Mechanics
Bolt Weapons
Weapons overview:
- Ammo type: Bolts
- Ammo capacity: 55 normally, 99 with Back Muscle.
- Weapon mutation: Bolt Marrow
- Bolts gain a homing effect making them readjust their position to hit enemies they would miss otherwise. Heavy bolts have a weaker homing effect.
- Seekers/Discs work differently as listed below.
- Shield interaction: Cancels out all bolt types except for discs, which are deflected and can still damage the player.
- Piercing: Most bolts can pierce enemies, dependent on weapon type.
- Projectile Range: Infinite. Does not stop until it hits an enemy/prop it fails to pierce, or a wall. (Discs & Ultra Bolt exceptions)
Normal Bolt | |||
Crossbow |
Auto Crossbow |
Super Crossbow |
Golden Crossbow |
Normal bolts deal 20 damage each and can pierce any amount of enemies/props so long as they are below 10 HP.
Heavy Bolt | |
Heavy Crossbow |
Heavy Auto Crossbow |
Heavy bolts deal 50 damage each and can pierce any amount of enemies/props so long as they are below 30 HP.
Toxic Bolt |
Toxic Bow |
Toxic bolts deal 16 damage each and can pierce any amount of enemies/props so long as they are below 8 HP. After imapct with any enemy/prop or wall it will burst into 15 toxic clouds each which can deal 3 damage to anything including the player.
Splinter | |||
Splinter Gun |
Splinter Pistol |
Super Splinter Gun |
Golden Splinter Gun |
Splinters deal 4 damage each but are incapable of piercing enemies.
Seeker | |
Seeker Pistol |
Seeker Shotgun |
Seekers do 9 damage each but are incapable of piercing enemies. They are able to home in on enemies (and generators?) from a far distance, but will not pathfind around walls.
Bolt Marrow allows for seekers to home in to enemies from much further away, and will turn at sharper angles which can reduce the number running into walls.
Disc | |
Disc Gun |
Super Disc Gun |
Discs do 6 damage per hurt animation and can infinitely pierce any enemy or prop regardless of how much HP it has. This can also kill the player.
Unlike other bolts, discs are able to bounce off of walls multiple times, though the amount of bounces may be dependent on its total air time. (Needs testing)
Shielded discs will join the IDPD team which uniquely will not harm IDPD forces but can still damage the player.
Bolt Marrow causes discs to bend towards nearby enemies and will slow down while making contact allowing for additional hits to any larger enemy.
Golden Disc |
Golden Disc Gun |
A variation of normal discs that shares all the same mechanics, but travels at a much higher velocity. This makes golden discs deal less damage to large targets than normal discs as it has less frames to hit, but will also reach targets far more quickly.
Ultra Bolts | ||
Ultra Crossbow |
Ultra bolts are the strongest bolt variation that deals 45 damage each and can pierce any amount of enemies/props that are below 20 HP. If it makes contact with any wall it will destroy four wall tiles before stopping.