Crown of Death | |
---|---|
Area | Loop |
Pro: | Bigger Explosions |
Con: | -1 Max HP |
Tech
- Explosions are now bigger, which can increase its DPS.
- Normal and heavy explosions have 3 smaller explosions added around them to cover a wider radius.
- This includes enemies & props that use these kinds of explosions.
- Weapons that use small explosions will get one additional small explosion per shot.
- (Link weapons page later on DPS values?
- IDPD explosions are not effected by this crown, as well as Rogue's portal strike & blast armor..
- Blood explosions are also not effected, which includes blood weapons and Melting's active.
- Once dead a giant explosion will emit from the mutant, covering the majority of the screen.
- Only true deaths, not going headless as Chicken.
- Any enemies killed within this radius is added to the kill count. However, post-death kills do not contribute to daily/weekly scores.
- -1 Max HP
- If CoDeath is taken off, then the max HP is regained.
- Melting is able to reach 0 max HP using CoDeath and Detachment.
- This means his health will be put at 1/0.
- Melting will die if he takes any damage or heals in any way, as it sets his health properly to 0/0.
- (Link to Skeleton codeath later)
Strategies
CoDeath causes explosions to add on extra smaller explosions which will have a wider area of effect, thus being able to dish out more damage and possibly hit more targets. Primarily this should be taken if the player is intending to run explosive weapons already. Boiling Veins should be treated as a high priority mutation in this situation in order to avoid taking additional damage.
Any explosive weapon increases in viability as they can be dishing out even twice as much damage to enemies, though exact damage values will always vary based on how much of the explosions actually hit them. Regardless, starting a run with CoDeath makes any explosive weapon is much more reliable for a few areas longer from its initial drop. General survival advice applies here too - be familiar with how the weapon projectiles work, and be aware of times that enemies may close in quickly which can cause accidental damage. Apply this advice more thoroughly before having Boiling Veins as mistakes will be more costly.
Normal explosions are seen in most areas, however the ones to keep the closest eye out for are in the Scrapyards, Frozen City and Labs. Cars, tank missiles and explofreaks having a wider area of explosive effect means that they are more likely to damage in close proximity. What may have been a safe distance in a normal run can be deadly in a CoDeath run.
Having 1 less max HP is obviously not a good thing, but is also not a huge hindrance, especially if the player leans into a build that they're often taking damage on.
Explosive weapons do not need to be leaned on especially if going for Ultra Mutant, the crown can just be seen as a modifier that makes the game slightly more difficult in which case. However the extra boost to damage means that any explosive weapon will be much quicker at handling bosses.
Character/mutation notes:
- As mentioned before, Boiling Veins takes top priority here.
- If running an explosive build, being damaged is to be expected. Stress for at low HP and Bloodlust to heal back up is a given for this build.
- Rhino Skin is just as important for any other character, but is vital for Melting. At 1 max HP he cannot recharge Strong Spirit, and having Detachment is a death wish without Rhino.
- Meanwhile the max HP downside is negligible on Crystal.