Crown of Hatred | |
---|---|
Area | Loop |
Pro: | Gain rads opening chests |
Con: | Take damage opening chests |
Tech
Strategies
CoHatred is one of the crowns that have a relatively low impact on gameplay in loop, where it is usually taken. Because of this it's one of the more forgettable crowns, but still has some changes to gameplay that are worth being aware of.
Notably the player will be taking 2 or 3 damage a level from chests/rad canister. This will have the biggest impact in preloop, especially early on, as the player may be put in more vulnerable positions in order to regain ammo or get better weapons. Within loop healing should be frequent(especially with a healing mutation), that its negative effect may be more or less negligible. The worst part of CoHatred is the player forgetting they're even running the crown, leading to accidental spirit drops or death if playing in autopilot mode. Another big negative of the crown is when at one hit from death, then any chests must be avoided even if low on ammo.
If needing to avoid taking damage, one can simply break rad cans with their held weapon, or get the exit portal to open nearby ammo/weapon chests through forcing its spawn location. This will also miss out on the extra 16 rads, so just should be done if health needs to be prioritized over a few extra rads.
As for the positive, gaining 16 rads leads to leveling much earlier within preloop. With 2 chests and a rad can, this can translate into an extra 32 or 48 rads a level to significantly speed up leveling. In loop where the crown is meant to be taken, its utility is giving a few extra shots/swings of ultra weapons, however this impact can be fairly minimal which is why the crown is easily overlooked/ignored. Once reaching deeploop, gameplay is pretty much the same besides taking occasional extra damage in a level.