Character Overview


Skeleton is a secret character that can only be played mid-run. If Melting dies in a Necromancer's circle then he will become Skeleton, having his mutation level reset to 1.

As Skeleton cannot be unlocked this means that any golden weapons or crowns gotten by him cannot be used in later runs. In base NT he does not have a B-Skin, either.

Skeleton Sprites
Icon
Idle
Walk
Death

Skeleton can be unlocked on Nuclear Throne Together (NTT) by transforming into him. He then appears on the character select screen with his own crowns/golden weapon unlocks, with Rusty Revolver as his default starter. He is also given a B-Skin unlock if he fires the Gun Gun.


Transformation Tech


Before going into Skeleton's abilities, this section will focus on all the mechanics of transforming. If looking for advice for transforming into Skeleton & hitting ultra, please see the Unstoppable guide after reading this section.

Melting needs to take a lethal amount of damage in a Necromancer's revive circle to become Skeleton.

Skeleton's mutation level will be reset to 1, losing all his mutations. There is an advanced guide explaining ALL of his mutation mechanics in-depth. A brief summary of this is:

If Melting is running a crown it will be kept through transformation. Crown of Destiny has its own tech, as a summary:

Any weapons and ammo levels will be kept through transformation.
While mutations taken as Melting are lost, some of their effects still linger:


Abilities


(Active/Passive descriptors are from NTT.)

Active: "Blood Gamble" Passive: "Less HP, Speed, And Accuracy" Thronebutt: "Better Odds"

Ultra A: Redemption


Ultra B: Damnation


Redemption Ultra: "Back In The Flesh" Damnation Ultra: "Fast Reload After Blood Gamble"

Loop Strategy Guide


The Unstoppable guide will be for strategies around skeleturning, preloop & early loop tips. This guide will focus on strategies unrelated to Unstoppable, focusing on post-ultra gameplay.

Melting has the option to turn into Skeleton on 6-1 which is recommended for Unstoppable and for easier early setup, or 5-1 L1 which is better for the long run.

If Melting takes Last Wish and enters 5-1 L1 and then skeleturns, Skeleton can then enter Jungle for an extra mutation. This means that he can get a set of 9 mutations in a run, which will be vital for later loops considering his number of drawbacks. With Crown of Destiny he can also technically get 10 mutations this way, however it would require insanely good RNG and only practical if running the grillskills mod on NTT.

Starting a run in mid-loop as Skeleton will be significantly more difficult. Elite IDPD can spawn in any levels and starting from Jungle there are multiple difficult levels with aggressive enemies. As Melting and Skeleton share sets, the best attempts will be ones with strong mutations in the early sets. Strong Spirit, Rhino Skin and Bloodlust are all ideal early choices to watch out for.

Similar to the Unstoppable guide, Melting should focus on bringing weapons that are strategically helpful for an unleveled Skeleton. Weapons with low fire rate aren't going to cut it for loop Jungle/5-3/Labs because of the volume of enemies will be oppressive starting out. Decent picks would be Auto Crossbow, Auto Flame Shotgun or Gatling Slugger. A great choice would be double energy (Energy Sword + Plasma Cannon), although may need strong mutations early on to compliment it. Another ideal pick would be Ultra Crossbow on the Betas as he can gamble shots without consuming rads and can easily dig into walls, best if taking Bloodlust as well. Be prepared to get swarmed in loop Labs, it can be unforgiving without any decent AoE weapon.

All Passives
Rating: Detrimental
For lower max HP, Skeleton will struggle in similar ways to Melting at constant risk of death in any close encounter. Rhino Skin is an obvious priority here, Elite IDPD and loop Palace will be the most difficult tests to the run.
His lower speed will make avoiding enemies really difficult, Extra Feet is around the middle in terms of priority as it can mitigate some of the issue.
Worse accuracy only makes some weapons unviable, and Eagle Eyes is not a perfect fix, so this can still be passed up on unless if the other mutation picks are awful.

Active Ability
Rating: Very Useful
Skeleton's Active will let him conserve ammo which is particularly helpful for any weapon that uses a lot of ammo per shot, although they will usually cost Skeleton 1 HP to fire. This active can be really useful as Skeleton's speed and max HP makes collecting pickups difficult. It's usually best to let Skeleton blood gamble at high health, then fire his weapons normally when at low health while seeking out pickups.

Redemption
Rating: Neutral
This only has limited utility for Melting runs and can be skipped in the context of runs focused on Skeleton.

Damnation
Rating: Meta Defining
This ultra will significantly boost blood gamble to one of the best actives in the game. Giving an 80% reduction of fire rate means that almost any weapon can be shot again pretty much instantly. The only weapon with a really high reload time is Super Plasma Cannon, which will still only take a portion of the time it once did. Damnation can be stacked with Trigger Fingers for additional benefit, healing mutations such as Bloodlust will be necessary to make this work though - Skeleton will basically be using his health as ammo. Any weapon with high ammo consumption can be used repeatedly given chances to heal back up, meaning that an optimal Skeleton build will make him a proper glass cannon.

Thronebutt Ability
Rating: Very Useful
This is easily one of the best Thronebutt's in the game as 1/3rd of times Skeleton would've been damaged, nothing happens to him instead. This is especially useful for weapons such as SPC that is guaranteed to damage Skeleton normally, he can instead get completely free shots.

Mutations
An ideal build on Skeleton would be something like Ultra Crossbow (ubow) and Super Plasma Cannon (SPC), especially on the Betas. Skeleton can fire his ubow any number of times into walls using blood gamble while only taking minimal damage, and then blood gambling his SPC which will help give a lot of Bloodlust procs from afar. Bolt Marrow can also go a long ways here to help clean up Elite IDPD, as SPC may be slightly less useful in close range than ubow would be. Other viable mutations here would be Laser Brain, Extra Feet, Plutonium Hunger, Trigger Fingers, Stress, and other healing mutations.

Summary
While Skeleton is at a very strong disadvantage he can actually have a pretty strong loop game given his overpowered ultra. While this does not compensate fully for multiple terrible passives, he can still lean in to a build that lets him fire shots very aggressively while worrying little about ammo management. If not wanting to run ranged weapons, having a melee primary for defense and a strong secondary to spam blood gambles with is still suitable for a run.


Meta Strategy Guide


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