Mechanics
Melee Weapons
Weapons overview:
- Ammo type: None
- Energy melee uses energy ammo. Both Laser Brain and Long Arms effects these weapons.
- Jackhammer uses explosive ammo, but is also effected by Long Arms.
- Weapon mutation: Long Arms
- Melee swings start out further from the player covering much more distance.
- Shield interaction: Ignores shields, damaging IDPD through them.
- Piercing: Swings are able to hit any amount of enemies even if it doesn't kill them.
- Projectile Range: Limited, very short range but capable of deflecting projectiles.
- Melees are able to travel through walls and are not stopped by them, though will have reduced range while using Long Arms. Energy Hammer will instead destroy walls.
Swingable | ||||||||
Chicken Sword |
Wrench |
Shovel |
Sledgehammer |
Blood Hammer |
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Lightning Hammer |
Golden Wrench |
Ultra Shovel |
Guitar |
Black Sword |
Swingable melee each deals their own amount of damage. Rather this grouping is how they interact with projectiles. A full list of projectiles will be added later, but for now as a summary:
- Enemy bullets can be deflected and will change to the players team. These are from enemies such as Bandits, Grunts, Gators.
- Pellet bullet simply get erased by melee. These are from enemies such as Scorpions, Ballguys, or Explo Guardians.
- Similarly, enemy orbs are erased such as from Guardians. Large orbs such as from The Throne can be erased as well, but the smaller orbs from them can still damage the player.
- Cannot deflect or erase lasers.
Piercing | |
Screwdriver |
Golden Screwdriver |
Piercing melee are unable to deflect any projectiles. Rather, any projectile that swingable melees can deflect, piercing melee will simply erase.
They will instantly detonate any explosive projectile, including ones fired by the player.
Energy Swingable | |
Energy Hammer |
Energy Sword |
These weapons work exactly the same as normal swingables in terms of deflecting projectiles, but requires using energy ammo for every swing.
Laser Brain extends energy weapon projectiles life so they're able to hit enemies twice before disappearing, instead of just once, as well as a slightly bigger arc.
Energy Sword does 22 damage normally, or 44 damage with Laser Brain.
Energy Hammer does 42 damage normally, or 84 damage with Laser Brain. Uniquely it is the only melee weapon that will break walls on contact.
Energy Piercing |
Energy Screwdriver |
Exactly the same as energy swingables, but pierces all projectiles instead just like normal screwdrivers.
Does 22 damage normally, or 44 damage with Laser Brain.
Explosive Piercing |
Jackhammer |
Similarly works to other piercing weapons with erasing projectiles, but uses explosive ammo instead.
Shoots out twelve melee strikes in quick succession all close to each other and does 6 damage each. Any single target can only be damaged up to 3 times of the 12, however, meaning it deals 18 damage in practice.