Crown of Risk | |
---|---|
Area | Preloop |
Pro: | More drops at Full HP |
Con: | Less drops when not |
Tech
- While at full health, enemies give 50% more drops.
- While not at full health, enemies have 50% less drops.
- Rads are not effected by this, as they are always at a fixed amount. Only pickups are affected which are based on a percentage chance.
- Mutations such as lucky shot and bloodlust are not drops and are not effected.
- (Check Confiscate / Regurgitate on a later date)
Strategies
Crown of Risk sits in the middle of the pack in terms of preloop crowns. While its benefits do not particularly warrant taking it, with the right mutations it's quite usable in situations that makes it just alright. Essentially this crown promotes a gamestyle of having higher DPS potential while at full health while having lower DPS potential when not at full health and take longer to reach back to full. As HP drops scale based on health of the player it can be especially difficult to get back to full HP if just 1 or 2 HP short and not running bloodlust.
The main strategy between preloop/loop is to focus on ways of not taking damage or healing back up quickly and choosing weapons that have a high level of ammo consumption. Any time damage is taken that is time that ammo will be more scarce and health drops will be sparse, so having a backup secondary weapon that is more well-rounded is a recommended option as taking damage is inevitable. Whichever weapon has high ammo consumption should be used with wild abandon, especially in loop, to pump out as much damage as possible while at full health as getting constant ammo should be a given. However this should be done with the right synergy of mutations, as listed below.
An additional strategy to this between weapons is to run monotype, where you run two of the same weapon type such as double energy. This guarantees to give only the one ammo type while not at full and allow for weapons to be spammed even further with this setup.
Within deeploop, Crown of Risk can boost SPC damage output in similar ways to playing Fish or running Rabbit Paw would. Aside from picking optimal mutations this is fairly vanilla, just that leaning especially into mutations like Back Muscle is recommended here, otherwise there is not much to write home about for these runs.
Character/Mutation Notes:- Bloodlust and/or Rabbit paw should be considered high priority. Each have their own benefits;
- Bloodlust: Get back to max HP much quicker to resume higher ammo intake, which is especially useful if just short of max HP.
- Rabbit Paw: Strongly boosts CoRisk's benefit to become a DPS monster, and largely negate the downside of CoRisk when not at full.
- Back Muscle & Plutonium Hunger are especially useful for high ammo consumption builds and should be a part of the build where possible.
- The extra health from Rhino Skin is worth it even if it takes longer to climb back to max HP, provided the player has a healing mutation. (However caution should be used when getting to higher max HP's as Crystal).
- While low priority Euphoria is a good defensive mutation to help avoid damage, Boiling Veins is always welcome too. Even Gamma Guts can help avoid chip damage from melee enemies such as maggots or freaks.
- Fish, YV and Steroids are all DPS-focused characters so this crown naturally goes well with them just like Rabbit Paw would.
- Melting should be at max HP for the majority of a run anyways so CoRisk isn't actually a bad idea, especially if going for the everything hurts achievement.
- Rebel's active is naturally at odds with Crown of Risk and these two should never be run together. If going for the unlock on her just play vanilla without using her active.