacting with any car in the upper room will exit the area.
- (Full area guide coming later)
Y.V. can press 'B' (KBM layout) in order to use his airhorn, for fun.
He starts with a Golden Revolver which is a bullet-type weapon and fires faster than the normal Revolver with a 0.17 reload speed before Y.V.'s passive is accounted for.
Weapon | Fire Type | Reload Time | Ammo Cost | Damage Per Click |
Golden Revolver![]() |
Single Shot | 0.17 sec (Normally) |
1 | 3 |
Golden Revolver can be permanently unlocked by other characters using the Proto Chest.
Preloop Strategy Guide
Y.V. is a predominately offensive character that is very useful in preloop due to how he easily handles most enemy and boss encounters.
Active Ability
Rating: Very Useful
Popping weapons is a very useful ability that can double a weapons shot
while also doubling its reload time, which is easy to work around with
Trigger Fingers. It's a very offensive tool best used against any high
HP enemies or bosses, or if a weapon has wide spread against any enemy
groups. It's best used for weapons that are
single shot/burst as RMB cannot be held
down to repeatedly pop. (This is just general advice, some automatic
weapons have high reload anyways and so popping is still useful there.)
As mentioned in the tech section, be familiar with weapons that respect enemy iframes as in most cases popping them is not worth it. For example firing a Lightning Rifle will do the same damage as popping it to a single target, it's only helpful if the other lightning rail goes in a different direction and damages a different enemy. (Any plasma weapon except Devastator is useful to pop, it's just their end plasma explosions that respect iframes.)
Passive Ability
Rating: Useful
Y.V. gets a nice passive boost with a 120% firerate which increases the
viability of every weapon in the game slightly, it's similar to
running Stress at 10/12 HP constantly.
Throne Butt Ability
Rating: Useful
Being able to shoot 4x of a weapon shot at 3x the reload is actually
really powerful at this point of the game, allowing Y.V. to kill a few
bosses in one shot from quite a few weapons. If looking to just try to
beat preloop this is a fantastic choice for quite a lot of weapons. Be
prepared for high weapon reload times though - swapping a weapon with
one on the ground (hotswapping) will reset its reload time.
Mutations
As mentioned Y.V. will really want Trigger Fingers so he can lean into
his pop ability effectively. With increased ammo consumption it's also
really useful to run Rabbit Paw and Back Muscle to best compliment this
build as well, Stress may take less of a priority because of his passive
but is still a solid choice.
Summary
Y.V. is considered one of the best characters in preloop as he has a
simple active/passive that massively lets him increase damage and
utilize many more weapons effectively. This strong offense shines in
places such as the Lil Hunter fight as many weapons can one shot with
popping, even more so if running Scarier Face. Fewer deaths against this
boss means reaching the Palace & The Throne far more regularly.
Loop Strategy Guide
Y.V. is one of the most popular characters in the game as he is given two very strong choices for ultras that lets him become a DPS powerhouse whichever way he leans into.
Y.V.'s Crib
Rating: Very Useful
Either ultra gives Y.V. access to his Crib that gives him 48 random
weapons (72 with Open Mind, but not worth taking for this). For most
runs Y.V. will either get the exact weapons he was looking for, or at
least suitable replacements, which means that Y.V. should try to take
mutations around a final build in mind rather than whatever seems most
useful at the time. These chests pull from +5 drop pools so to include
every possible weapon he should only reach level ultra as early as 7-2
on preloop. If running cursed weapons try not to hit ultra until at
least 7-3 so they are uncursed before reaching Crib.
Ima Gun God (IGG)
Rating: Very Useful
IGG stacks with Y.V.'s passive to give him a 160% firerate, which is
comparable to running 4/12 HP with Stress constantly. This is extremely
useful for automatic weapons that can have their DPS bolstered even more
and making melee far more reliable to use. If a run happens to not
include Trigger Fingers (which is usually a vital mutation), then IGG is
definitely the way to go.
Back 2 Bizniz (B2B)
Rating: Very Useful
B2B lets Y.V. lean even more into an offensive playstyle as his active
now gives him three times the damage while not increasing in ammo
cost/cooldown. Some of the most dangerous parts of the game are Elite
IDPD and bosses which Y.V. can easily handle. He can even so choose to
pop his weapons at IDPD Vans as they spawn to completely destroy them
before any IDPD can spawn from them, while possibly missing out on some
drops it also reduces the risk and is worth considering in more
dangerous levels (or while Spiritless). Any weapons from Y.V.'s Crib
should be selected that he can play aggressively with.
IGG or B2B?
Mutation builds should be built specifically around either ultra - if a
build includes Muscle, Trigger Fingers and Rabbit Paw then Y.V. can lean
heavily into popping with B2B and decimate bosses. More generalized
builds may want to consider IGG more as it gives a lot more consistency.
Either ultra puts Y.V. at a strong advantage, so it's really based on
what the player thinks they can utilize the best given their build and
playstyle.
Throne Butt Ability
Rating: Useful*
Y.V.'s TB at this point may not be worth the trade-off as some heavier
hitting weapons can have absurd reload times. While any weapon can be
hotswapped it's also situational, and only some moments is his
TB best utilized. There are many other mutations that compliment IGG and
B2B better, as TB makes his active overkill in most non-boss
situations.
If looking for a fun build, then B2B + Y.V. TB is referred to as
'hexabrap' by the community. Weapons like Ultra Grenade Launcher or
Super Flak Cannon (especially with Shotgun Shoulders) are particularly
satisfying to try out with this combination.
Extra Tips
One thing to be aware of in Y.V.'s gameplay is that if his active clears
out a level too quickly then it may cause most/all IDPD to spawn within
close proximity all at once, especially bad in Loop 2. Using Y.V.'s
active could also cause him to expend all his ammo and then may suddenly
be surrounded by half a dozen Elite IDPD all at once, so showing SOME
restraint to have safer IDPD clears can be the wisest choice for new
loop players.
If one of Y.V.'s biggest concerns is clearing out levels too quickly, that should be a sign that he is a uniquely strong character that has a very high DPS potential and can easily deal with many of the scary threats that other characters struggle with, all the while being satisfying to play.
Meta Strategy Guide
Note that this is an advanced guide, it is meant to be used by those primarily looking at loops 3+. This builds off of content shared in the meta guide.
Y.V. is considered one of the best characters in the game even during meta loops due to his extreme DPS potential. Which ultra he runs is usually dependent on if he has Stress or not.
Ima Gun God (IGG)
Rating: Meta Defining
Characters can rarely drop a meta mutation, but in IGG's case Y.V. can
easily play without Stress. This is generally considered a necessary
mutation because it allows ushovel to be spammed at low health, and
while IGG does not quite allow ushovel to be spammed as quickly
at 1 HP, the 160% firerate is still fast enough to protect Y.V. and is
undoubtedly useful across the board. Importantly this opens up another
mutation slot that Y.V. can take, like Rabbit Paw or Back Muscle.
Ultra Shovel has a 0.50 second reload normally. Using the formulas above Y.V.'s passive lets him swing ushovel every ~0.42 seconds instead, and with IGG this lowers it to ~0.31 seconds instead (both rounded).
IGG Core Mutations | Popular 9th picks | ||||||||
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Back 2 Bizniz (B2B)
Rating: Very Useful
B2B lets Y.V. lean more into being DPS focused as he can have three SPC
pulls for the price of two. This is especially effective for clearing
out enemies with constant Trigs procs, and for any boss fight he can
hotswap during or has nearby enemies. Having Stress would be more
important here which makes Y.V. play more standard builds, so his 9th
mutation could either be Back Muscle (damage-oriented) or Bloodlust/Paw
(standard sets) which are all good builds, but also difficult choices
for what the player may get the most use out of.
IGG or B2B?
IGG is largely preferred because Y.V. is able to pick a different 9th
mutation instead of Stress, and his active is still incredibly useful
with two pulls per RMB click. B2B is also a very strong pick, but with
more limited set options is often less popular at this point of the
game.
Throne Butt Ability
Rating: Detrimental
Y.V.'s Throne Butt requires to have Back Muscle as it costs 96 Energy to
fire SPC, otherwise making his active useless in meta. Ammo drops are
based on current ammo levels so rebuilding ammo to 96 each time can be
obnoxious. It's one of the rare cases that something
can actually be overkill.
Boss Strategies
If running IGG without Stress it's useful to still recognize specific
situations in which he may not fire fast enough. Big Bandits fights and
Throne II fight may shoot fast enough/frequent enough that Y.V. may not
be able to properly guard against them, causing for Spirit drops or
death. Be careful in these specific situations and put more priority in
reaching safe spots/cover sooner. A smaller issue to be aware of is that
Y.V. can one shot The Throne by popping SPC in earlier loop which can
force the run to end early, it's generally best to not do it until
reaching deeploop, or a bit later with B2B.
The upside of Y.V. is definitely his ability to shoot SPC twice at once, reload time is hardly an issue if he can get Trig procs or hotswap anywhere. Be aware that missing shots (especially on Throne II) will hurt Y.V. especially more than other characters if he decides to pop as it will be twice the amount of ammo lost, so using his active just when it's 'safer' to do so is also valid.
Summary
Specific strategies for Y.V. mainly centers around just taking bosses
down much more swiftly than other mutants with a very strong active for
offense and a nice passive/ultra for defense. While Crystal is the top
tier Y.V. comfortably sits around the 2nd or 3rd best spot along with
Eyes. One advantage Y.V. has over Eyes is that he's very easy to
understand the gameplay of and pick up easily, not being on the
technical side at all. This means he's the perfect option for any skill
level, whether it's someone learning meta loops for the first time or a
top player looking to push the limits of the game.