Mechanics


Melee Weapons


Weapons overview:

Swingable
Chicken Sword
Wrench
Shovel
Sledgehammer
Blood Hammer
Lightning Hammer
Golden Wrench
Ultra Shovel
Guitar
Black Sword

Swingable melee each deals their own amount of damage. Rather this grouping is how they interact with projectiles. A full list of projectiles will be added later, but for now as a summary:

Piercing
Screwdriver
Golden Screwdriver

Piercing melee are unable to deflect any projectiles. Rather, any projectile that swingable melees can deflect, piercing melee will simply erase.

They will instantly detonate any explosive projectile, including ones fired by the player.

Energy Swingable
Energy Hammer
Energy Sword

These weapons work exactly the same as normal swingables in terms of deflecting projectiles, but requires using energy ammo for every swing.

Laser Brain extends energy weapon projectiles life so they're able to hit enemies twice before disappearing, instead of just once, as well as a slightly bigger arc.

Energy Sword does 22 damage normally, or 44 damage with Laser Brain.

Energy Hammer does 42 damage normally, or 84 damage with Laser Brain. Uniquely it is the only melee weapon that will break walls on contact.

Energy Piercing
Energy Screwdriver

Exactly the same as energy swingables, but pierces all projectiles instead just like normal screwdrivers.

Does 22 damage normally, or 44 damage with Laser Brain.

Explosive Piercing
Jackhammer

Similarly works to other piercing weapons with erasing projectiles, but uses explosive ammo instead.

Shoots out twelve melee strikes in quick succession all close to each other and does 6 damage each. Any single target can only be damaged up to 3 times of the 12, however, meaning it deals 18 damage in practice.