Steroids
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Steroids | |
Unlock | Reach 6-1 |
B-Skin | Defeat Technomancer as Steroids |
Weapon | Two Revolvers |
Active | Dual Wielding |
Passive | All weapons are automatic 80% worse accuracy |
Abilities
- Active
- Pressing RMB fires your secondary weapon the exact same way as the primary.
- Steroids reloads both weapons simultaneously at equal speed.
- When playing as Steroids holding a weapon doesn't prevent another same weapon from dropping.
- Passive
- All weapons fire automatically as soon as they finish reloading if you keep holding their fire button down.
- Steroids has inaccuracy value of `1.8` instead of the default `1` that other mutants have. Inaccuracy is used as a multiplier for weapon spread; the effect is small for accurate weapons and huge for weapons that already have a wide spread. Inaccuracy affects weapons with fixed spread as well, such as shovel and super crossbow.
- With eagle eyes the inaccuracy value is lowered to `0.54` while for other mutants it's `0.3`.
- Throne Butt
- Firing one weapon has a chance to give ammo for the other.
- Does not work if one or two of your weapons don't use ammo.
- The chance is increased if you are holding down both left and right mouse buttons simultaneously.
- Ammo given each time TB triggers is half of the ammo you get from an ammo pickup: 16 bullets, 4 shells, 4 bolts (rounded up), 3 explosives and 5 energy.
- The chance depends on how much ammo the weapon uses compared to how much an ammo pickup gives.
- (todo: an exact formula to replace the point above)
- Ultra A: Ambidextrous
- Weapon chests and cursed chests change their sprite and contain two same weapons.
- Big weapon chests and big cursed chests contain an extra weapon which is a copy of one of the other weapons dropped from the same chest.
- The extra weapon gives the player ammo like usual. With Crown of Protection it will heal instead.
- Ultra B: Get Loaded
- Ammo chests change their sprite and give all five types of ammo at once. The amount of ammo for each type is the same as normal ammo chests.
- Present chests don't change visually but behave exactly the same as normal chests.
- The weapon the player is holding in primary slot doesn't matter.
- If a portal opens a nearby ammo or present chest only 2 ammo pickups will appear.
- Other Perks
- In line with Steroids' dual wielding he will always start a run with a secondary revolver with an additional starting 64 bullets.
- This is regardless of if primary starter is a revolver or golden weapon, the only exception is weekly challenges on betas where he will only have one starting weapon. (Figure out which betas later)
Preloop Guide
Will write this later
Loop Guide
Can write unless someone else shows interest
Meta Guide
Could use support!