Crown of Death
Area: Loop Vaults
Pro: Bigger Explosions
Con: -1 Max HP

Sprites:
Selection Idle Walk



Tech


Effected Weapons List (WIP)

More detailed explanation of explosive weapons can be found on their weapon page.

Damage in silver is impact damage, while damage in red is explosive damage.

(Work in Progress)



Strategy Guide


Crown of Death's additional explosions gives a direct damage upgrade to all explosive weapons, as well as letting them have a bit more area coverage. This makes Death a phenomenal crown pick if planning on running an explosive build, as it just makes the weapons even better.

There are technically two downsides to this crown. One less max health is a smaller downside that is easier to work around, however larger explosions can also harm the player along with also applying to enemy explosions. For this reason Boiling Veins should be considered a high priority mutation, because avoiding any explosions can be particularly difficult.

One should be familiar with each explosive weapon tech, to understand how much extra damage potential each weapon gets. For example as normal explosions gain 3 more mini explosions around them, that's up to 30 more damage potential per shot. (Although 20 more damage to a single target is more realistic, as the mini explosions are usually spread out).

For preloop runs, such as for weeklies, running Death makes most explosion weapons viable for many more areas than they would otherwise. For example Grenade Launcher can deal up to 25 damage normally (15 impact + 10 explosive), but with 3 more mini explosions one can expect to deal 45-55 damage a hit, which roughly doubles the amount of damage it can do. Until Boiling Veins is taken the player should take a more ranged approach where they can, as explosion sizes can be a bit more unpredictable. Scrapyards, Frozen City and Labs are particularly prone to explosion damage from prop/enemies, so stay on high alert here.

During loop play, explosive weapon builds are completely optional as it's very easy to self damage due to the high volume of enemies. If just trying to unlock the crown or going as far as possible on a weekly, then standard weapons are suitable here. If wanting to lean into explosive builds there are many good choices that benefit strongly from Crown of Death;

One issue with running explosive weapons is there is a lack of ammo, particularly for the Hyper Launcher/Super Bazooka. Ammo drops only give +6 explosives, the least of any ammo type. One option could be to run dual explosives with Jackhammer for defense, as ammo drops are guaranteed to be explosive while running the same weapon types. Be careful if running it with Ultra Grenade Launcher, as Jackhammer can pierce grenade projectiles and can detonate right in the players face.

For meta play (loops 3+), the viability of explosive weapons largely fall off due to the higher concentration of enemies that become unmanageable. For this reason most meta players opt to just run standard meta and treat this as a normal run. Boiling Veins is still recommended for Death runs, but may not be outright necessary if there is a much better mutation pick from the same set. The main difference in gameplay is just enemy explosives, so pushing a bit slower is enough to play it safe. IDPD explosions are the same size, so do not pose any more threat than usual.

Character/Mutation Notes: