Character Overview
Steroids is the seventh character in the game and is unlocked by reaching 6-1 (Labs) as any character. His loadout starts with two Revolvers which compliments his active ability. His B-Skin is unlocked if he defeats the Technomancer, a boss found on 6-1 L1 (loop Labs).
Steroids A Sprites![]() |
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Steroids B Sprites![]() |
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Abilities
Active: "Dual Wielding"
- Pressing RMB will cause Steroids to fire his secondary weapon, which can be fired at the same time as his primary weapon.
- Unlike other characters, if Steroids is holding a weapon it is not removed from the drop pool.
- All weapons are now automatic. A full list can be viewed here, with sortable columns.
- Any weapons with the fire type of 'single shot/single swing' are now automatic instead.
- Any weapons with the fire type of 'burst fire' are now automatic burst instead.
- As a negative passive Steroids will also have an inaccuracy of '1.8', where other mutants accuracy is '1'. In other words, Steroids has 80% worse accuracy.
- Inaccuracy is used as a multiplier for weapon spread; the effect is small for accurate weapons and huge for weapons that already have a wider spread.
- Weapons with a fixed weapon spread are also effected by this, such as Shovel or Super Crossbow.
- Eagle Eyes will change his accuracy to '0.54', while other mutants accuracy changes to '0.3'.
- This means that Steroids can never get 'normal' accuracy, either being very inaccurate or very accurate.
- Firing one weapon has a chance to give ammo for the other. The chance is increased if both LMB and RMB are held simultaneously.
- Does not work if one or both weapons do not use ammo.
- The ammo given is half that of an ammo pickup which is 16 Bullets, 4 Shells, 4 Bolts (rounded up), 3 Explosives and 5 Energy.
- The exact chance is actually a complicated formula. (To be added later)
Ultra A: Ambidextrous |
Ultra B: Get Loaded |
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Ambidextrous Ultra: "Double Weapons From Chests"
- Weapon chests and cursed chests will have their sprites replaced with Steroids-specific variants and contain two of the same weapons.
- Big weapon chests and big cursed chests give their usual three weapons, but now include a fourth that is a copy of one of the other weapons.
- The extra weapon will give the player ammo like usual.
- Ammo chests will be replaced with a Steroids-specific variant that gives all five types of ammo at once.
- The amount of ammo for each type is the same as normal ammo chests.
- Present chests don't change visually but will behave just like Steroids ammo chests. IDPD chests are unchanged.
- Whatever primary weapon is held when opening these chests do not matter.
- If a portal opens one of these chests they will instead behave like a normal ammo chest, giving two ammo pickups.
- Steroids will always start a run with dual Revolvers. The second Revolver gives 64 extra Bullets on start, giving 160 Bullets combined.
- If Steroids runs a golden weapon it will only ever replace the primary Revolver.
- For weekly challenges that only have one weapon, Steroids will still be given his secondary Revolver.
- This is patched on the 2023 openbeta, making Steroids start with just the preset weapon. This is the only situation in which Steroids would ever have one weapon.
Strategy Guides
Coming soon to a Wasteland near you!