Mechanics
Bullet Weapons
Weapons overview:
- Ammo type: Bullets
- Ammo capacity: 255 normally, 555 with Back Muscle.
- Weapon mutation: Recycle Gland
- Every individual bullet that hits an enemy or prop has a 60% chance to return that bullet.
- Successful bullet procs gives back one ammo that it costs to fire. Heavy bullets give back two instead.
- Shield interaction: Deflected by shield, damages the player.
- Piercing: Unable to pierce enemies.
- Projectile Range: Infinite. Does not stop until hitting an enemy/prop or wall.
Pop Bullet weapons are listed in a different section below as they use shell-type projectiles despite using bullet-type ammo.
Normal Bullet | ||||
Revolver |
Golden Revolver |
Rogue Rifle |
Rusty Revolver |
Assault Rifle |
Machinegun |
SMG |
Triple Machinegun |
Minigun |
Hyper Rifle |
Smart Gun |
Quadruple Machinegun |
Double Minigun |
Golden Machinegun |
Golden Assault Rifle |
Normal bullets deal 3 damage to any enemy or prop it hits. Does not bounce off of walls.
Heavy Bullet | ||
Heavy Revolver |
Heavy Machinegun |
Heavy Assault Rifle |
Heavy bullets mechanically work the same as normal bullet projectiles, but do 7 damage instead.
Ultra Bullet |
Ultra Revolver |
Ultra bullets are the strongest bullet variation. Each projectile does 18 damage each and travels far faster than normal bullets.
Bouncer Bullet | |
Bouncer SMG |
Bouncer Shotgun |
Bouncy bullets will rotate in circles while still travelling in a straight line. They move much slower than other bullet projectiles and will do 4 damage.
These bullets can also bounce off of any wall one time. The bounce counter is not reset if shielded.
Pellet Bullet | |
Frog Pistol |
Golden Frog Pistol |
A weaker bullet variation that does 2 damage to any enemy or prop it hits. (Add unlock tech later)